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Old 2nd May 2018, 21:48   #321  |  Link
DJATOM
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http://www.mediafire.com/file/l1mgo5...PluginInit3.7z
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Old 2nd May 2018, 22:19   #322  |  Link
sl1pkn07
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tnx bro!!
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[AUR] Vapoursynth Stuff
[AUR] Avisynth Stuff
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Old 4th May 2018, 15:21   #323  |  Link
tuanden0
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@DJATOM Could you build x64 lastest version (9f3042e) for vapoursynth?

https://github.com/SAPikachu/flash3kyuu_deband
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Old 4th May 2018, 16:00   #324  |  Link
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My builds are from latest commit, it should work with Vapoursynth
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Old 4th May 2018, 16:05   #325  |  Link
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My builds are from latest commit, it should work with Vapoursynth
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Old 4th May 2018, 16:52   #326  |  Link
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https://mega.nz/#F!Y10U2LiJ!2H29c5mv5npZiTMdtSwveg
("f3kdb-b98d6bc.7z" is newer. Don't remember exactly what is different, I think some crash-fix or something. So I'd use that instead of the older official build.)
It should be this one https://github.com/SAPikachu/flash3k...commit/b98d6bc. So it's not the latest commit, but almost

Oh and Myrsloik forked it if no one saw it yet: https://github.com/myrsloik/flash3kyuu_deband
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Old 4th May 2018, 17:58   #327  |  Link
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It should be this one https://github.com/SAPikachu/flash3k...commit/b98d6bc. So it's not the latest commit, but almost

Oh and Myrsloik forked it if no one saw it yet: https://github.com/myrsloik/flash3kyuu_deband
What unique about his fork? I looked at the commits, but don't see anything elated to algorithm improvements ie: Madshi's suggestions.

What's the state of AVIsynth+ high color depth support with 2.0pre2??
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Old 4th May 2018, 18:25   #328  |  Link
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What unique about his fork? I looked at the commits, but don't see anything elated to algorithm improvements ie: Madshi's suggestions.

What's the state of AVIsynth+ high color depth support with 2.0pre2??
I only forked it to bring more sanity to the codebase. Only got halfway on that project though. All the ancient avisynth support and such makes it impossible to compile with clang-cl so I removed it. Not really planning to do much more than clean it up so it's sane to compile and debug. Having the intel compiler tentacles everywhere is just rude!
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Old 4th May 2018, 18:56   #329  |  Link
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I only forked it to bring more sanity to the codebase. Only got halfway on that project though. All the ancient avisynth support and such makes it impossible to compile with clang-cl so I removed it. Not really planning to do much more than clean it up so it's sane to compile and debug. Having the intel compiler tentacles everywhere is just rude!
So your fork will not support AVIsynth or AVIsynth+, only VapourSynth, or did I misunderstand you?
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Old 4th May 2018, 23:41   #330  |  Link
foxyshadis
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So your fork will not support AVIsynth or AVIsynth+, only VapourSynth, or did I misunderstand you?
AviSynth+ should work, and maybe 2.6? AviSynth 2.5 won't. A few other plugins have already been through the VS carwash and come out much better on the AVS end.

Last edited by foxyshadis; 4th May 2018 at 23:55.
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Old 5th May 2018, 16:24   #331  |  Link
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As I said, not even remotely done yet. But probably VS and Avs+ support. I hade needlessly complicated code like this...
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Old 4th June 2021, 05:06   #332  |  Link
JKyle
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Dependency issue with the binary build

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Originally Posted by DJATOM View Post
@DJATOM,

StaxRip ships with your build of flash3kyuu_deband as of version v2.6.0, but it's been pointed out since a while ago that it suffers from a dependency issue.
Without DFTTest and masktools2, it crashes StaxRip or any other AVS script renderer such as AvsPmod preview or VirtualDub2.



But if DFTTest and masktools2 are loaded, it's OK.




One of StaxRip users came up with an independent build by the maintainer of Avisynth+ plugins pack, and it does turn out to be dependency free.



Reading the CHANGELOG, I could see that he built his binary with Clang but there's no more detailed info on whether and how he modded the official source code. As a matter of fact, it's not even clear if he did build the binary with Clang 'cuz he had built a previous version with an Intel compiler according to the CHANGELOG.

Anyway, do you have any idea about what caused the dependency issue in your build and why a different build does not raise the same issue?

Last edited by JKyle; 4th June 2021 at 07:47.
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