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26th August 2020, 08:13 | #18641 | Link |
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@LigH this one is from fraunhoffer and not related with network. Follow the link above, (I have mistyped as x266, but of course this is H.266....)
Meanwhile not only H.266 codec, latest Magix Vegas Pro 18 bring Colorization to films. I don't know is that possible for Ripbot to include. It needs fixing with bar adjustments, but at mobile phones, this is done automatically & immediately with chromatix application. Maybe that way, can be a future add on for ripbot, I hope! Last edited by blacksapprow; 26th August 2020 at 08:18. Reason: forgotten letter & Pro |
26th August 2020, 10:10 | #18642 | Link |
German doom9/Gleitz SuMo
Join Date: Oct 2001
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Posts: 6,783
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Well, hold your horses then ... Fraunhofer created the VVC codec, yes. But it is only a reference encoder so far. Made to create correct output. Not made to be usably performant. Before using this codec for serious work, you will have to wait for optimized implementations. It doesn't make sense to wait weeks for a conversion of a movie.
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26th August 2020, 18:22 | #18643 | Link |
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Hey Atak_Snajpera, I finally took the time to give RipBot264 a shot, and I'm loving it. I actually got goosebumps seeing 1080p video being encoded in hevc at 160 fps Thanks for creating this awesome software.
One question (or feature request): does/can RipBot support image sequences, as in thousands of PNG/TIF files? Googling didn't give me an answer. edit: did a bit more googling and stumbled on ImageSource() in an .avs script. Let's see what happens... Last edited by colinhunt; 26th August 2020 at 18:56. |
27th August 2020, 08:50 | #18644 | Link |
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@Atak_Snajpera
Any news about 3 pass support? Now a question, how do you choose the breaking point of chunks to distribute among all the client? It's randomly chosen (i don't think so), it just mathematically chosen (Total frames / some formula) fixed number (the chunk is always N frames)? I think it would be nice to make the chunks lenght basing on "scene change detection". In this way the distributed chunks would be much more compression/optimized by the x264 which will not find itself in a "scene change" situation with only 5 frames to encode (because the remaining frames of the same scene have been distributed to other client). The final compression would be more safe and optimized thanks to distribution of key frames (and all that follow) inside the same scene. What do you think about it? |
27th August 2020, 14:32 | #18645 | Link | |
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Quote:
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Windows 7 Image Updater - SkyLake\KabyLake\CoffeLake\Ryzen Threadripper |
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27th August 2020, 14:54 | #18646 | Link | |
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Quote:
For the bottlenek you could make it just a selectable option, in order to satisfy the deep-quality-researcher too (who don't mind encoding time (like myself? eheh )). I think it would be a good compromise (the "choice" is always a good added-value). |
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28th August 2020, 10:20 | #18647 | Link |
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@LigH
Don't worry, H.266 can't come so quick, and we are upgrading our systems generally within 5 years. But, if a film size shortens %50, I may love it. Because hard drives are really expensive. 2 piece of 10GB hard drive, equals to a good graphics card. This one will provide only 1 piece of 10GB in a way. Encoding took 6,5 times but playing only needs 1,5 times processing power. For me, this is not bad.... |
2nd September 2020, 19:30 | #18650 | Link |
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Join Date: Mar 2016
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OpenCL
Hello!
Not sure what happens here: In DE mode chunks always restart after 100%. I recently got an update to W10 2004 but i temporary disabled DE mode. Latest nvidia driver is installed. Code:
439|CLIENT <- SERVER| ENCODING_PROGRESS=192.168.1.2:1000 -> [98.3%] 1462/1488 frames, 126.43 fps, 2888.16 kbps, eta 0:00:00;CHUNK=1;CPU=92;RAM=58;DECODER=23;ENCODER=43;OTHER=26;ENCODING_PRIORITY=low; 440|CLIENT -> SERVER| OK 441|CLIENT -> SERVER| GET_ENCODING_PROGRESS;SET_ENCODING_PRIORITY=belownormal; 442|CLIENT <- SERVER| OK 443|CLIENT <- SERVER| ENCODING_FINISHED 444|CLIENT -> SERVER| OK 445|CLIENT -> SERVER| GET_ENCODING_SUMMARY 446|CLIENT <- SERVER| OK 447|CLIENT <- SERVER| ENCODING_SUMMARY=192.168.1.2:1000 -> ERROR;CHUNK=1;CPU=92;RAM=55;DECODER=0;ENCODER=0;OTHER=92;ENCODING_PRIORITY=low; 448|CLIENT -> SERVER| OK 449|CLIENT -> SERVER| STANDBY 450|CLIENT <- SERVER| OK 451|CLIENT <- SERVER| SERVER_IDLE 452|CLIENT -> SERVER| OK 453|CLIENT -> SERVER| ENCODE_CHUNK_1=\\PC\RipBot264temp\job1\Chunks\1.cmd Code:
0.0 Device name : GeForce GTX 970 Hardware version : OpenCL 1.2 CUDA Software version : 452.06 OpenCL C version : OpenCL C 1.2 Compute units : 13 1.0 Device name : Intel(R) HD Graphics 4600 Hardware version : OpenCL 1.2 Software version : 20.19.15.4835 OpenCL C version : OpenCL C 1.2 Compute units : 20 Does anybody have an idea what happens? |
3rd September 2020, 22:02 | #18652 | Link |
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Communication delay in ms. (Number of ms elapsed from sending command to reciving confirmation [OK] from server)
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Windows 7 Image Updater - SkyLake\KabyLake\CoffeLake\Ryzen Threadripper Last edited by Atak_Snajpera; 3rd September 2020 at 22:07. |
4th September 2020, 12:37 | #18653 | Link |
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KNLMeansCL does not seem to work on my AMD VEGA 64. Am i doing something wrong? I get a very dark image when i set mono noise to 2 or higher.
When i set it to 0 or adapter there is a normal image, but i wonder if denoise works at all with these settings. What other GPU denoise filter do you recommend for an AMD GPU? i'm willing to add it manually to the avisynth script. I used to use fft3dgpu in the past with avisynth 32bit (?), but i don't think there is a 64bit version. I've done some conversions with MDegrain2. I really like the result but it is too CPU intensive. EDIT: however KNLMeansCL does work if i change the resolution of the video from 1920x1080 to 1916x1080 or any other resulotion! So something strange is going on. I would really like to keep the original 1920x1080 resolution. And to be honest i don't like the result of the KNLMeansCL filter. Especially with animated stuff there seems to be some "color bleeding". So i'm still looking for another GPU denoise filter. Last edited by Slogra; 4th September 2020 at 12:56. |
4th September 2020, 13:03 | #18654 | Link |
German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
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But that's certainly not the fault of RipBot264, being just a user interface to control distributed encoding via AviSynth scripts. The reason will rather be between the ATI graphic driver and the KNLMeansCL AviSynth plugin.
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4th September 2020, 15:16 | #18656 | Link |
German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 6,783
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I'd recommend the KNLMeansCL development thread instead. This plugin will not be used in RipBot264 only, but possibly in other tools as well, or even manually.
Indeed, the keyword "vega" appears a few times in there. |
5th September 2020, 00:44 | #18657 | Link | |
Grumpy Old Man.
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Quote:
If you like the result when using MDGrain2, maybe you need to upgrade your CPU...are you using distributed encoding ?? Maybe a custom filter, that uses both !! Sometimes you've just gotta do, what ya gotta do...
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Not poorly done, just doin' it my way !!! Live every day like it's your last, because one day, it will be !! (M$B) |
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7th September 2020, 12:43 | #18658 | Link |
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I was able to get knlmeanscl working using a workaround by adding a border before denoising and removing the border after denoising (see knlmeanscl thread).
I'm planning to encode many videos, so I tested the 2 denoise filters and settings with one video first. Resolution: 1920x1080 Encoder: x.265 Audio: 320kbps 5.1 aac File size: Original 2900MB unfiltered 720MB mdgrain2 457MB knlmeanscl mono noise 1 537MB knlmeanscl mono noise 2 524MB Encoding speed: Knlmeanscl 24fps Mdegrain2 12fps So Knlmeanscl is much faster. But mdgrain2 looks a bit nicer imho. Unfortunately I don't have numbers of the power consumption. I read about power consumption of my cpu and gpu. The 8700K cpu should draw about 90watts with full load. I don't know the load of the Vega during denoising. I guess it is close to full load, which should be around 300watts. So if these numbers are correct then mdegrain2 is more power efficient in my setup. I probably will go for Mdegrain2, although it will take twice as long. The image is better, the file size smaller and total power consumption is probably lower. Sorry, if all this belongs in another thread . |
10th September 2020, 10:50 | #18659 | Link |
Grumpy Old Man.
Join Date: Jul 2019
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Well, I can't believe it, a long awaited Auto Update has appeared...
Welcome to RipBot264 v1.26.0, everybody Some interesting additions, and updates Thanks, Atak edit:- having said that, I think there is a problem with MPC.zip... [ERROR] D:\RipBot264v1.25.1\updates\mpc.zip is corrupted. CRC32 mismatch. Expected value was 79A3D553 but got 1638972A There weren't any significant files in the MPC.zip...
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Not poorly done, just doin' it my way !!! Live every day like it's your last, because one day, it will be !! (M$B) Last edited by Pauly Dunne; 10th September 2020 at 11:14. |
Tags |
264, 265, appletv, avchd, bluray, gui, iphone, ipod, ps3, psp, ripbot264, x264 2-pass, x264 gui, x264_64, x265, xbox360 |
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