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4th May 2022, 08:12 | #63082 | Link |
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Join Date: Apr 2008
Posts: 1,106
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Guys, do you NVidia owners know why the NVidia control panel setting called "Max Frame Rate" actually affects madVR performance, even if the max frame rate is set to something like 120fps. I notice even if playing say 23.976 content, although it doesn't cause frame drops, I notice some of the madVR buffers go down to say 0-1/8 or 1-2/8. I still would have thought its buffers would have filled up as the content is only 23.976fps. Is there any technical explanation for this, like does NVidia somehow limit software to 1 or 2 buffers when in this frame limit mode?
Last edited by mark0077; 4th May 2022 at 08:15. |
5th May 2022, 04:21 | #63085 | Link | |
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Join Date: Aug 2016
Posts: 609
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Quote:
Also if you use RTSS/Afterburner fps limiter, probably best to make a profile for the media player's exe to disable its fps limiter as well. Actually I disable it completely for mpc-hc64.exe as I don't want it injecting anything which might interfere with MadVR. |
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5th May 2022, 20:54 | #63086 | Link |
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Join Date: Apr 2013
Posts: 315
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Does anyone have MadVR work with 22.4.2?? I can't get HDR passthrough with this driver. only Let Madvr Decide.
NVM: MadVR is buggy as hell, none stop bugs with AMD, I reset to default settings and installed back 0.92.7 instead 159, deleting from the registry wasn't enough Last edited by x7007; 5th May 2022 at 21:04. |
6th May 2022, 15:41 | #63087 | Link | |
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Join Date: Jul 2021
Posts: 82
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Quote:
Use v113. It doesn’t expire, and it’s stable. Sent from my iPhone using Tapatalk |
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6th May 2022, 20:01 | #63092 | Link |
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Join Date: Aug 2016
Posts: 609
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I guess that would be a function of the codec? I am using the k-lite codec pack which claims "The best available codecs are already selected for you by codec experts". But I'm not sure if those codecs are used when doing hardware accelerated decoding.
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6th May 2022, 20:18 | #63093 | Link | |
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Join Date: Apr 2013
Posts: 315
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Quote:
https://www.videohelp.com/software/m...sions#download |
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7th May 2022, 18:10 | #63098 | Link |
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Join Date: Sep 2017
Posts: 46
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Just simple ==> replace XXX by the number of beta you want to download
http://madshi.net/madVRhdrMeasureXXX.zip |
7th May 2022, 18:36 | #63099 | Link | |
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Join Date: Apr 2013
Posts: 315
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Quote:
What do you say fixed in this version that doesn't in all others? |
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7th May 2022, 18:39 | #63100 | Link |
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Join Date: Sep 2017
Posts: 46
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I take this opportunity to ask a question about DTM that i like but on which i have a big issue of highlight with Sony projector serie x90. (european modele)
I have beta 157 and just switched to 159 but same issue, of course. In fact, on some sequences (such as Aquaman) where highlights are very high, the highlights seen on this scene are very poor when DTM is active compared to Passthrough method. I think i have tried everything to increase highlights when DTM is active but i have never reached the performance i can have in Passthrough mode. It is like something , somewhere, is clipping the maximum IRE i can have when DTM is On. The method i have found is to modify, in the tab "hdr", the value of "detail threshold" parameter to 10 (instead of OFF) to recover correct highlight when image has high IRE. But also, in addition, modify the setting of the projector on gamma 7 setting of Sony to have low gamma (1.8) on high IRE. With these settings , it is acceptable, since these settings are only modifiying the brightness on image with high IRE (and keep unchanged the image on low/medium IRE) does this problem has been already reported ? below, the image i get without these strange settings (Gamma 7 and "detail threshold" = 10) DTM OFF , Mode Passthrough (in HDR) https://drive.google.com/file/d/1qwv...ew?usp=sharing DTM ON with contrast recovery at Low (in SDR) https://drive.google.com/file/d/1luG...ew?usp=sharing The problem with these pictures is that it does not reflect the real difference i can see on the screen because the highlights, even on the center are hugly higher with DTM OFF. (mode PassThrough HDR) Last edited by Polopretress; 7th May 2022 at 18:59. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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