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18th October 2018, 16:20 | #53341 | Link | |
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players Last edited by Warner306; 18th October 2018 at 17:54. |
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18th October 2018, 18:19 | #53342 | Link |
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What are your rendering times when chroma upscaling is set to something like Lanczos3 and dithering set to Ordered Dithering?
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
19th October 2018, 00:02 | #53343 | Link |
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Oh hell, that's right, I did set dithering to ordered a couple weeks ago and forgot about it. As for chroma I'd have to check and I don't know if I'll have time to test tonight. I should be able to tomorrow.
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19th October 2018, 16:04 | #53344 | Link |
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Just curious. I thought the GTX 1060 was faster than that.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
19th October 2018, 19:11 | #53345 | Link | |
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Changing to laczos3 as Warner306 suggested (still with error diffusion 2) lowers it down to ~20ms. And changing THAT to ordered dithering lowers it to ~18ms. Hope this helps!
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19th October 2018, 22:08 | #53346 | Link |
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Hdrpeaknit value for hdr profiles
Hi,
I'm trying to set multiple profiles in madVR under the device settings for HDR taking hdrpeaknit of a movie in account. Like this If (hdrpeaknit <=1000) "275" (275 would be a profile) Else if..... Else if.... Else... The problem I have is that my Projector jvc x7500 switches to HDR profile as if I were sending metadata to the projector instead of staying in my sdr2020 profile. Any way to avoid this? Regards! |
19th October 2018, 22:28 | #53347 | Link |
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Are you sure you've selected pixel shader in each of your HDR profile? There shouldn't be any HDR metadata sent with pixel shader, unless you've selected the "output video in HDR" option.
Otherwise you might want to try checking the "report BT2020" box in the calibration tab if you have an nVidia GPU. Or if it's checked, try uncheking it. But it shouldn't force HDR mode in the JVCs either way.
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Win11 Pro x64 b23H2 Ryzen 5950X@4.5Ghz 32Gb@3600 Zotac 3090 24Gb 551.33 madVR/LAV/jRiver/MyMovies/CMC Denon X8500HA>HD Fury VRRoom>TCL 55C805K Last edited by Manni; 19th October 2018 at 22:30. |
19th October 2018, 23:03 | #53348 | Link | |
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Yes, I've checked it. Was the first thing I thought, but it is correct. I created every profile duplicating the one I use for sdr2020 pixel shader. After that I just changed the peak nits target for every profile. Regards! |
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19th October 2018, 23:18 | #53349 | Link | |
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If your sdr2020 pixel shader profile behaves correctly and you've simply copied it to create the others, then I have no idea, except checking every single option. If you enable a copy where nothing is changed from your original profile, does it behave as the original or does it not work? Apart from that I can't think of anything else. I have an X7000 and I use a Vertex to disable the HDR metadata anyway, so I don't have this problem.
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Win11 Pro x64 b23H2 Ryzen 5950X@4.5Ghz 32Gb@3600 Zotac 3090 24Gb 551.33 madVR/LAV/jRiver/MyMovies/CMC Denon X8500HA>HD Fury VRRoom>TCL 55C805K Last edited by Manni; 19th October 2018 at 23:21. |
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20th October 2018, 00:25 | #53350 | Link | |
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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20th October 2018, 00:49 | #53351 | Link |
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Yea, that would be accurate, at least paired with my 3770k. I don't know if having a faster CPU would make any difference or not. I doubt it. If you want all the bells and whistles, though, a 1070 would be a better choice. Then again, at this point I'd not buy anything but a 20x0. I suspect in the future those tensor cores will prove useful.
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20th October 2018, 02:43 | #53352 | Link |
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Hi, I want to know if a gtx 1070 ti can do the fallowing in madvr. I find it much cheaper than a gtx 1080. Can someone please try these settings and let me know the rendering times for 1080p@25,1080p@60, 720p@25,720p@60, 480p@25, 480p@60.
Scaling 1080p@25--4k chroma upscaling== Sharp high Image downscaling== SSIM ID Strenth 100% scale linear light check activate anti-ringing filter relaxed check activate anti-bloating filter check Image Upscaling Processing algorighm quality: Artifact Removal: Luma doubling: Sharp very high Reduce banding artifacts: Luma Quadrupling: Sharp high default banding strength: Low Chroma: Sharp high Strength during fade in and out: High activate doubling/quadrupling Doubling: only if scaling is 1.2x (or bigger) Quadrupling: Only if scaling is 2.4x (or bigger) If any (more) scaling needs to be done: Upscaling algo: Jinc AR Downscaling algo: SSIM ID100 AR Upscaling refinement: Enhance Detail 2.3 Soften edges 2 Add grain 3 SuperRes 3 Rendering: ? 1080p@60--4k Processing Artifact Removal: Reduce banding artifacts: default banding strength: Low Strength during fade in and out: High chroma upscaling== Sharp high Image downscaling== SSIM ID Strenth 100% scale linear light check activate anti-ringing filter relaxed check activate anti-bloating filter check Image Upscaling algorighm quality: Luma doubling: Sharp very high Luma Quadrupling: Sharp high Chroma: Sharp high activate doubling/quadrupling Doubling: only if scaling is 1.2x (or bigger) Quadrupling: Only if scaling is 2.4x (or bigger) If any (more) scaling needs to be done: Upscaling algo: Jinc AR Downscaling algo: SSIM ID100 AR Upscaling refinement: Enhance Detail 2.3 Soften edges 2 Add grain 3 SuperRes 3 Rendering: ? 720p@25--4k Processing chroma upscaling== Anti-Alias high Artifact Removal: Reduce banding artifacts: Image downscaling== SSIM ID Strenth 100% default banding strength: Low scale linear light check Strength during fade in and out: High activate anti-ringing filter relaxed check activate anti-bloating filter check Image Upscaling algorighm quality: Luma doubling: Sharp high Luma Quadrupling: Sharp high Chroma: Sharp high activate doubling/quadrupling Doubling: only if scaling is 1.2x (or bigger) Quadrupling: Only if scaling is 2.4x (or bigger) If any (more) scaling needs to be done: Upscaling algo: Jinc AR Downscaling algo: SSIM ID100 AR Upscaling refinement: Enhance Detail 2.3 Soften edges 2 Add grain 3 SuperRes 3 Rendering: ? 720p@60--4k Processing chroma upscaling== Anti-Alias high Artifact Removal: Reduce banding artifacts: Image downscaling== SSIM ID Strenth 100% default banding strength: Low scale linear light check Strength during fade in and out: High activate anti-ringing filter relaxed check activate anti-bloating filter check Image Upscaling algorighm quality: Luma doubling: Sharp high Luma Quadrupling: Sharp high Chroma: Sharp high activate doubling/quadrupling Doubling: only if scaling is 1.2x (or bigger) Quadrupling: Only if scaling is 2.4x (or bigger) If any (more) scaling needs to be done: Upscaling algo: Jinc AR Downscaling algo: SSIM ID100 AR Upscaling refinement: Enhance Detail 2.3 Soften edges 2 Add grain 3 SuperRes 3 Rendering: ? 480p@25--4k Processing chroma upscaling== Anti-Alias,very high Artifact Removal: Reduce banding artifacts: Image downscaling== SSIM ID Strenth 100% default banding strength: Low scale linear light check Strength during fade in and out: High activate anti-ringing filter relaxed check activate anti-bloating filter check Reduce compression artifacts: Check Strength: 8, quality: High Image Upscaling Activate only if it comes for free (as part of NGU sharp): Check algorighm quality: Reduce random noise: Check Luma doubling: Sharp very high Strength: 1 Luma Quadrupling: Sharp very high Chroma: Sharp very high activate doubling/quadrupling Doubling: only if scaling is 1.2x (or bigger) Quadrupling: Only if scaling is 2.4x (or bigger) If any (more) scaling needs to be done: Upscaling algo: Jinc AR Downscaling algo: SSIM ID100 AR Upscaling refinement: Enhance Detail 2.1 Soften edges 3 Add grain 1 SuperRes 3 Rendering: ? 480p@60--4k Processing chroma upscaling== Anti-Alias,very high Artifact Removal: Reduce banding artifacts: Image downscaling== SSIM ID Strength 100% default banding strength: Low scale linear light check Strength during fade in and out: High activate anti-ringing filter relaxed check activate anti-bloating filter check Reduce compression artifacts: Check Strength: 12, quality: medium Image Upscaling Activate only if it comes for free (as part of NGU sharp): Check Reduce random noise: Check algorighm quality: Strength: 1 Luma doubling: Sharp very high Luma Quadrupling: Sharp very high Chroma: Sharp very high activate doubling/quadrupling Doubling: only if scaling is 1.2x (or bigger) Quadrupling: Only if scaling is 2.4x (or bigger) If any (more) scaling needs to be done: Upscaling algo: Jinc AR Downscaling algo: SSIM ID100 AR Upscaling refinement: Enhance Detail 1.3 Soften edges 3 Add grain 2 SuperRes 3 Rendering: ? Last edited by Tpain145; 20th October 2018 at 02:50. |
20th October 2018, 16:29 | #53353 | Link |
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@1080P24 -> 4K
Maybe, if you lowered chroma upscaling to low and got rid of SuperRes. SuperRes doesn't work well with NGU, anyways. @1080P60 -> 4K Not a chance if you want to use NGU very high image upscaling. @720P24 -> 4K Seems likely if you stick to NGU high upscaling and lower chroma upscaling to low or medium. @720P60 -> 4K The same settings as above could work. @480P24 -> 4K It would work if you lowered chroma upscaling to medium or high. @480P60 -> 4K You might have to lower image upscaling to NGU high.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players Last edited by Warner306; 20th October 2018 at 16:35. |
20th October 2018, 19:18 | #53354 | Link | |
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@1080P60 -> 4K could it work if use image upscaling to NGU high ?. |
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21st October 2018, 12:35 | #53355 | Link |
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Question about 'Tone map HDR using pixel shaders'. Is this setting doing dynamic tone mapping, ala HDR10+?
And which value for peak nits should I use? I have a Sony X900F. Not sure which value should I put. Max nits 10% window? 100%? Real scene peak nits? sustained nits? also, should I use BT.2390? |
21st October 2018, 17:03 | #53357 | Link |
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@Tpain145
If the 1070 is all you can afford, you will just have to adapt to what you have. A lot of these settings are subjective at best, so you may not even need half of them to be as high. madVR is changing all the time, so various settings HDR wise also affect what you can do with the equipment you have/will have. |
21st October 2018, 18:26 | #53358 | Link |
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One thing I've always admired about madshi's work is that madVR will improve rendering quality no matter what graphics hardware you have. I have a 9" tablet that runs Win 8.1 on an Atom chip, and at default settings madVR performs just fine.
A 1070 card upscaling to a 4K display will produce obvious PQ improvements with any level of NGU. The question then becomes, as always, is it worth spending the bucks on a new graphics card for the amount of improvement you're going to get beyond that. Only your eyes (and your wallet) can answer that one. |
21st October 2018, 18:54 | #53359 | Link |
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@madshi, is it possible to add (auto white balance algorithm) to madvr, i try many avisynth plugins and scripts for that but The result not good at all, and most tvs can do a lot better than avisynth in this case i don't know why، i also try many profissional video editor but The result are good in some and bad in other, i know that you are too busy but i wish if you think about this great Feature in madvr
edit or may be we can replace (auto wb) with manual (temperature) and (tint) if it safer Last edited by ABDO; 21st October 2018 at 19:42. |
21st October 2018, 22:21 | #53360 | Link |
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White balance adjustment of content is a capture/production job, not a rendering job.
If you want to reproduce content with high fidelity you should calibrate your display, not use fake "auto white balance" processing.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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