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30th August 2019, 16:28 | #57261 | Link |
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No, and we've been discussing this topic in the madvr general topic already. It's not going to overwrite anything. It's basically meant to turn off certain processing like all that "trumotion" crap to get rid of the soap opera effect. And it'll likely set the right color temp. But it's not going to be a magic button that auto ISF callibrates your display for you.
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31st August 2019, 01:07 | #57262 | Link | |
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Quote:
3D Lut + Dynamic HDR. Those are the real important features. Scalars, at 5-6 feet, they almost all look the same. Without color correction on the other hand, Everything looks like Poop.
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Ghetto | 2500k 5Ghz Last edited by tp4tissue; 31st August 2019 at 01:09. |
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31st August 2019, 02:51 | #57264 | Link |
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Again, I point you to the Envy discussion on AVS Forum as the topic of price is pretty much all they talked about for months. You have to understand that this isn't competing with HTPC's or even trying to replace them. It's competing with Lumagen. Don't know if you've priced one of those out lately, but, a few grand might end up being a bargain in comparison. Nonetheless, this is really not the best thread for that discussion.
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1st September 2019, 09:41 | #57265 | Link |
Is this for real?
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Hi guys. Now that Madshi is working with the MadVr Envy project, does anyone here know if development of the normal version of MadVr has stopped?
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1st September 2019, 13:45 | #57267 | Link |
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Oh for the love of...
No development hasn't stopped. He's just been busy getting envy out the door. Once he's back he'll likely be finishing the HDR tone mapping functionality. Sent from my SM-G975U using Tapatalk
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1st September 2019, 14:04 | #57268 | Link |
Is this for real?
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I was just wondering... I mean the man could have changed his mind lately, and decided to stop developement of the regular verson.
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1st September 2019, 14:31 | #57269 | Link |
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Don't feed the trolls...
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1st September 2019, 16:22 | #57270 | Link |
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My comment wasn't because you asked the status. I was trying to answer that. My oh for the love of comment was for....others.
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1st September 2019, 17:07 | #57271 | Link | ||
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Quote:
Quote:
I think ol' Madshi will release a 1.0 just to round off his learning relationship with classic madvr fans. But, what comes after, understandably capitalism may direct forward decisions.
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Ghetto | 2500k 5Ghz Last edited by tp4tissue; 1st September 2019 at 17:10. |
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1st September 2019, 17:42 | #57273 | Link | |
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I am sure many would buy it, I know I would. |
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1st September 2019, 19:53 | #57274 | Link |
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Vr
Does Anyone have tried to use madvr to view 2D contents in the VR? ( using virtual desktop)
because there should be some gpu load for the VR. I wonder that is it possible for VR+madvr (NGU) for 2D contents and how is the quality. |
1st September 2019, 19:58 | #57275 | Link |
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Guys, this kind of speculation is pointless. None of you KNOW anything at all about madshi's future plans. Somewhere in this thread a long time ago he said that madvr will have a commercial version when it hits 1.0. But no one, probably not even madshi, knows when that'll be. He was pretty clear in the HDR beta thread that he has a lot more plans for the HDR tone mapping functionality but that his time was taken up right now trying to get the envy out the door. To sit here and speculate on his future plans based on what YOU feel might happen? Useless. Just be patient and wait and see what happens. AFAIK the Envy's going to show up at Cedia which is in 9 days where the public will get its first look at it. It's likely (and again this is pointless speculation on my part because I've no idea whatsoever) that between now and the end of the year or maybe more, madshi will be hard at work getting the product ready for public launch. Then we'll see what HE says rather than speculating. But starting "madvr development is dead" rumors is total BS and not at all helpful to this community.
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2nd September 2019, 13:38 | #57276 | Link |
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I can't imagine what the actual issue is, but it appears that my new AVR doesn't like something about D3D11. I've been dealing with all sorts of headaches related to handshaking and the like, but the one remaining issue is that when D3D11 is enabled in MadVR, bringing up the OSD in MPC-HC breaks something in the chain. My screen will go black and will come back when I close/minimize MPC-HC once or twice and then it will just completely lose the signal until I reboot the HTPC. If I never bring up the OSD it will play fine. Fullscreen Exclusive and Windowed Overlay settings don't seem to make a difference, nor does using DXVA vs D3D11 in the LAV settings. Is this a known issue? Anyone have any idea what the problem is and if it's fixable?
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2nd September 2019, 14:18 | #57277 | Link |
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What OS, GPU, display interface settings?
If not using FSE, the only thing that should happen when displaying the player UI is a presentation switch from full screen windowed to windowed. In theory that shouldn't bring about a display mode change/resync. Have you checked that GSync/FreeSync isn't active? Is "disable fullscreen optimisation" checked in the player's .exe properties?
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2nd September 2019, 16:38 | #57278 | Link |
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yeah loads of variables here, why dont you update your SIG with your full software / hardware chain.
I agree, feels like a FSE issue coming out of full screen.
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2nd September 2019, 22:47 | #57279 | Link |
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Everyone, put your mind at rest. Development of madVR isn't stopped. There will be a V1.0. Madshi is just extremely busy working with Envy at the moment. He'll be back (that was said with my Terminator voice).
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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