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Old 13th November 2013, 19:15   #221  |  Link
Wilbert
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Quote:
Did you ever get SoundOut() to work? You mentioned that you might try to recompile the plugin.
Haven't tried yet. Will do so on Sunday.
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Old 13th November 2013, 19:20   #222  |  Link
Richard1485
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Originally Posted by Wilbert View Post
Haven't tried yet. Will do so on Sunday.
Thanks. Now I know that I haven't overlooked an update to the plugin.
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Old 13th November 2013, 21:13   #223  |  Link
Gavino
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SoundOut() works for me with 2.6a4.
Also worked for poisondeathray (post #100).

Does it always fail for you, Wilbert, or is it dependent on script contents?
I only tried a simple test - perhaps you need something which heavily exercises the audio cache to provoke the error?

EDIT: I notice now Jeff B above reports failure is source-dependent.
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GScript and GRunT - complex Avisynth scripting made easier

Last edited by Gavino; 13th November 2013 at 21:24.
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Old 23rd November 2013, 20:25   #224  |  Link
Wilbert
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Does it always fail for you, Wilbert, or is it dependent on script contents?
I only tried a simple test - perhaps you need something which heavily exercises the audio cache to provoke the error?

EDIT: I notice now Jeff B above reports failure is source-dependent.
I guess so, but i don't remember. A simple Tone() didn't work either. Anyway I managed to compile it finally: http://forum.doom9.org/showthread.ph...82#post1654982. It was a bit more involved than ultim said since some header files were missing too among some other things. Let me know if there are any issues.
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