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Old 8th October 2017, 10:36   #46321  |  Link
VAMET
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Dear madshi

Do you plan to add support for Dolby Vision in your future releases?

I would be glad to see such update. Thank you for your great support.

Sincerely
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Old 8th October 2017, 12:10   #46322  |  Link
foozoor
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Originally Posted by ABDO View Post
Two new algorithms coming in the next build

yeah madshi, finally
What about the one-pass, faster and better AdaptiveSharpen?
What about an "anime optimized NGU" to compete with RAVU?

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Old 8th October 2017, 12:15   #46323  |  Link
aufkrawall
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Originally Posted by madshi View Post
There's extreme ringing even with anti-ringing enabled? Do you have a screenshot, or ideally a small sample?
That's with default setting of anti-ringing and anti-bloating filters.

It's even more distinct in motion. It's the Samsung "Chasing the Light" showcase video.
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Old 8th October 2017, 12:16   #46324  |  Link
ryrynz
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Originally Posted by foozoor View Post
What about the one-pass, faster and better AdaptiveSharpen?
I find AdaptiveSharpen plenty fast already. As far as improvements to it go if it even needs them that likely won't come till after 1.0

Quote:
Originally Posted by foozoor View Post
What about an "anime optimized NGU" to compete with RAVU?
Doubt any changes to NGU are coming before 1.0 either, if you think RAVU does well in comparison to NGU AA, post some examples.
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Old 8th October 2017, 13:49   #46325  |  Link
dvd1
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Originally Posted by huhn View Post
if you give me the source 720x576 unscaled image i can show you.
how do i take the original 720x576?
thank you
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Old 8th October 2017, 14:16   #46326  |  Link
sauma144
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Quote:
Originally Posted by madshi View Post
Two new algorithms coming in the next build, probably out tomorrow...
Only two! But that's not enough! Why not 5, 10 or 20!

Quote:
Originally Posted by ryrynz View Post
I find AdaptiveSharpen plenty fast already. As far as improvements to it go if it even needs them that likely won't come till after 1.0
If it's better, why not?

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Originally Posted by ryrynz View Post
Doubt any changes to NGU are coming before 1.0 either, if you think RAVU does well in comparison to NGU AA, post some examples.
Will the 1.0 version be available before 2020?
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Old 8th October 2017, 15:16   #46327  |  Link
ABDO
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Originally Posted by foozoor View Post
What about the one-pass, faster and better AdaptiveSharpen?
What about an "anime optimized NGU" to compete with RAVU?

for me new Long awaiting features appear, better than Improve existing one, especially I'm watching anime with alots of noise and blocking, and such algorithms make watching much better
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Old 8th October 2017, 15:49   #46328  |  Link
Siso
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Originally Posted by ABDO View Post
for me new Long awaiting features appear, better than Improve existing one, especially I'm watching anime with alots of noise and blocking, and such algorithms make watching much better
Yeah, but I guess they will be useful for anime only, not for movies.
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Old 8th October 2017, 16:02   #46329  |  Link
Q-the-STORM
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Originally Posted by madshi View Post
Generally, in this situation it *seems* that the Nvidia custom mode control panel works, but it doesn't, really. Try rebooting your OS and the custom mode you created through the Nvidia control panel should be gone (it is on my PC). The Nvidia control panel doesn't report failure of the Nvidia custom mode APIs, while madVR does. That's why it seems to work in the Nvidia control panel (but doesn't survive a reboot, or a GPU reset), while madVR properly detects the failure and reports it.
ok, but the nvidia control panel custom modes do work, at least somewhat...

just did some testing, created a custom mode in nvidia, 2160p24, only changed 24.000 Hz to 23.976Hz, left everything else. (So I basically only changed the pixel clock from 297.00mhz to 296.70mhz if I understand nvidias panel)

So I tested standard modes 23 and 24 and my custom 24 mode by just running a 23.976fps video for about 10 minutes each time

in FSE, every mode stabilized at the same Hz:
23.97894 Hz
1 frame repeat every 4.41 minutes

in windowed or fullscreen windowed, I had different Hz every time:

standard 23:
23.97894 Hz
1 frame repeat every 4.41 minutes

standard 24:
23.99914 Hz
1 frame repeat every 41.71 seconds

Custom 24:
23.97489 Hz
1 frame drop every 1.07 hours

So the new custom mode does "something" different than the standard modes.

Interesting thing to note is that according to the madVR custom modes tab, my custom 24 mode is not active, the 23Hz one is. This might be, because my custom 24 mode seems to have the exact same timing parameters as the standard 23 mode, even though I get different results in playback.

I don't know if this is new information, or if this was obvious to you from the start, but there it is...

Since I'm using windows 10, I should be getting 10bit in windowed fullscreen, correct?
If so, 1 frame drop every 1.07 hours is good enough for me and I'm done for now.
Though if bugs get fixed in the future, I'm happy to do more testing.


On an unrelated note:
the "display bitdepth - toggle" shortcut only goes through 9bit and 10bit the first go round... So if I have a 10bit display and use the shortcut, it'll go from 10 bit to 9, 8, 7, 6, then back to 8, 7, 6, 8, 7, 6 etc. Shouldn't it go back up to 10 bit?

Last edited by Q-the-STORM; 8th October 2017 at 16:08.
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Old 8th October 2017, 16:23   #46330  |  Link
huhn
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Originally Posted by dvd1 View Post
how do i take the original 720x576?
thank you
mpc-hc -> dile -> save image -> save as png.
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Old 8th October 2017, 16:47   #46331  |  Link
ABDO
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Yeah, but I guess they will be useful for anime only, not for movies.
it will be useful for both (crappy and dirty) anime and movies
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Old 8th October 2017, 16:50   #46332  |  Link
dvd1
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Originally Posted by huhn View Post
mpc-hc -> dile -> save image -> save as png.


tell me
thank you
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Old 8th October 2017, 17:10   #46333  |  Link
huhn
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or just look at this:
source: https://abload.de/img/title06.mkv_snapshot_j1ziv.png

billinear: https://abload.de/img/bilinearwusqx.png
spline: https://abload.de/img/splinewyszw.png
ngu soft: https://abload.de/img/ngusoftveryhighhgsnw.png
ngu standard: https://abload.de/img/ngustandardveryhighgeszx.png
ngu sharp: https://abload.de/img/ngusharpveryhighxnssg.png

the zipper and the hair is very different with the scalers and billinear is just bad. the source is pretty soft so the scaler are not doing much on the background because it is not in focus.
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Old 8th October 2017, 17:14   #46334  |  Link
omarank
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Quote:
Originally Posted by madshi View Post
teaser:

Two new algorithms coming in the next build, probably out tomorrow:

blocking -> cleaned
mosquito -> cleaned
Wow!! Just superb.
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Old 8th October 2017, 17:27   #46335  |  Link
huhn
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Originally Posted by dvd1 View Post
bilinear: https://abload.de/img/billineare3pa6.png
ngu sharp: https://abload.de/img/ngusharpe1rem.png

i don't even know where to start it is anywhere.

if you can't see the major difference I suggest in a not offensive way to meet a optician to fix the problem.

the difference is really really big al over the image except the sky.
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Old 8th October 2017, 18:37   #46336  |  Link
ashlar42
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Thanks madshi for deblocking and mosquito removal algorithms. Looking forward to them. Always appreciate the work you put in your awesome renderer.
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Old 8th October 2017, 19:22   #46337  |  Link
iSeries
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well working perfectly fine here: https://abload.de/img/workingfine3wukf.png
Thanks huhn, although that isn't happening for me. Zoom functions not working for me with d3d11 copyback. Nvidia 950.
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Old 8th October 2017, 22:08   #46338  |  Link
madshi
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Quote:
Originally Posted by 70MM View Post
madshi so does this mean if we tick the box and zoom the black bars away, the image would be better again since there is no processing going on of the black bars as well?
That won't affect image quality.

Quote:
Originally Posted by VAMET View Post
Do you plan to add support for Dolby Vision in your future releases?
I don't know right now. Dolby Vision specs are complicated, it will also need to be supported by the decoder. It's a lot of effort.

Quote:
Originally Posted by foozoor View Post
What about the one-pass, faster and better AdaptiveSharpen?
Is in v0.92.5.

Quote:
Originally Posted by foozoor View Post
What about an "anime optimized NGU" to compete with RAVU?
Maybe I'll look into that at some point, but it doesn't have a very high priority right now. With the anime image bjin has selected for his own image comparison NGU AA looks better to me than RAVU. So I'm not sure how much I can optimize there.

Quote:
Originally Posted by aufkrawall View Post
That's with default setting of anti-ringing and anti-bloating filters.
It's even more distinct in motion. It's the Samsung "Chasing the Light" showcase video.
Thanks, I'll have a look at that when I find some time.

Quote:
Originally Posted by Q-the-STORM View Post
ok, but the nvidia control panel custom modes do work, at least somewhat...
Have you tried rebooting your OS? Is the custom mode still available after the reboot?

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Originally Posted by mzso View Post
Well, maybe you can determine if the bug is on progDVB's side or not then.
I don't even know what the bug is all about. I don't have the resources to go to other forums to look for bugs. If the ProgDVB developer thinks there's a bug in madVR then he'll welcome to contact me about it. He did contact me about the deinterlacing bug, and it's fixed now.

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Originally Posted by ryrynz View Post
Will there be different settings for the deblocker? I'd like something that could be kept enabled for almost all content without losing detail.
There is a strength setting, and unfortunately higher strengths can be quite destructive. Well, they most of all destroy block and mosquito artifacts, but eventually also some image detail. I'm not sure, maybe you can leave the lowest strength enabled at all times, you'll have to test if it costs too much detail or not. But I rather recommend having this algorithm disabled by default and only enable it if your eyes complain about compression artifacts during playback.
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Old 8th October 2017, 22:18   #46339  |  Link
madshi
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madVR v0.92.5 released

http://madshi.net/madVR.zip

Code:
* added new algorithm "reduce compression artifacts"
* added new algorithm "reduce random noise"
* added file name tag and keyboard shortcut support for new algorithms
* switched to igv's AdaptiveSharpen variant
* custom mode optimization is now available for modes not created with madVR
* fixed: mode optimization didn't work for Nvidia (introduced in v0.92.4)
* fixed: ProgDVB: DXVA deinterlacing didn't activate after channel switch
* fixed: potential freeze when freeing madVR instance
* fixed: playback trouble after switching video files (introduced in v0.92)
* fixed: screenshot memory leak
Notes:

1) Please test the new algorithms and let me know what you think!

2) The block and mosquito noise reduction is actually *one* algorithm named "reduce compression artifacts", not two separate algorithms. The other new algorithm is "reduce random noise".

3) Currently the new algos are only available in one quality/speed variant. I might offer different quality/speed settings in the future. I'm not talking about the algorithm "strength", which is a totally different thing. I'm talking about the speed of the algorithm, and the resulting quality of the noise/artifact reduction.

4) Currently chroma noise/artifact reduction is very slow because I'm doing it in luma resolution. In a future version I'll do it on the original chroma data instead which should reduce the chroma processing hit to a quarter of the current cost for 4:2:0 content.

5) Random noise reduction is currently limited to max 5 strength. In a future version it will probably go up to 10.

6) The higher "reduce compression artifacts" strength settings will totally destroy your images, so DON'T use them. You've been warned! They're there only for videos which are borked beyond good and evil. My advice is to keep this algo disabled by default, or at lowest settings and only increase the strength if really necessary. You can use file name tags (e.g. "some video deblock=5.mkv") to force a specific deblock setting for a specific file.

7) Please compare the new AdaptiveSharpen version (it's igv's variant) to the original AdaptiveSharpen algorithm. On a quick check I liked igv's variant better, but I'd like your feedback on that.
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Old 8th October 2017, 22:18   #46340  |  Link
huhn
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Maybe I'll look into that at some point, but it doesn't have a very high priority right now. With the anime image bjin has selected for his own image comparison NGU AA looks better to me than RAVU. So I'm not sure how much I can optimize there.
what about speed? and is RAVU still work in progress?
if it is faster and still in progress why not add it as long as it is a meaning full alternative.
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