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Old 22nd March 2008, 19:55   #141  |  Link
MuLTiTaSK
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bob0r would it be possible to add a rss feed to x264.nl for new builds?
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Old 22nd March 2008, 22:48   #142  |  Link
bob0r
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I have no clue how to, nor do i want to know how, but just check x264.nl before you start an encode?

Or have a script pick up latest version always

http://mirror01.x264.nl/x264/x264.exe always points to the latest version (on all mirrors)
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Old 23rd March 2008, 22:24   #143  |  Link
Zep
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both 785 and 786 crash hard and quick for me but

core:58 r763M 0949975 works great still from MeGui update a few days back (the march 19th release I think)
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Old 24th March 2008, 03:06   #144  |  Link
bob0r
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How did it crash?
What commandline?
What source?
Can you put a reproducable package online?

We need details!!!
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Old 24th March 2008, 09:38   #145  |  Link
MythCreator
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x264-rev.789 non patch edition
download link:
http://www.fs2you.com/files/80b45d40...-0014221f4662/

there is no diffrence from GIT,but make fprofiled with GCC 4.2.1
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Old 24th March 2008, 09:46   #146  |  Link
SpAwN_gUy
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any chance building latest GITs with MSVS? (Cef has some troubles.. and i've got fresh setUP .. so i can't test)
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How to Setup agent-based encoding with x264farm (the easy way)
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Old 24th March 2008, 12:46   #147  |  Link
bob0r
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x264.790.modified.exe

General thread:
http://forum.doom9.org/showthread.php?t=130364

x264_aq_var.48.786.fixed.diff
http://forum.doom9.org/showthread.php?t=132760
x264.gaussian.cplxblur.01.diff
Dark Shikari: - gaussian cplxblur: gives a tiny improvement in 2pass ratecontrol
x264_me-prepass_DeathTheSheep.01.diff
http://forum.doom9.org/showthread.php?p=1093523
x264_2pass_vbv.6.diff
http://thread.gmane.org/gmane.comp.v...093/focus=3550
x264_hrd_pulldown.04_interlace.diff
- HRD and pulldown for HD compatibility, updated patch for interlacing
http://forum.doom9.org/showthread.ph...19#post1047919

Link to x264 patches collected: http://files.x264.nl/x264_patches/
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Old 25th March 2008, 02:00   #148  |  Link
MythCreator
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x264.791.modified

download link:
http://www.fs2you.com/files/d13ff451...-0014221f4662/

x264_aq_var.48.786.fixed.diff
http://forum.doom9.org/showthread.php?t=132760
x264.gaussian.cplxblur.01.diff
Dark Shikari: - gaussian cplxblur: gives a tiny improvement in 2pass ratecontrol
x264_me-prepass_DeathTheSheep.01.diff
http://forum.doom9.org/showthread.php?p=1093523
x264_2pass_vbv.6.diff
http://thread.gmane.org/gmane.comp.v...093/focus=3550
x264_bssd.diff

Link to x264 patches collected: http://files.x264.nl/x264_patches/


make fprofiled by use GCC 4.2.1
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Old 25th March 2008, 13:37   #149  |  Link
MythCreator
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x264.796.modified

download link:
http://www.fs2you.com/files/8f5859fa...-0014221f3995/


x264_aq_var.48.786.fixed.diff
http://forum.doom9.org/showthread.php?t=132760
x264.gaussian.cplxblur.01.diff
Dark Shikari: - gaussian cplxblur: gives a tiny improvement in 2pass ratecontrol
x264_me-prepass_DeathTheSheep.01.diff
http://forum.doom9.org/showthread.php?p=1093523
x264_2pass_vbv.6.diff
http://thread.gmane.org/gmane.comp.v...093/focus=3550
x264_hrd_pulldown.04_interlace.diff
- HRD and pulldown for HD compatibility, updated patch for interlacing
http://forum.doom9.org/showthread.ph...19#post1047919
x264_bssd.diff

Link to x264 patches collected: http://files.x264.nl/x264_patches/
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Old 25th March 2008, 20:49   #150  |  Link
Zep
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Quote:
Originally Posted by bob0r View Post
How did it crash?
What commandline?
What source?
Can you put a reproducable package online?

We need details!!!
I would have but my encode took days (went back to older version) and by the time it was done so I could get some details, the new version was out and that one seems stable.

I'll just keep my mouth shut unless I can paste the crash log etc... lol

thanks
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Old 26th March 2008, 00:33   #151  |  Link
bob0r
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Quote:
Originally Posted by Zep View Post
....

I'll just keep my mouth shut unless I can paste the crash log etc... lol

thanks

Please don't, just next time report commandline + revision (version number) plus as many info as you can.

I am glad the new .exe files have been stable for you.

If you read the x264.nl notes, you can also read what versions may have been unstable (just scroll down)...

Thanks for your input!
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Old 26th March 2008, 01:59   #152  |  Link
bob0r
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@Sharktooth and MythCreator

Please read:
http://forum.doom9.org/showthread.php?t=134391

I am not saying that your builds are crashing, but so far gcc 3.4.6 still seems the best gcc to build x264.exe.

Just a reminder if people start to report x264 related crashes which cannot be reproduced with my .exe files.
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Old 26th March 2008, 02:16   #153  |  Link
bob0r
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x264.798.modified.exe

General thread:
http://forum.doom9.org/showthread.php?t=130364

x264_aq_var.48.786.fixed.diff
http://forum.doom9.org/showthread.php?t=132760
x264.gaussian.cplxblur.01.diff
Dark Shikari: - gaussian cplxblur: gives a tiny improvement in 2pass ratecontrol
x264_me-prepass_DeathTheSheep.01.diff
http://forum.doom9.org/showthread.php?p=1093523
x264_2pass_vbv.6.diff
http://thread.gmane.org/gmane.comp.v...093/focus=3550
x264_hrd_pulldown.04_interlace.diff
- HRD and pulldown for HD compatibility, updated patch for interlacing
http://forum.doom9.org/showthread.ph...19#post1047919

Link to x264 patches collected: http://files.x264.nl/x264_patches/
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Old 26th March 2008, 04:28   #154  |  Link
Sharktooth
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ok, ill update ASAP.
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Old 26th March 2008, 09:07   #155  |  Link
MythCreator
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x264.798.modified.beta.exe

Download Link:
http://www.fs2you.com/files/cde2a07d...-00142218fc6e/

x264_aq_var.48.786.fixed.diff
http://forum.doom9.org/showthread.php?t=132760
x264.gaussian.cplxblur.01.diff
Dark Shikari: - gaussian cplxblur: gives a tiny improvement in 2pass ratecontrol
x264_me-prepass_DeathTheSheep.01.diff
http://forum.doom9.org/showthread.php?p=1093523
x264_2pass_vbv.6.diff
http://thread.gmane.org/gmane.comp.v...093/focus=3550
x264_hrd_pulldown.04_interlace.diff
- HRD and pulldown for HD compatibility, updated patch for interlacing
http://forum.doom9.org/showthread.ph...19#post1047919
x264_bssd.diff

Link to x264 patches collected: http://files.x264.nl/x264_patches/



PS:make fprofiled by GCC 4.3.0,may be someone wish to help me for doing some testing work? Thank's a lot
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Old 26th March 2008, 10:42   #156  |  Link
burfadel
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On my C2D, your 798.modified GCC 4.3.0 versions is fractionally slower than bob0r's 798.modified version. By fractionally I mean around .05 - 0.1 fps! (consistently)
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Old 26th March 2008, 10:51   #157  |  Link
MythCreator
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Quote:
Originally Posted by burfadel View Post
On my C2D, your 798.modified GCC 4.3.0 versions is fractionally slower than bob0r's 798.modified version. By fractionally I mean around .05 - 0.1 fps! (consistently)


no crash?
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Old 26th March 2008, 11:31   #158  |  Link
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No crash I only did just under a 1000 frames though, but different segments.
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Old 26th March 2008, 12:09   #159  |  Link
bob0r
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@MythCreator

Did you compile gcc 4.3.0 or did you use some pre packages version?
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Old 26th March 2008, 12:18   #160  |  Link
MythCreator
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Quote:
Originally Posted by bob0r View Post
@MythCreator

Did you compile gcc 4.3.0 or did you use some pre packages version?


pre package.I can't connect to SVN and I don't know why.
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