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24th July 2019, 12:20 | #56921 | Link | ||
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Some may prefer Smooth Motion instead, if your screen can change refresh and if you can set it up so you don't get any frame drops or repeats over the course of a typically watched video then the benefits are in motion quality. Smooth Motion blends frames so you you may notice a slight loss of picture sharpness with it enabled. Last edited by ryrynz; 24th July 2019 at 12:32. |
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24th July 2019, 14:47 | #56922 | Link | |
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HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 |
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24th July 2019, 17:51 | #56923 | Link | |
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https://postimg.cc/qNYz8y85 https://postimg.cc/KKBvBVc1 I was using a 1600x900 monitor, but I have been using my 1920x1080 Smart TV since I switched to it recently for testing purposes. I recently added a 1060 3GB to a Dell XPS 410, which initially resulted in problems, hence "testing purposes." I don't get any frame drops during playback, except in rare cases when an English translation replaces Japanese text in a video. I can think of only two instances when this has happened, both in the same series. Otherwise, I get frame drops temporarily only when exiting/entering fullscreen and seeking. Do you have a suggestion? Last edited by Shiroe; 24th July 2019 at 17:56. |
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24th July 2019, 18:56 | #56924 | Link |
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Since it includes madVR presets that force NGU without scaling it makes me think that pack should not be used.
My recommendation is to reset madVR to defaults, only change a setting if it looks better to you or at least you know why you are changing it.
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24th July 2019, 19:33 | #56925 | Link |
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I've said for nearly 2 decades... codec packs are terrible! Sure, one download and set-it-and-forget-it is appealing, but too many problems arise. I will say it is a good way to dip your toes into the pond, but once you actually take the plunge, a codec pack is never something to go back to.
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24th July 2019, 21:48 | #56926 | Link | |
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I see a difference in picture quality between LAV Filters Megamix's low-end and mid-end presets, at least. The former uses Bicubic50/ Catmull-Rom for chroma upscaling and Lanczos 3 taps for image upscaling without anti-ringing filters while the latter uses NGU Sharp medium for chroma upscaling and image upscaling. NGU Sharp can make anime look very good, but it sharpens too much sometimes, so I recently began testing NGU Anti-alias, which seems common among people who use madVR to watch anime. Generally, I like sharpened anime because my eyesight is poor; a clear video is less eye-strenuous. I am still experimenting. |
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24th July 2019, 21:53 | #56927 | Link | |
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24th July 2019, 22:33 | #56928 | Link | |
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I agree, NGU AA is great for anime and NGU Sharp often makes anime look a bit "off"... for lack of a better description. Something is wrong with the edges. I like NGU Sharp with some very high quality anime but most anime blurays look better with NGU AA. This is with a 2080 Ti on a LG C9 OLED from pretty close to the screen, NGU Sharp looks fine if I am much further away. I link my madVR settings because people do ask for them but I recommend setting up madVR yourself. Any settings pack is going to pick something for a bad reason, at least for your system. The reason you need average rendering times <15ms is for 60 fps content, to figure out the number for any particular frame rate simply divide 1000 by the framerate and then subtract a couple of ms for overhead. 1000/60 = 16.67 ms. With 24 fps content you can get away with much stronger settings, even 35ms or more should be fine, 1000/24 = 41.67 ms. Profiles for different frame rates are important, this pack's presets do not include any?! Now you have.
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25th July 2019, 06:10 | #56930 | Link |
X Cinema Projectionist NZ
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I havent had any instant email notifications when someone posts on this thread for many many months even though I have them turned on. It has worked perfectly for years but not for the last 4 months or so. I have loged out and loged in, and have this thread ticked to recieve instant notifications but still I can no longer get them. Has this happened to anyone else?
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25th July 2019, 07:27 | #56932 | Link | |
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LAV Filters - open source ffmpeg based media splitter and decoders |
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25th July 2019, 13:35 | #56934 | Link | |
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If yes, then go to the profile for Full HD (1080), in image upscaling change 'activate doubling / quadrupling' to something else than 'always'. 'only if scaling factor is 1.5x' is a good option. If there are no profiles set-up in madVR, it means your codec pack is forcing the same madVR settings, including NGU, for every source material resolution, which in the case of playing 1080p on your 1080 screen, is very inefficient.
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25th July 2019, 17:14 | #56935 | Link |
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No. The author of the pack did not add any profiles. But he mentioned such a possibility in his guide.
This man is old madVR user, but some points confused me. Anyway, i always thinking LAV Filters Megamix suitable for anime-fans only. |
25th July 2019, 18:29 | #56936 | Link |
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Guys I have some doubts related to the audio and video sync more precisely the lip sync.
Is madvr's smooth motion immune to audio delay? I ask this because the problem of synchronization of contents 23.xx / 24p is famous. I'm almost freaking out because I can't not notice the lack of sync and even searching a lot on the internet and putting the "universal" delays of 175 / 200ms, in some content comes back all over again. |
25th July 2019, 21:34 | #56937 | Link | |
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25th July 2019, 22:15 | #56938 | Link | |
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I will exemplify and in the end I will ask the question, otherwise things will be nonsense. As we know with 23.xx / 24fps running on tvs with the tv set to 23 / 24p there is an audio delay, I think nowadays with modern tvs this is small or over, but if you google it "24hz lip sync "will find many articles, posts in current and former forums. So my question and I believe you have already answered, activating smooth motion in madvr will not have this problem? |
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25th July 2019, 22:22 | #56939 | Link |
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No, madVR times the frame blending to exactly match the audio. madVR always uses the audio clock to figure out how many frames to show per second, dropping or repeating frames to maintain sync when not using smooth motion.
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25th July 2019, 23:04 | #56940 | Link | |
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About the last part of your post, I activating smooth motion won't have problems with audio sync either, right? Sorry for so many questions, I just want to come to a "conclusion". Thanks for the reply and you got where it was really my question. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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