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11th April 2021, 12:19 | #1 | Link |
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vfx special effects plugin
vfx a special effects plugin is now available for vapoursynth. This is equivalent to effectsPlus plugin for avisynth+. These functions are modified and improved upon while porting. All the functions in the plugin are thread safe. Request bug report and suggestions for improvement. description is at vfx and download at vfx
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11th April 2021, 13:23 | #2 | Link |
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Nice effects!
Is "flashes" supposed to look like that this? (from your test script)
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AVSRepoGUI // VSRepoGUI - Package Manager for AviSynth // VapourSynth VapourSynth Portable FATPACK || VapourSynth Database |
11th April 2021, 23:36 | #3 | Link |
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Thank you for the plugins vcmohan, can you add these changes to make it compatible with Linux?
Code:
diff --git a/vfx.cpp b/vfx.cpp index b79aa2c..f94506b 100644 --- a/vfx.cpp +++ b/vfx.cpp @@ -22,7 +22,9 @@ This program is free software: you can redistribute it and/or modify -----------------------------------------------------------------------------*/ #include <stdlib.h> +#ifdef _WIN32 #include <Windows.h> +#endif #include <fstream> /* #include <algorithm> @@ -38,8 +40,8 @@ This program is free software: you can redistribute it and/or modify */ #define _USE_MATH_DEFINES #include "math.h" -#include "vapoursynth.h" -#include "vshelper.h" +#include "VapourSynth.h" +#include "VSHelper.h" //#include <iostream> #include <chrono> #include <ctime> |
12th April 2021, 14:40 | #4 | Link | |
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Quote:
Thanks for suggestion. |
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12th April 2021, 22:48 | #6 | Link | |
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Quote:
This patch says the windows.h include should be around an #ifdef _WIN32 so it does not get included on non-windows platforms, and to use the original capitalization on vapoursynth includes because those include break case sensitive systems. All of these changes ar on vfx.cpp |
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13th April 2021, 06:12 | #7 | Link | |
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Quote:
Thanks again. |
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1st November 2021, 13:51 | #9 | Link |
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A new function RearViewMirror has been added. It creates a convex mirror image of input clip, and is placed at specified coordinates of output clip. In place of mirror Fish Eye image may be created (both essentially same excepting angle of view and convexity / refractive index). All input formats (excepting half float) are supported. Request comments, suggestions and report bugs.
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