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Old 4th May 2022, 00:25   #63081  |  Link
huhn
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can you share a sample where NGU AA low and med for chroma makes a difference?

and does super xbr not perform similar in these cases?
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Old 4th May 2022, 08:12   #63082  |  Link
mark0077
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Guys, do you NVidia owners know why the NVidia control panel setting called "Max Frame Rate" actually affects madVR performance, even if the max frame rate is set to something like 120fps. I notice even if playing say 23.976 content, although it doesn't cause frame drops, I notice some of the madVR buffers go down to say 0-1/8 or 1-2/8. I still would have thought its buffers would have filled up as the content is only 23.976fps. Is there any technical explanation for this, like does NVidia somehow limit software to 1 or 2 buffers when in this frame limit mode?

Last edited by mark0077; 4th May 2022 at 08:15.
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Old 4th May 2022, 20:08   #63083  |  Link
flossy_cake
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Why not just disable it for the media player's exe in NVCP?
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Old 4th May 2022, 21:45   #63084  |  Link
mark0077
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Quote:
Originally Posted by flossy_cake View Post
Why not just disable it for the media player's exe in NVCP?
Oh yes that's what I have done. It was more out of curiosity to see if anyone understood technically why a 120fps limit causes 23.976 content to have the issue where the buffers don't fill up.
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Old 5th May 2022, 04:21   #63085  |  Link
flossy_cake
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Oh yes that's what I have done. It was more out of curiosity to see if anyone understood technically why a 120fps limit causes 23.976 content to have the issue where the buffers don't fill up.
Pure speculation, but maybe an optimal fps limiter limits the number of frames in the queue so that when it detects the fps is above the limit it doesn't have to wait for all the ones it the queue to be presented before the limiter actually comes into effect. Maybe it helps keep latency lower or something when fps is fluctuating near above/below the limit. I'm probably wrong but that's the best I can come up with.

Also if you use RTSS/Afterburner fps limiter, probably best to make a profile for the media player's exe to disable its fps limiter as well. Actually I disable it completely for mpc-hc64.exe as I don't want it injecting anything which might interfere with MadVR.
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Old 5th May 2022, 20:54   #63086  |  Link
x7007
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Does anyone have MadVR work with 22.4.2?? I can't get HDR passthrough with this driver. only Let Madvr Decide.

NVM: MadVR is buggy as hell, none stop bugs with AMD, I reset to default settings and installed back 0.92.7 instead 159, deleting from the registry wasn't enough

Last edited by x7007; 5th May 2022 at 21:04.
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Old 6th May 2022, 15:41   #63087  |  Link
LenniePaz
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Originally Posted by x7007 View Post
Does anyone have MadVR work with 22.4.2?? I can't get HDR passthrough with this driver. only Let Madvr Decide.

NVM: MadVR is buggy as hell, none stop bugs with AMD, I reset to default settings and installed back 0.92.7 instead 159, deleting from the registry wasn't enough

Use v113. It doesn’t expire, and it’s stable.


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Old 6th May 2022, 16:34   #63088  |  Link
James_b
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Hi Guys! madVR is a hq render, are there also hq decoders?
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Old 6th May 2022, 16:43   #63089  |  Link
Siso
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Quote:
Originally Posted by LenniePaz View Post
Use v113. It doesn’t expire, and it’s stable.


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What about the increased rendering times with 113, and the broken SM?

Last edited by Siso; 6th May 2022 at 16:46.
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Old 6th May 2022, 17:01   #63090  |  Link
LenniePaz
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What about the increased rendering times with 113, and the broken SM?

I’ve never had increased render times. They are the same on all versions. I have no use for SM.


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Old 6th May 2022, 17:02   #63091  |  Link
huhn
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Hi Guys! madVR is a hq render, are there also hq decoders?
no. they are already bit perfect it can't get better.
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Old 6th May 2022, 20:01   #63092  |  Link
flossy_cake
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Quote:
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Hi Guys! madVR is a hq render, are there also hq decoders?
I guess that would be a function of the codec? I am using the k-lite codec pack which claims "The best available codecs are already selected for you by codec experts". But I'm not sure if those codecs are used when doing hardware accelerated decoding.
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Old 6th May 2022, 20:18   #63093  |  Link
x7007
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Originally Posted by LenniePaz View Post
Use v113. It doesn’t expire, and it’s stable.


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Which version is that?
https://www.videohelp.com/software/m...sions#download
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Old 6th May 2022, 20:19   #63094  |  Link
x7007
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Originally Posted by LenniePaz View Post
Use v113. It doesn’t expire, and it’s stable.


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Which version is that?


madVRhdrMeasure130.zip?
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Old 6th May 2022, 20:21   #63095  |  Link
LenniePaz
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Which version is that?


madVRhdrMeasure130.zip?

No, v113.


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Old 6th May 2022, 21:52   #63096  |  Link
James_b
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Tapatalk
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Old 7th May 2022, 17:49   #63097  |  Link
x7007
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Originally Posted by LenniePaz View Post
No, v113.


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Can you give me the link?? I can't find it
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Old 7th May 2022, 18:10   #63098  |  Link
Polopretress
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Just simple ==> replace XXX by the number of beta you want to download

http://madshi.net/madVRhdrMeasureXXX.zip
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Old 7th May 2022, 18:36   #63099  |  Link
x7007
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Originally Posted by Polopretress View Post
Just simple ==> replace XXX by the number of beta you want to download

http://madshi.net/madVRhdrMeasureXXX.zip
Thanks I got it now
What do you say fixed in this version that doesn't in all others?
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Old 7th May 2022, 18:39   #63100  |  Link
Polopretress
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I take this opportunity to ask a question about DTM that i like but on which i have a big issue of highlight with Sony projector serie x90. (european modele)
I have beta 157 and just switched to 159 but same issue, of course.

In fact, on some sequences (such as Aquaman) where highlights are very high, the highlights seen on this scene are very poor when DTM is active compared to Passthrough method.
I think i have tried everything to increase highlights when DTM is active but i have never reached the performance i can have in Passthrough mode.

It is like something , somewhere, is clipping the maximum IRE i can have when DTM is On.
The method i have found is to modify, in the tab "hdr", the value of "detail threshold" parameter to 10 (instead of OFF) to recover correct highlight when image has high IRE. But also, in addition, modify the setting of the projector on gamma 7 setting of Sony to have low gamma (1.8) on high IRE.

With these settings , it is acceptable, since these settings are only modifiying the brightness on image with high IRE (and keep unchanged the image on low/medium IRE)

does this problem has been already reported ?


below, the image i get without these strange settings (Gamma 7 and "detail threshold" = 10)


DTM OFF , Mode Passthrough (in HDR)
https://drive.google.com/file/d/1qwv...ew?usp=sharing

DTM ON with contrast recovery at Low (in SDR)
https://drive.google.com/file/d/1luG...ew?usp=sharing

The problem with these pictures is that it does not reflect the real difference i can see on the screen because the highlights, even on the center are hugly higher with DTM OFF. (mode PassThrough HDR)

Last edited by Polopretress; 7th May 2022 at 18:59.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling


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