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Old 31st July 2019, 22:31   #6481  |  Link
Aleksoid1978
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Quote:
Originally Posted by Anima123 View Post
It seems that pause the video playback for a while and resume can trigger the issue easily.
I understand you - but can't reproduce. Very often using pause/resume.
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Old 31st July 2019, 23:15   #6482  |  Link
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Quote:
Originally Posted by Aleksoid1978 View Post
I understand you - but can't reproduce. Very often using pause/resume.
Can you try pausing longer? The audio play fine in case of a short period of pausing.
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Old 1st August 2019, 01:16   #6483  |  Link
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Quote:
Originally Posted by Anima123 View Post
Can you try pausing longer? The audio play fine in case of a short period of pausing.
Sometimes i can pause for some hours
Do you check "Release device when idle" in MPC Audio Renderer options ? If yes - try uncheck.
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Old 1st August 2019, 03:30   #6484  |  Link
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I didn't get "Release device when idle" checked. However, untheck the "Use system layout channels" seems do the trick.

Edit: No, it happened that something else not keeping up with the pace. It just appeared when playing back a video, using MPC Video Renderer.

Edit2: Sanear Audio Renderer has no problem at all for my environment.

Edit3: My htpc setup in using Windows 8.1, configured with an asynchronous usb DA converter, and I am willing to do some tests if developers has some debug build to gather more info about this issue.

And BTW, my other laptop under Windows 10 also has similar issue with MPC-BE's audio renderer, and that one dosn't have an usb audio output.

Last edited by Anima123; 1st August 2019 at 05:35.
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Old 1st August 2019, 06:40   #6485  |  Link
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Debug build - https://yadi.sk/d/dOgvRk1TzDgHew
Before start MPC-BE - start DbgView(https://docs.microsoft.com/en-us/sys...oads/debugview).

After bug - upload log from DbgView for me.

P.S. What version use ?
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Last edited by Aleksoid1978; 1st August 2019 at 07:19.
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Old 1st August 2019, 20:52   #6486  |  Link
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Will get back to you once I got the logs.

I was using MPC-BE x64 1.5.4 (build 4620) beta during previous bug reports.
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Old 2nd August 2019, 00:49   #6487  |  Link
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Quote:
Originally Posted by Aleksoid1978 View Post
Debug build - https://yadi.sk/d/dOgvRk1TzDgHew
Before start MPC-BE - start DbgView(https://docs.microsoft.com/en-us/sys...oads/debugview).

After bug - upload log from DbgView for me.

P.S. What version use ?
Got the logs when the issue appeared: https://www.dropbox.com/s/096khjq6x7...NWARE.zip?dl=0.
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Old 2nd August 2019, 01:13   #6488  |  Link
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Quote:
Originally Posted by Anima123 View Post
Got the logs when the issue appeared: https://www.dropbox.com/s/096khjq6x7...NWARE.zip?dl=0.
Nothing suspicious ((
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Old 2nd August 2019, 01:55   #6489  |  Link
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Nothing suspicious ((
The playing suddenly became like slow-motion, and the audio warbling when it happend, and it reject to get back to normal.

BTW, before the issue occurred, the logs in DebugView is far less frequent than after.

I am willing to help if further testing needed.

Last edited by Anima123; 2nd August 2019 at 02:01.
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Old 2nd August 2019, 02:27   #6490  |  Link
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Quote:
Originally Posted by Anima123 View Post
The playing suddenly became like slow-motion, and the audio warbling when it happend, and it reject to get back to normal.

BTW, before the issue occurred, the logs in DebugView is far less frequent than after.

I am willing to help if further testing needed.
Use EVR-CP.
Make a video from screen(in MPC-BE on statistics - Ctrl+J).
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Old 2nd August 2019, 03:52   #6491  |  Link
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Quote:
Originally Posted by Aleksoid1978 View Post
Use EVR-CP.
Make a video from screen(in MPC-BE on statistics - Ctrl+J).
The stutter didn't show up after watching a 40 minutes video with EVR-CP and MPC Audio Renderer. Does it mean possible bug in the new MPC Video Renderer?
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Old 2nd August 2019, 03:57   #6492  |  Link
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i have also stutter when using MPC VR, but ONLY if im using 2 monitors..
I watch the video on the right monitor then work on the left one, or browse. Then after some time i get stutter (droped , repeated frames etc).

If i only use ONE Monitor everything is fine..

This does not happen with EVR CP..

i thought im gonna post it also...

Greetz
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Old 2nd August 2019, 05:03   #6493  |  Link
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What mode using - DX9/11, swap effect - Discard/Flip ??
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Old 2nd August 2019, 05:04   #6494  |  Link
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Quote:
Originally Posted by Anima123 View Post
The stutter didn't show up after watching a 40 minutes video with EVR-CP and MPC Audio Renderer. Does it mean possible bug in the new MPC Video Renderer?
MPC Video Renderer in developing, if some bug - don't use always
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Old 2nd August 2019, 05:05   #6495  |  Link
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I'm using DX11 + Flip - there is no any stutter.
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Old 2nd August 2019, 05:33   #6496  |  Link
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Quote:
Originally Posted by Aleksoid1978 View Post
Anima123
BetA13
What mode using - DX9/11, swap effect - Discard/Flip ??
DX9 on my htpc, and swap effect is Discard. BTW, what does the 'swap effect' mean anyway?
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Old 2nd August 2019, 05:38   #6497  |  Link
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Quote:
Originally Posted by Aleksoid1978 View Post
Anima123
BetA13
What mode using - DX9/11, swap effect - Discard/Flip ??

as i understand DX11 only runs on win 8.1 and up.
Since im on windows 7 im using: Dx9 ex and the other one not shure. Ill post a screen, makes it more easy



Information Tab:
Quote:
DirectX 9
Graphics adapter: NVIDIA GeForce GTX 670 (10DE:1189)
VideoProcessor : DXVA2 {6CB69578-7617-4637-91E5-1C02DB810285}
DeinterlaceTechnology: PixelAdaptive
Display Mode : 1440 x 900, 75 Hz
and the OSD:




EDIT:
Quote:
Originally Posted by Anima123 View Post
DX9 on my htpc, and swap effect is Discard. BTW, what does the 'swap effect' mean anyway?
looks like we are using very similar config..
+1 on "what does swap effect" mean?

is it like "presentationmode" in EVR-CP ?


Good Morning by the way

Last edited by BetA13; 2nd August 2019 at 05:42.
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Old 2nd August 2019, 17:18   #6498  |  Link
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@BetA13
DirectX 11 mode works on Windows 8, but we recommend using Windows 8.1.

Current version of MPC VR is 0.2.1.786.

Quote:
+1 on "what does swap effect" mean?
Different methods of transferring a frame from a texture to a “screen”. "Flip" is considered fast, but has some nuances in implementation. "Discard" is a more stable mode, speed depends on the implementation in the driver.
We did not notice a big difference in speed.
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Old 2nd August 2019, 20:22   #6499  |  Link
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Unfortunately, the stutter continues to emerge using MPC VR and MPC AR together, no matter what the "Swap effect" is.
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Old 3rd August 2019, 05:03   #6500  |  Link
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Quote:
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Unfortunately, the stutter continues to emerge using MPC VR and MPC AR together, no matter what the "Swap effect" is.
Record a video with audio from screen with statistics when stutter.
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