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Old 13th July 2004, 12:55   #21  |  Link
Boulder
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You may also want to point out that CNR2 has finally been fixed thanks to tritical; the latest working version is now 2.61.

http://forum.doom9.org/showthread.php?s=&threadid=78905
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Old 14th July 2004, 20:45   #22  |  Link
tyee
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Excellent guide, thanks to all who contributed. The info on PAR is very nice. I did find an error in Section 16.5.1, the last paragraph step 1 is --

Quote:
1. determine target horizontal size and divide by the source horizontal size: 640 / 690 = 1.0435
You can see the division should be less than 1, which makes the next calc's errored.

I also have another question regarding resizing. It seems there are 3 methods to use -
1. PAR method from section 16 (always works, great!)
2. Sections 4.4 and 5.6(same as 4.4), method 1
3. Sections 4.4 and 5.6(same as 4.4), method 2

I have figured out how to apply scaling factors for using method 1 when you have cropped all black borders from a source but I'm having difficulty using method 2 to do this. Any hints? Please try the example in section 16.5.1,example 2 for instance.

One last observation regarding method 1 is that it seems to work no matter what you capture at. As long as you know your source capture H and V pixels and the capture width of your source, you can just resize it to maintain the aspect ratio and then pad the H or V value to get the target format size. I've done all the examples in the PAR section using this method and it never fails.

tyee

Last edited by tyee; 14th July 2004 at 20:48.
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Old 15th July 2004, 08:21   #23  |  Link
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Quote:
You can see the division should be less than 1, which makes the next calc's errored.
Oops! Missed that one. You are right about that.
Quote:
I have figured out how to apply scaling factors for using method 1 when you have cropped all black borders from a source but I'm having difficulty using method 2 to do this. Any hints? Please try the example in section 16.5.1,example 2 for instance.
I would not know, I'm a PAR user myself . Maybe Trev or Wilbert can answer that one.

But basically, method 1 and 2 are quick and simple methods to do resizing calcs provided you don't do any extra cropping beforehand or do a PAL to NTSC conversion or something like that. So they don't cover all situations but have the advantage of being simple.
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Old 16th July 2004, 03:46   #24  |  Link
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Quote:
Originally posted by tyee

I have figured out how to apply scaling factors for using method 1 when you have cropped all black borders from a source but I'm having difficulty using method 2 to do this. Any hints? Please try the example in section 16.5.1,example 2 for instance.
Well, that's a bit of a goofy method. I don't know how I agreed to that. Step 1 of method 2 expects you to cap at your destination. 480x576 for svcd. Then it works. (I could be wrong, so don't trust me.)

If you want to do different than your destination we could modify it.

As a method #2.B example:

1. 768x576 my that's big.
2. svcd is 53.333
3. BTWincap PAL is 52.03
4. 52.03/53.333 * 480 = 468
4.B Resize from your cap size 768x576 to 468x576
5. Add 6 pixels on each side to get 480x576
6. You already resized so don't do it again.

The 'simple' methods are really intended for TV watching where you don't care about the edges because you wont see them. AKA, you almost always have to pad.

Last edited by trevlac; 16th July 2004 at 13:21.
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Old 16th July 2004, 05:21   #25  |  Link
tyee
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Thanks guys for the info. I'll keep reading the guide. It will take a while to get through it.

BTW, I downloaded the .chm file which is great. What software would you guys recommend that's easy to use to make .chm files from HTML or from anything else for that matter?
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Old 16th July 2004, 21:56   #26  |  Link
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Compiling chm files:

1) Download and install Microsoft HTML Workshop here:
http://download.microsoft.com/downlo...S/HTMLHELP.EXE

2) Open it one time to ensure that .hhp files are associated with this program.

2b) hhp = project file, hhc = contents file.

3) Open it: File -> New -> Project (... and give it a name).

4) In the project tab:

a) Upper left button "change project options". Here you can change:

a1) general tab: language
a2) files tab: name and path of compiled (chm) file
a3) compiler tab: check 'Compile full text search info' to include search possibilities in chm file.

b) Second button (add/remove topic files): include all the html files. In the case of cap guide, only start.html is sufficient, because every other html page is linked to this.

5) If you want to include a Contents file (like we did for AviSynth: Table of Contents.hhc), click on the Contents tab. Now you can make a contents file. I suggest you to open the project file of AviSynth (english.hhp), to see how the contents file is made. The project/contents file of AviSynth are included in the documentation.

6) Under the File tab, select Compile to make the chm file.

I hope this is enough info to get you started
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Old 19th July 2004, 01:43   #27  |  Link
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Thanks Wilbert. I'll get started!
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Old 19th August 2004, 13:05   #28  |  Link
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> A compiled chm file (4.2 MB) can be found here:
> http://www.geocities.com/wilbertdijkhof/ACG40.zip

Is that chm link valid? Yahoo says it's not.

Jeff
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Old 19th August 2004, 15:53   #29  |  Link
tyee
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I just DL'd it. Looks OK!

PS. Then I tried it again and now I can't get it! Strange?

Last edited by tyee; 19th August 2004 at 15:55.
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Old 19th August 2004, 16:51   #30  |  Link
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Right mouse click -> save target as. Works here Hmmm, second time I tried it didn't. I suggest you try again tomorrow.

Last edited by Wilbert; 19th August 2004 at 16:53.
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Old 20th August 2004, 16:48   #31  |  Link
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Where to get ACG40.zip

The geocities link is not working for me, I tried yesterday and today.

Can anybody upload the file to a more reliable server or something? By the way, is it the last version or the HTML one is more updated?
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Old 20th August 2004, 23:23   #32  |  Link
Wilbert
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Quote:
By the way, is it the last version or the HTML one is more updated?
No, it's the same one. It would be nice if someone could make a mirror
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Old 23rd August 2004, 22:39   #33  |  Link
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I replaced the link to version 4.1. We updated the section 13 "Removal of clicks, scratches and VHS drop-outs".

Other suggestions, errors from this thread will be corrected at a later stage.
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Old 24th August 2004, 20:03   #34  |  Link
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O.K., I see some improvements
Descratch part is added.
But DeSpot part is still obsolete (version 1.0 was used probably).
Quote:
[Despot has reached version 3.1, but because no bigger improvements are seen in filter speed or handling of motion scenes, there was no need to update this guide.]
I think, "IMHO" was omitted here by Ivo.
Some new motion option was added in v.3.
And DeSpot has reached version 3.2 recently
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Old 9th September 2004, 08:45   #35  |  Link
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Quote:
Originally posted by Wilbert
It would be nice if someone could make a mirror
edit: new mirror is here: http://www.stefanstrobl.at/doom9/ACG41.zip

cheers

kr
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Last edited by killingspree; 26th December 2004 at 14:56.
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Old 9th September 2004, 19:49   #36  |  Link
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Thanks! (added to the first post ...)
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Old 4th October 2004, 03:00   #37  |  Link
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I get the error message "cannot open file" if try and double click the .chm after unzipping (4.35Mb). I use Japanese Windows XP Pro. Other chm files open OK
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Old 11th October 2004, 22:11   #38  |  Link
VCD MASTER
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Too pro for Capture FAQ

Hia there.

<<Angry drivel removed by moderator, per Rules 4 and 16>>

...

I'm sending you a sample of a capture done under their parameters, wanna see some professional results over a vcd for tv broadcasting? check this out: www.canalrcn.com

Last edited by jggimi; 11th October 2004 at 23:14.
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Old 11th October 2004, 22:21   #39  |  Link
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too Pro for CAPTURE FAQ (2)

<<Additional angry drivel removed>>




See ya, enjoy and meet the truth.

Last edited by Guest; 27th October 2008 at 13:38. Reason: link to inapproriate content removed
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Old 11th October 2004, 22:32   #40  |  Link
Fizick
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I read this chapter:

7.2.1 Determine cuts in VirtualdubMod:

Quote:
If you do it manually, remember that VirtualdubMod starts counting at frame one, while AviSynth starts counting at frame zero.
probably, it is not correct (about VDMod).

BTW, VDMOD has bug with converting framesets to TRIMs
(end frame must be less by 1).
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