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30th July 2011, 17:36 | #9061 | Link |
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for the new build!
It's stil happening here, but far less worse than in 0.71 of course...how to reproduce: -open a video in windowed mode -pause it -switch from windowed mode to FSE =frozen. I've also compared the colors in full range YV12 and RGB2, files available here: mVR.72 comparison.rar -0.72/YV12 looks just like 0.67/RGB32, apart from the lines between the squares compared to both 0.67/RGB32 and HR/RGB32...different chroma placement? -0.72/RGB32 is FUBAR...green gamma seems AWOL -both 0.72/YV12 and 0.67/RGB32 look ever so slightly different from HR/RGB32, even checking the colors in Photoshop confirms it...but I guess this might be due to dithering? Next time I make screenshots comparisons, I will disable dithering in mVR Last edited by leeperry; 30th July 2011 at 17:39. |
30th July 2011, 17:48 | #9062 | Link |
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The PotPlayer bugs are really strange: starting from build 69, after I extract new build, I can play any video one time and then every following video will result in black screen/audio only with unresponsive interface.
After I put 69 back, videos play fine, but then when I put new build even the first video won't play. However, with each new build (70,71,72) the first video will play once again, and the following won't... Still happens with 0.72 Lav splitter > coreavc,ffdshow audio>madvr,reclock Internal filters disabled in potplayer. |
30th July 2011, 18:03 | #9063 | Link | |
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Quote:
And yes, I still get the juttering at playback start (in Win7) on two different laptops. No probs in XP. Again, it must be probs inherent in the Win7 OS Note: I know I've already mentioned this in another post so this is not new info |
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30th July 2011, 20:07 | #9066 | Link |
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BTW, I use my Avisynth scripts in SuperSampling mode so I first upscale higher than my display native res in ffdshow, get it through the Avysynth filter of ffdshow and then let mVR downscale. I'm still experimenting in order to find the highest possible resolutions my CPU can afford for SD/720p/1080p, and I'm rolling on the fly between 1352/1440/1600 width(running a 720p display)...problem is: most of the time it works fine, but sometimes mVR crashes instantly after the switch or I get a colorful garbage picture for a split second. In both cases, I get an entry in the XPSP3 event viewer saying that "madVR!DllMain" is the culprit. Aren't on-the-fly input resolution switches supported? I'm still using mVR 0.67 in RGB32.
PS: it would appear that if I make more than a half-dozen realtime changes to my Avisynth script in ffdshow, it also crashes and I get the same "madVR!DllMain" event viewer error msg Last edited by leeperry; 30th July 2011 at 20:16. |
30th July 2011, 21:10 | #9067 | Link |
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madshi, So you don't plan to support H264 FOURCC? I'm not exactly complaining, just curious. Thanks
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31st July 2011, 04:58 | #9070 | Link |
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I've been really trying hard to get madVR to work on my relatively weak machine, and I was just about to give up until I discovered something. I just realized madVR has built in decoders and without them, I couldn't get high bitrate 1080p videos to play smoothly whatever I did. I disabled the internal MPC HC decoders and checked the madVR decoders and my test video (~59m mark of Transformers 2 IMAX where it goes to 16:9) plays smoothly now.
Now to go play around with my main HTPC. edit: playback is smooth on my HTPC as well, but reclock doesn't seem to detect the video stream using madVR's h264 decoder. hmm.... edit2: tried divx h264 and it works well, too. my cpu seems to be JUST fast enough to play this scene as it's at~80-97% usage! the scaling algorithms seem to be sorted by sharpness, but does that directly translate to speed as well? Last edited by rahzel; 31st July 2011 at 06:10. |
31st July 2011, 10:30 | #9072 | Link | |
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Quote:
Intel GMA 3150 Specifications Manufacturer: Intel Family: GMA Name: GMA model: 3150 Codename: Pineview Shaders: 2 Core Clock: 200 MHz Shader Clock: 200 MHz Memory clock: 400 MHz Memory Size: 256 MB Memory Type: DDR2 Bus: 64 bit Number of cores: 1 45 nm technology DirectX 9.0c Shader model: 3.0 TDP: 2W Memory Clock (effective) 800 MHz Memory Bandwidth 6.3 GB / s So that's not a reason... |
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31st July 2011, 11:14 | #9073 | Link | |
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Location: Israel
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Madshi:
Here's an updated log file. This time with MadVR 0.72 with MadVR's OSD visible (using ctrl+j). Quote:
Cause what happens that exclusive mode is lost for a split second and then it re-activates. If the new window was problematic, wouldn't exclusive mode stay disabled? |
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31st July 2011, 12:10 | #9074 | Link | |
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Quote:
My old LCD let me manually set the input format between RGB and YCC but my current PDP doesn't offer such controls. (But the old one perfectly handled the RGB 4:4:4 input as well.) Is it YCC 4:2:0, 4:2:2 or 4:4:4 in the RGB 4:4:4? (If you go for actual YCC output then it should be 4:2:2) Last edited by janos666; 31st July 2011 at 12:28. |
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31st July 2011, 12:21 | #9075 | Link | |
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Quote:
(Just wish I would have thought of this earlier. Perhaps my Soundblaster ExpressCard X-Fi card drivers are not playing as nice nice with Win7 as it did with XP hence the need for ReClock. Either way, good to go now) |
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31st July 2011, 17:23 | #9077 | Link | |||||||||
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I don't see that here. RGB32 looks just fine here, with both video and PC input levels, when using ffdshow. Tested with the same AVSForum test video you're using. Can you please try with straight ffdshow (without avisynth)? Quote:
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Yes. Quote:
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You'd probably need two madVR instances with one or two MPC-HC instances. You could realize that manually by starting MPC-HC twice, once for each screen. If you want to have this work "automatically", with only one decoding instead of double decoding, you'd need support by both the media player and madVR. I don't see that coming anytime soon. |
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31st July 2011, 20:52 | #9079 | Link |
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general info 0.72
Hi madshi, watched a 2hour movie today ( used 0.72 ) and I had zero dropped frames after the movie finished ( checked stat ). Nice to see there are no negative secondary effects after all those changes from the last 2 months..
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__________________ System: Intel Core i5-6500, 16GB RAM, GTX1060, 75" Sony ZD9, Focal speakers, OS Win10 Pro, Playback: madvr/JRiver |
31st July 2011, 20:56 | #9080 | Link |
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Join Date: Feb 2003
Posts: 8
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I'd like to add madVR support to my application (NextPVR - see www.nextpvr.com). Unfortunately this renderer doesnt like something about my application, but its not immediately clear what.
My standard graph used for live tv and playback of recordings has a 'NextPVR TS Reader' filter connected to the 'MPEG2 Demultiplexer' filter, connected to a video decoder (and one or more audio decoder filters), then video decoder is connected to a video renderer (current Overlay/VMR7/VMR9/EVR). If I build this graph in GraphEdit and use madVR as the video renderer, then graphedit crashes as soon as I connect the video decoder output to the video renderer input. Do you have any idea why this is happening? I've attached a stacktrace screenshot I captured by visual studio. EDIT: that must be some type of record, I joined the forum in 2003 and just made my first post. Last edited by graeme; 31st July 2011 at 21:03. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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