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17th July 2010, 01:30 | #2101 | Link |
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I just upgraded to a gtx 470 and I was amazed at the improvement it had with DG NV Tools. The same clip with the same settings was done on the same machine with different video cards.
9600 GSO 512 MB: encoded 16046 frames, 45.07 fps, 2053.91 kb/s ------------------------------------------------------------ x264 Statistics ------------------------------------------------------------ Start: 3:24:02 PM End: 3:29:58 PM Duration: 00:05:56 GTX 470 1280 MB: encoded 16046 frames, 48.92 fps, 2082.12 kb/s ------------------------------------------------------------ x264 Statistics ------------------------------------------------------------ Start: 6:51:56 PM End: 6:57:25 PM Duration: 00:05:28 The X264 profile used was Divx Plus. Anyway, that's a good improvement over the 9600 GSO I had and the 210 I tried was even lower. I haven't tested the 470 with DXVA decoders yet. I'm only posting this because I didn't think I'd see that much improvement. If you're doing a long encode, those 3-4 fps will come in handy. Also, this is the 32 bit version. I'll test the 64 bit when I get a chance. Also, all the info you gave me in a previous post proved quite helpful neuron2--Thanks. |
17th July 2010, 01:52 | #2104 | Link |
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Thanks. Well, that's frustrating. DG split stuff works with the first few of chunk sizes up to 50Mb so far. So I tried the full file again and just waited (v2018 was running in the background) - after a while it finished just this and a 24kb .ac3 file - obviously incorrect.
Code:
DGMPGIndexFileNV8 E:\SOFTWARE-2\MULTIMEDIA\DGIndex-DGAVCDec\NV-purchased\X-2020\ G:\HDTV\AFL\TEST\test.mpg 3456743424 STREAM 3 LUMFILT 0 0 CLIP 0 0 0 0 RANGE 0 0 3456743423 0 AUDIO 80 SEQ 2084 SEQEXT 0 GOP 1 FRM I 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 SEQ 464929 SEQEXT 0 GOP 0 FRM I 3 1 0 0 SIZ 1440 x 1088 FPS 25000 / 1000 CODED 14 PLAYBACK 14 0.00% FILM I'll try to use DGsplit with larger sizes and see how I go. Last edited by hydra3333; 17th July 2010 at 01:56. |
17th July 2010, 02:17 | #2107 | Link |
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Try this version (32-bit):
http://neuron2.net/guest/pavel.zip If it works I'll make a release of 2021 right away as there are some other things to be fixed as well. |
17th July 2010, 02:24 | #2108 | Link |
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OK, here's the first 20Mb chunk from the front of the file. http://mfi.re/?r94n4f3f6cck4lz The dgi it yields looks similar to the "full" one above
Code:
DGMPGIndexFileNV8 E:\SOFTWARE-2\MULTIMEDIA\DGIndex-DGAVCDec\NV-purchased\X-2020\ G:\HDTV\AFL\TEST\this-fails-20mb_0.mpg 20971520 STREAM 3 LUMFILT 0 0 CLIP 0 0 0 0 RANGE 0 0 20971519 0 AUDIO 80 SEQ 2084 SEQEXT 0 GOP 1 FRM I 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 FRM P 3 1 0 0 SEQ 464929 SEQEXT 0 GOP 0 FRM I 3 1 0 0 SIZ 1440 x 1088 FPS 25000 / 1000 CODED 14 PLAYBACK 14 0.00% FILM edit: that was a strange URL. Maybe it's this ? http://www.mediafire.com/?r94n4f3f6cck4lz Last edited by hydra3333; 17th July 2010 at 02:27. |
17th July 2010, 02:33 | #2109 | Link | |
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Quote:
video type coded # playback # frame rpts field rpts film % Is it supposed to be like that ? |
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17th July 2010, 03:18 | #2111 | Link |
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Build 2021
* Save BMP and Copy Frame to Clipboard now save the original frame size (with cropping and luma filtering honored).
Previously, if the frame was reduced by half for display, the reduced frame size was saved/copied. Now the saved frame will accurately represent what will be served via your script. * Corrected NV12 to RGB conversion based on the matrix coefficients (for the 32-bit version only). * Fixed the following bug: Enter single-step mode, minimize the window, and then restore the window; DGIndexNV hangs. * The Help menu is now not disabled during play/preview/indexing. * Reduced GDI load from updating the trackbar. * Fixed a bug in the program stream parser that could cause play/preview/indexing to fail. * DGSource() and DGMultiSource() are now synonyms. The Avisynth source filter is named DGDecodeNV.dll. http://neuron2.net/dgdecnv/dgdecnv.html Last edited by Guest; 17th July 2010 at 14:03. |
17th July 2010, 04:07 | #2112 | Link | |
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Quote:
A brilliant tool getting even better. Last edited by hydra3333; 17th July 2010 at 04:11. |
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17th July 2010, 05:16 | #2113 | Link |
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2021 seems to be a major step backwards. Indexing may be faster (although in x64 it seems negligible), but I haven't been able to get so much as one encode off the ground! It's like being back on 2018. Actually, it's worse, as I could eventually get 2018 to play ball with me. Here's the latest crash:
Problem Event Name: APPCRASH Application Name: MeGUI.exe Application Version: 0.3.5.5 Application Timestamp: 4c3e0a57 Fault Module Name: nvcuda.dll Fault Module Version: 8.17.12.5721 Fault Module Timestamp: 4c0d6ea4 Exception Code: c0000005 Exception Offset: 0000000000001bf9 OS Version: 6.1.7600.2.0.0.768.3 Locale ID: 1033 Additional Information 1: b7f6 Additional Information 2: b7f643e3a3298f138e243807a424f49d Additional Information 3: 2877 Additional Information 4: 2877193e441150ee23c7d37ca3b4f154 Win7 64-bit, all x64 tools, 257.21 forceware. The crashes happen the minute I try to process a queue, or open an avs script one too any times, or even once sometimes. |
17th July 2010, 08:23 | #2115 | Link |
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Works fine for me as well.
OS: WinXP SP3 32bit Driver: 197.45 Also working: OS: Win2003 Server SP2 32bit Driver: 197.45 I should probably mention that this is without any "GUI" involved. For the people who have a problem and unfortunately depend on these frontends I suggest to try it without a "GUI" to isolate the problem. Last edited by Groucho2004; 17th July 2010 at 08:44. |
17th July 2010, 13:25 | #2117 | Link | |
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Quote:
There are no changes in 2021 that would account for something like this. |
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17th July 2010, 13:27 | #2118 | Link | |
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Quote:
Another way people mess this up is by including an extra space after the machine ID when generating the license. |
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17th July 2010, 13:28 | #2119 | Link |
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I didn't do a MeGUI update. I updated 2021 directly. And yes, I did finally get some encodes started after a lot of crashing. The behaviors I'm seeing are precisely the way things were before the memory leak was fixed. I will test some with VeeDub and see what happens.
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