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13th September 2019, 15:40 | #11 | Link |
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Join Date: Apr 2011
Posts: 43
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Update regarding the following posts:
https://forum.doom9.org/showthread.p...32#post1884332 https://forum.doom9.org/showthread.p...33#post1884333 https://forum.doom9.org/showthread.p...90#post1884690 https://forum.doom9.org/showthread.p...00#post1884700 I ran the tests and here are the results: every encode that involved audio encoding on a setting other than 'copy stream' failed. None of the job folders of the encodes which gave the error contained the new encoded audio file which should have been there. The inference was obvious: that EAC3 wasn't kicking in at the start of the encoding process because, most likely, the file with the command line code meant to start EAC3 might have become corrupted. Once the problem was diagnosed, it was the small matter of testing a solution. I downloaded a fresh copy of Ripbot, updated it, and ran the test encodes again, and everything is now working fine. Essentially, I went through all the frustration I did because of the corruption of the file with the command line that was meant to start EAC3 for encoding audio, and which stopped working at some stage. Thank you very much for your suggestions, and I'll keep my fingers crossed that the encodes proceed smoothly hereafter. |
Tags |
264, 265, appletv, avchd, bluray, gui, iphone, ipod, ps3, psp, ripbot264, x264 2-pass, x264 gui, x264_64, x265, xbox360 |
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