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15th June 2020, 10:46 | #21 | Link |
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Can I save the output as a wav file with vspipe?
I tried Code:
c = core.core.bas.Source(r"d:\test.mp3") c.set_output(0) Code:
.\VSPipe.exe --wav .\bla.vpy - > asd.wav EDIT ok the problem was powershell, it works in CMD And it works with mkv (video) files too!
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AVSRepoGUI // VSRepoGUI - Package Manager for AviSynth // VapourSynth VapourSynth Portable FATPACK || VapourSynth Database Last edited by ChaosKing; 15th June 2020 at 10:51. |
15th June 2020, 11:00 | #22 | Link | |
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Quote:
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15th June 2020, 11:16 | #23 | Link |
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Ah, good to know thx.
My main goal was to pipe it directly to qaac which now works Code:
VSPipe.exe --wav bla.vpy - | qaac.exe -a 160 - -o xyz.m4a
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24th June 2020, 14:32 | #24 | Link |
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Test6 posted.
Fixes clips with more than 2^31 samples in VS and adds 24 bit output to avisynth.
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13th October 2020, 10:58 | #25 | Link |
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where is the source code? or it's a closed source plugin?
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14th October 2020, 01:44 | #27 | Link | |
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also aside from no index, it should did better than ffaudiosource or not?
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14th October 2020, 09:34 | #28 | Link |
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It's big so YOU WILL RESPECT IT. No small weak ass 100kb dlls here. This is INDUSTRIAL SIZE AND STRENGTH with COMPLETE CORRECTNESS AND SUPERIORITY.
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14th October 2020, 10:10 | #29 | Link |
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lol, isn't because it used full ffmpeg with even video encoders? or at least that the case in ffms2 and LSMASHSource from what I remember from some doom9 posts back then
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14th October 2020, 10:16 | #30 | Link |
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BestAudioSource radiates so much dominance that it is the only dll on my system now! No more Ntdll.dll, no System32.dll only BestAudioSource.dll. Windows boots in 0.3 sec now
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14th October 2020, 13:00 | #32 | Link |
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It's open source so anyone can compile it. I SHALL HOWEVER NOT SUPPORT THESE SLIGHTLY SMALLER BINARIES.
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16th October 2020, 14:05 | #34 | Link |
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that way better, but is this with BestAudioSource using full ffmpeg or with only audio decoders ffmpeg?
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16th November 2020, 19:05 | #37 | Link |
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I'm getting a BestAudioSource.dll crash when piping a avs script via ffmpeg.
Same script works fine with FFMS2 on different files. Although FFMS2 has issues with audio on some files so that is why I wanted to start using BestAudioSource. Also BestAudioSource seems to work fine with other files as well. So might be something with this problematic file. Faulting application name: ffmpeg.exe, version: 0.0.0.0, time stamp: 0x00000000 Faulting module name: BestAudioSource.dll, version: 0.0.0.0, time stamp: 0x5f268cbf Exception code: 0xc0000409 Fault offset: 0x0000000000a30014 Faulting process id: 0x1960 Faulting application start time: 0x01d6bc40c325dec3 Faulting application path: C:\Tools\ffmpeg.exe Faulting module path: C:\Tools\BestAudioSource.dll Report Id: 3ba5cb97-1f96-47dc-a6a7-0193d0a5a162 Faulting package full name: Faulting package-relative application ID: I attached a log of "!analyze -v" of the dmp. It seems to point to BestAudioSource!VapourSynthPluginInit2+907594 (0xc0000409 - The system detected an overrun of a stack-based buffer in this application. This overrun could potentially allow a malicious user to gain control of this application.) |
17th August 2021, 19:56 | #38 | Link |
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Updated with several new options, including drc_scale.
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17th August 2021, 20:54 | #39 | Link |
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Thank you for the update . Regarding the new options, what's documented in ffmpeg is correct, right? Only difference I see is that drc_scale is 0 by default in BestAudioSource and 1 in ffmpeg.
Code:
enable_drefs Enable loading of external tracks, disabled by default. use_absolute_path Allows loading of external tracks via absolute paths, disabled by default. drc_scale Dynamic Range Scale Factor. The factor to apply to dynamic range values from the AC-3 stream. This factor is applied exponentially. The default value is 0. There are 3 notable scale factor ranges: drc_scale == 0 DRC disabled. Produces full range audio. 0 < drc_scale <= 1 DRC enabled. Applies a fraction of the stream DRC value. Audio reproduction is between full range and full compression. drc_scale > 1 DRC enabled. Applies drc_scale asymmetrically. Loud sounds are fully compressed. Soft sounds are enhanced. Last edited by Reel.Deel; 17th August 2021 at 21:14. |
17th August 2021, 21:53 | #40 | Link | |
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Yes, delay adjustment is boring but maybe I'll get to that at some point now that all core things are done and tested.
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