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21st December 2016, 11:27 | #41641 | Link |
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with nvidia chroma will suffer with DXVA native.
rendertimes are a bit higher if DXVA chroma scaling isn't used. madVR is doing some additional computing. CB work with every other filter like SVP, ffdshow raw, xy vsfilter and stuff like that native isn't working here. neo-xp bicubic is faster than lanczos 3 |
21st December 2016, 12:38 | #41645 | Link |
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For less than 1ms difference, it is worth it to use Lanczos instead of Bicubic IMO. For instance, NGU-low for chroma doubling adds ~10ms.
As already said, there are several ways for madshi to change that : 1. Make Bicubic60 AR the "Low" quality choice for chroma doubling, as it should be, and Lanczos3 AR the "Normal" one. As NGU for chroma doubling is overkill and should only be available for highest quality settings only. 2. An option to link the chroma doubling algorithm with the upscaling algorithm used after doubling, like it was before. As I can't afford NGU for luma quadrupling, I use Lanczos3 AR after doubling with NGU, and it seems logic to use the same algorithm for chroma doubling, at least for me 3. Replace Bicubic60 AR by Lanczos3 AR. I prefer when users can choose themselves, but those two algorithms have the same impact on performance (by 1ms). Lanczos performs better (sharper) and is closer to NGU than Bicubic. I can't wait to test the changes made to NGU on v0.91.2, but I need to be able to use the same configuration (Lanczos 3 AR for chroma doubling and disable image quadrupling) to compare. Last edited by Neo-XP; 21st December 2016 at 14:29. |
21st December 2016, 14:20 | #41647 | Link |
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I think these posts about minor differences in settings are not helping madshi get where he wants to go.
As I understand it, he's working toward a Version 1.0 that will be easy to configure and will work best for MOST users in MOST situations MOST of the time. That seems to be his focus at the moment. Just like we have a madVR [debug].ax file in the package today, he could give us a madVR [expert].ax file that would have the old complex UI with all the choices for those who need/want complete control. That should satisfy most of the posters who can't live with the v0.91 approach. I think that would work better than hiding that functionality behind a tab or button labeled "Advanced", as they do in Handbrake. We should be helping madshi by telling him if the new UI is simple and clear enough; if the choices he's made for default settings are best for the casual/new user; and what additional changes would be useful in a 1.0 release. All the "THESE settings look best for MY needs" posts are probably just distracting, and certainly aren't moving madVR forward. |
21st December 2016, 14:49 | #41648 | Link |
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But there is no casual/new users on this forum, so we really can't judge on this topic unbiased. The only thing one can definitely assert is that for the casual user the dumber, the better. So just throw out as many settings as you can and it would be OK for them. Everyone else should just stick to profiles and use scripting for every possible video they would eventually view.
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21st December 2016, 15:18 | #41649 | Link | |
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Quote:
As for the new UI, I've already proposed something and another user too : http://forum.doom9.org/showthread.ph...17#post1789617 http://forum.doom9.org/showthread.ph...46#post1789646 I don't think there are "best settings" for the casual/new user, because the choice mostly depends on the power of the GPU used to run madVR and the user's taste. madshi could make some general presets for those users, while leaving all the available settings for advanced users in a clear, but not limited UI. For instance, on the same page, you could choose the type of GPU (Very Low - Low - Medium - High - Very High - Ultra), the type of image that you like (Soft - Normal - Sharp) and the type of content (Anime - Film), and MadVR would choose the right settings for you if you don't know anything about scalers and renderers and don't want to bother to test by yourself every possibility. Last edited by Neo-XP; 21st December 2016 at 15:41. |
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21st December 2016, 15:38 | #41650 | Link | |
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Quote:
Anyway, I'm pretty sure I'm not the only "casual" lurker in this and the LAV thread. And no, you may definitely NOT say that "for the casual user the dumber, the better. So just throw out as many settings as you can and it would be OK for them." I enjoy twiddlin' the knobs to experiment, when time permits. Just sayin'. |
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21st December 2016, 16:32 | #41651 | Link |
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LOL, but you're definitely not a casual user, you even know what are chroma and luma. A typical casual user usually doesn't bother to change settings at all (let alone understand their meaning), or just once blindly sets them according to some random guide found on the net. He also believes there are some magical "best" settings for everyone (or at least for a high-end rig) and assumes they are mostly the ones obtained out of the box. And he definitely won't visit a software's discussion board except when he runs into some problems.
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21st December 2016, 16:52 | #41652 | Link |
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Now that you mentioned dxva(native) I get black screen when playing P010(<--is this correct way to say it?) movies but cb also sometimes gives me slowdown/jerky playback.I guess hardware decoder set to none will work for me.
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21st December 2016, 17:14 | #41654 | Link |
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lavfilter is giving madVR as many file information as possible.
it is using FFmpeg and is as fast as most other ffmpeg based decoder. internal filters of player is the only alternative i can think of for lavfilter. |
21st December 2016, 18:37 | #41656 | Link |
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Hi guys,
I'd really appreciate some help in figuring out why I don't get a seek bar with windowed/fullscreen overlay. If I switch to exclusive mode, the seek bar is there. Switch back to overlay, no seek bar. Does anyone have any ideas? |
21st December 2016, 20:29 | #41659 | Link |
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I think the player needs to use madVR's API to draw the seek bar, I know Zoom Player draws its UI through madVR so the bars (edit: and all its UI elements) work with overlay and without kicking you out of FSE.
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madVR options explained Last edited by Asmodian; 21st December 2016 at 20:52. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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