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11th June 2010, 09:17 | #61 | Link | |
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11th June 2010, 09:30 | #62 | Link | |
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11th June 2010, 17:46 | #63 | Link | |
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Maybe I should hand over the source somewhere? |
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11th June 2010, 22:20 | #64 | Link |
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Using the latest build, MeGUI x64 reports that it is unable to find Avisynth.dll. I've installed joshyd's most recent x64 build and have confirmed that it works by feeding an Avisynth script to x264_64.exe directly. Any suggestions?
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12th June 2010, 10:41 | #65 | Link |
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Using the latest MeGUI development build with all tools updated to development builds I am finding that the X264 streams are incompatible with my Panasonic BD-60. I used the Blu-ray profiles (not the absolute latest, but the ones which were out until a couple of weeks ago).
Has anyone seen this or know what is causing it? Using the stable builds everything is fine. I know it is specific to Panasonic, as it plays on Sony blu-ray standalones, in TMT, etc. |
12th June 2010, 18:19 | #67 | Link |
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Zathor: Yes, I have both builds installed. Both versions of Avisynth work fine with various filters when fed directly to the respective compatible version of x264. 32-bit MeGUI picks up 32-bit Avisynth just fine. Is there a "path to Avisynth" variable set either in the registry or in a config flat file that I should examine? Thanks for all your continued hard work on MeGUI.
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12th June 2010, 19:16 | #69 | Link |
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Well, I found something that may be implicated in the problem: on my system, with only 32-bit Avisynth installed, MeGUI x64 detects and reports that Avisynth (2.5.8.5) is installed - but, obviously, can't use the 32-bit version and predictably fails when trying to open a video clip. Should this happen?
Last edited by Inspector.Gadget; 12th June 2010 at 19:49. |
12th June 2010, 20:28 | #70 | Link | |
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The avisynth detection logic has not changed for a long time and therefore it does not detect if the x64 build of avisynth is installed together with the x64 build of MeGUI. I will change it in the next build (.17)
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It has been changed in .16 |
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12th June 2010, 20:49 | #73 | Link |
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@Inspector.Gadget: Please try this build:
EDIT: link removed Code:
[VideoUtil] + [MainForm] fixed the detection of AviSynth for MeGUI x64 Last edited by Zathor; 12th June 2010 at 23:43. |
12th June 2010, 21:19 | #74 | Link |
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Without Avisynth x64 installed, the above build throws this error (I believe MeGUI x86 normally has a custom prompt inviting the user to download Avisynth):
Within MeGUI, this log results: Code:
[Error] Log -[Information] Versions --[NoImage] MeGUI Version : 0.3.4.16 x64 --[NoImage] OS : Windows Vista Premium Edition x64 SP2 (6.0.131072.6002) --[NoImage] Latest .Net Framework installed : 4.0 (4.0.30319) -[Error] Unhandled error --[NoImage] Exception message: C:\Windows\system32\avisynth.dll --[NoImage] Stacktrace ---[NoImage] at System.Diagnostics.FileVersionInfo.GetVersionInfo(String fileName) ---[NoImage] at MeGUI.VideoUtil.getAvisynthVersion(String& FileVersion, Boolean& PropExists) ---[NoImage] at MeGUI.MainForm.MainForm_Shown(Object sender, EventArgs e) ---[NoImage] at System.Windows.Forms.Form.OnShown(EventArgs e) ---[NoImage] at System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj) ---[NoImage] at System.Threading.ExecutionContext.runTryCode(Object userData) ---[NoImage] at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) ---[NoImage] at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) ---[NoImage] at System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme) ---[NoImage] at System.Windows.Forms.Control.InvokeMarshaledCallbacks() --[NoImage] Inner exception: null Code:
[Information] Log -[Information] Versions --[NoImage] MeGUI Version : 0.3.4.16 x64 --[NoImage] OS : Windows Vista Premium Edition x64 SP2 (6.0.131072.6002) --[NoImage] Latest .Net Framework installed : 4.0 (4.0.30319) --[NoImage] Avisynth Version : 2.5.8.5 Edit: I didn't test it without Avisynth x86 installed, but that's a dependency for joshyd's current install method anyway. |
13th June 2010, 17:25 | #77 | Link |
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Hi!
I don't know if this has been mentioned before (at least I'm not able to find it), but I get this error when trying to encode to avi: Code:
[NoImage] Standard error stream -[NoImage] Trying to retrieve width and height from input header -[NoImage] xvid [info]: Avisynth detected -[NoImage] LoadPlugin: unable to load "D:\Programmer\MeGuix64\tools\dgindex\DGDecode.dll" -[NoImage] (D:\tsdoctor\06-08_15-10-00_Disney Channel (nor)_Phineas og Ferb_2.avs, line 4) Any ideas? |
14th June 2010, 09:48 | #78 | Link |
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I am trying MEGUi x64 with the last iteration of DGNVTools that provides a x64 build too.
To get anything work well, you have to manually overwrite mediainfo.dll in the root directory with the x64 version. Oh, and you obviously have to overwrite the DGNV exe's too. P.S: Is there a way to get the encoding bitrate in the status window? I use CQ mode and sometimes I have to abort a process because the value I've chosen is too low.
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14th June 2010, 18:44 | #79 | Link |
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mediainfo.dll and the dgindexnv tools will be updated automatically if using the development update server as mentioned in the first post. I tried it myself a few minutes ago and I did not need to replace the files manually.
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15th June 2010, 09:20 | #80 | Link | |
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Please try to install MeGui, overwrite with x64 and update. Any chance about the bitrate? Even a hover banner would be sufficient.
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