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27th April 2015, 09:30 | #41 | Link |
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I don't have Win8/Win10, and frankly don't intent to. Does the crash happens with all versions ? Are you using the last build (check the date on my github release) ?
If yes to, both, eventualy you can provide a VirtualDub crash log file, and i'll see if it's happening in one of the ASM part code, in that case, it may be possible that i can fix it if it's a bug in the ASM. But don't get too much hope, there is unfortunately a high possibilty that fixing this may be out of my field skills, as it seems more to be OS dependant, and in that case unfortunately it's totaly out of my knowledge. |
27th April 2015, 09:47 | #42 | Link |
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I'm on Win7 too, I ported StaxRip to 64-Bit, Win8 users had crashes I didn't had so I installed Win10 preview in vmware player, I saw the crashes then and installed Visual Studio 2015 preview and debugged it, there were 4-5 occurrences where interop code was bad. The only small problem was that the IDE was very slow due to the virtual environment. You could setup multi boot, it's not very difficult. Win10 isn't bad, potentially Windows will be much more expensive in the future, if that wouldn't be likely I would switch to Win10 right now, many people here switched already, I hope there are more news on Build conference starting tomorrow.
Last edited by stax76; 27th April 2015 at 09:54. |
28th April 2015, 09:08 | #46 | Link |
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Ok. It's possible it may be the cause.
The only thing i can do for now, as i've said, is to check a Virtuabldub crash log, and see if it's happening in one of the ASM code i've ported out, it's the only place with bug introduced risk. If it's not here, this is totaly out of my field knowledge. I've been very lucky that port worked almost only with putting ASM functions in outside files. |
29th April 2015, 19:08 | #49 | Link |
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The neural network datas.
Id opt=1 is working, it means it crashes in the ASM functions. Providing me a Virtualdub crash log file have higher chances to help figure out what is wrong. With it, there is a little hope. |
30th April 2015, 08:37 | #51 | Link |
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Argh....
Virtualdub provides disassembled code where crash occured, which could have told me on what part was the crash. But without this... In that case, i must sadly confess that i have no clue of what to do... Does crash also happen with 32 bit version (under vmware) ? Edit : And on the 13.1MB, 12.9MB are the neural network datas. Last edited by jpsdr; 30th April 2015 at 08:44. |
6th May 2015, 12:21 | #54 | Link |
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I don't have time these days, but later, i'll check the ASM code in case in see something.
Can you try the "old" Tritical's build just out of curiosity : http://forum.doom9.org/showthread.php?t=147695 ? |
6th May 2015, 13:19 | #57 | Link | ||
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I use VB.NET and interface with AviSynth using the avifile API, only thing I saw was win32exception, I tried to attach a debugger but it didn't yield to anything, in the system log I found some info:
Quote:
Quote:
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7th May 2015, 12:23 | #58 | Link |
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Unfortunately, i'm not able to get informations from this. I'm concerned by the fact that also the old Tritical's version is crashing. It's realy more troublesome, meaning that maybe issue is in the ASM code itself, and not caused by an error i could have done during the port.
You have no issues with the 32 bit version ? And VDub working perfectly fine...!! I think in two weeks i may have time to recheck the ASM code, in case there is errors in my port. But at first glance, it's not looking good... VDub works fine, old Tritical's version also crashing... bad... very bad... |
7th May 2015, 12:54 | #59 | Link |
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I use x64 exclusively everywhere so it's difficult for me to test. I would have to download and setup everything. Is there a big performance difference between c and asm path? QTGMC uses nnedi3 and still works.
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7th May 2015, 13:25 | #60 | Link |
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I don't have benchmark, and can't do for now, my video dedicated PC is encoding, and there is at least one day left. But as i remember when i've done test, performance issue is noticeable i think just sliding a file with VDub (or is it disabling internal mutli-threading... i have doubts finaly...) with an avs script with only one line using only nnedi3_rpow2.
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