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10th May 2015, 12:01 | #83 | Link |
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Wonderful. It's also a good thing to get ridance of lefting bugs. The only surprising thing, it's that these bugs left could have been trigged by anything. It was clearly not a specific issue to Win8.1/Win10. Well, everything ends well, it's what matters.
Thanks also at the others who have helped, providing information and running debug builds. |
10th May 2015, 12:01 | #84 | Link |
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@jpsdr
DGDecNV and mvtools2 behave the same as nnedi3 before you fixed it. They work in VirtualDub but cause a access violation and crash in managed applications and in MPC-BE. Is there anything I can tell the authors how to find the problem? Did the line I showed you help/relate? |
10th May 2015, 12:40 | #85 | Link |
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Unfortunately i don't think so. My issue was clealy a bug in the ASM file, some registers where kept with their 32bit versions when they should have been their 64bits versions. What helped me more (and that was what i needed) was the screenshot of HolyWu with disassembled part of the crash, and the status of the registers when crash occured.
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10th May 2015, 15:14 | #86 | Link |
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Let's be precise: they crash in your managed applicaton. There is no problem in DGDecNV. And the threads here show that you refuse to answer questions or perform any straightforward debugging to actually try to locate the problem. I stand ready to assist if you are actually interested in solving the problem, but it seems that you are more interested in insulting people because they do not use .NET. That is my reward for trying to help you.
Last edited by videoh; 10th May 2015 at 15:26. |
10th May 2015, 15:29 | #87 | Link |
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I told you about 15 times that all you need is loading a DGDecNV avs script with MPC-BE x64 or StaxRip x64 and you will see a access violation happening in YOUR native code, you were wrong, accept it, let it go, fix your code.
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10th May 2015, 15:52 | #88 | Link |
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I don't have the environment setup for opening avs scripts in the DirectShow-based players (they can't open AVS on my system and I never figured out why), so I can't currently test MPC-BE. Can you please show me the crash screen?
Last edited by videoh; 10th May 2015 at 16:10. |
23rd May 2015, 18:20 | #89 | Link |
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I see there is someone doing active work on NNEDI3 for Vapoursynth. Are any of those commits compatible with NNEDI3 for Avisynth, and if so can they be ported if they haven't already been done so?
https://github.com/dubhater/vapoursy...commits/master |
24th May 2015, 11:56 | #92 | Link |
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I think this commit may be of interest to you:
https://github.com/dubhater/vapoursy...c20812b761cfee Equivalent line probably here: https://github.com/jpsdr/NNEDI3/blob...nedi3.cpp#L471 Not sure if this commit is also relevant but maybe it should be checked: https://github.com/dubhater/vapoursy...1bd554d4ec00d4
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VapourSynth - proving that scripting languages and video processing isn't dead yet |
9th June 2015, 12:06 | #99 | Link |
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If anyone have any idea of how correct nnedi3 according the informations here :
http://forum.doom9.org/showthread.ph...44#post1660744 I personnaly don't know how to "fix" the actual code. I know the opencl version is corrected, but code is too much different, i don't know how to implement it in the actual code. I don't know if the Vapoursynth version is "fixed". Any information or even pull request are welcomed. |
31st July 2015, 21:15 | #100 | Link |
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New version, i've tried to fix the chroma shift according the informations on this thread :
http://forum.doom9.org/showthread.php?t=170029 Test and report any issue, any feedback is welcomed. |
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