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18th February 2014, 00:54 | #23381 | Link | ||
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18th February 2014, 00:58 | #23382 | Link |
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madshi, I noticed today that madVR produces diagonal distortion with uncompressed 4096x2304 v210 in AVI saved from VirtualDub. Uncompressed v210 in AVI below 4K has no issue. 4096x2304 v210 from LAV Video also has no problem, so the issue is specifically when madVR opens the raw video directly. If you don't believe this is a trivial fix, I'll stick it up on your bug tracker.
Last edited by cyberbeing; 18th February 2014 at 01:05. |
18th February 2014, 01:07 | #23383 | Link | |
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I utilize reclock with 23/24/25/30P for image calibration Otherwise, in the real world, I use AVIsynth plugins to image double (interframe2) or other smoothing techniques. yeah I know they destroy the image from a purest perspective but that's part of the challenge . So far I have limited my comparisons to adaptive4 versus linearlight. I figured there should be a significant difference between them - no? Update; I have fallen back to the basic approach of capturing, cropping, zooming and eyeballing. It consists of controlled print-screen image captures of the gradient-perceptual-v2.mkv video off loaded to Paintshop pro. Croping a suitable sample of the lower right-hand corner and vieweing it zoomed 400%. The differences are readily apparent - no contest the ED capture created with adaptive4 wins hands down based on smoothness and constancy. Agree with your corrective lens observations. My 'distance glasses' are adaptive photo grey. I don't wear corrective lenses while performing critical viewing cuz of the undesirable image shifting they introduce. I assume you do and they were created to minimize light diffraction and tinting. Or are they a special tool used to control the light environment associated with emissive light source image calibration? In any-case very useful info cuz the cataract in my right eye ain't getting better . I have misplaced (lost) my contrast meter - it was a pro model utilized to produce display service procedure for Kodac imaging systems (KIMS) - so no-longer able to measure post calibration peak light output or calculate contrast. I have constructed my own 'white balance' calibration tool - a black shoe box partitioned lengthwise. Equipped with a 6500K light source and a photo grey card on the left and a view port on the right. I can attach ND filter(s) to balance the brightness of calibration source versus the display image when needed. Crude yes, but it works very well. Well back to pixel peeping Last edited by MistahBonzai; 18th February 2014 at 01:14. Reason: clarity..? |
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18th February 2014, 01:43 | #23385 | Link | |||
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just try this png http://media.xiph.org/sintel/sintel-4k-png16/00000162.png i get a red screen the sd 16 bit version works fine http://media.xiph.org/sintel/sintel-1k-png16/00000162.png Quote:
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because the gpu is now "faster" render times are lower. render times are pretty unreliable anyway they depend on the gpu power states. just use dxva it uses the same decoder in the gpu and doesn't force your gpu in the highest powerstate which is just better at least with newer card with dxva2 support vp4+. didn't i tell you the same in avsforum where you stated CUVID looks a lot better than dxva or software decoding... ? |
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18th February 2014, 02:00 | #23386 | Link | |
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18th February 2014, 03:23 | #23387 | Link |
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Well you can use madVR on SLI systems, it is just much slower than if you disable SLI. I updated my drivers again so I do not use NNEDI3 (I usually watch blurays and 1080p->1440p with NNEDI3 isn't much better) so I do not notice or care that rendering is slower. EDIT: I will probably switch back soon though, NNEDI3 chroma upsampling is nice all the time.
It is probably only an issue when using NNEDI3 or if you have SLI'ed two low end cards. I would love to hear reports from other SLI and Crossfire users as to rendering times with and without SLI/Crossfire. Use NNEDI3 to put a real load on the GPU, otherwise the cards sit in a lower power state and ramp up their clock speeds more in SLI instead of taking longer to render. Last edited by Asmodian; 18th February 2014 at 03:26. |
18th February 2014, 04:35 | #23388 | Link | |
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18th February 2014, 04:51 | #23389 | Link | |
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18th February 2014, 05:12 | #23390 | Link |
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A4 works for me and my 799.00 Mitsubishi HC7900. I am an end user and this build
seems to have it all. Just when I think I am happy the bar is raised even higher. Since last week I have tested all the builds to date and put 36 hours on my projector testing. Job well done!!!!!!!!!!!!!! |
18th February 2014, 08:58 | #23391 | Link | |
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leeperry, That goes to show that you are way overboard with your eagle eye theory. You are probably the only one who can actually see super clearly the difference with your own eyes, and use terms like "pop", "looks like 3D", "looking through a dirty window", etc... The difference is not THAT drastic between the builds (without enhancements). I wonder if you would see the difference in a real blind test with the current builds without enhancements. Moreover, If you are testing the builds with uncompressed (Original or Remux) BluRay content, Dare I say, MadVR Dithering does absolutely nothing in terms of visible banding/error correction, so that so you can disable it and not see the difference. This for the simple reason that the video is already heavily dithered from the original high-bit master to 16-235 bluray (about 7.8-bit). Now, compressed "internet content" that destroys/blends this native dithering to a solid color, or anime, is a whole different story.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 18th February 2014 at 09:08. |
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18th February 2014, 09:30 | #23392 | Link | |
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madvr upscales the chroma in 16 bit so there are now 16 bit informations in the chroma then the 16-235 -> 0-255 correction is done in 16 it and this can create banding but now the bt 709 to srgb or 3d lut correction... this creates even more information in the 16 bit and now just clip it away ? and you really think this is lossless/invisible? about leeperry i can't take him serious i mean good 1440 displays are 10 bit professional displays they are at the top... if not the best of the best... |
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18th February 2014, 09:30 | #23393 | Link | |
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Last edited by ryrynz; 18th February 2014 at 09:33. |
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18th February 2014, 10:00 | #23395 | Link | ||
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That's why I specifically said Visible Difference & see the difference. Yeah, I am completely aware of the 16-bit processing chain. What you explain in your example is a smooth and undithered 16-235 video (a test pattern for example), WILL have very visible errors when stretching it to 0-255 after all the the 16-bit processing (lut, gamma, etc...) or without. BUT, native dithered to 16-235 content, will have almost no visible errors when stretched to 0-255. See? What I meant was "You can't make sand look different after adding more sand". Hmm... maybe that's a bad analogy. I'll try to explain it again, By dithering again (to 0-255) the already randomly dithered 16-235 pixels, you are fixing a random noise "pixel by pixel" errors, which is almost imperceivable. Another try, Where do you encounter banding caused by bit conversion errors? In a smooth gradient (Skies for example) un-dithered content, that does not match the bit depth of the display device you have (8-bit), be it 6-bit, 7.8-bit or 16-bit. In the future madVR will be a very big thing when the native bit depth of BluRay (v2.0) will be 10/12 bit, for people who would still be using 8-bit panels. Quote:
The Hobbit is already heavily dithered bluray (Its my reference bluray disc), as most properly converted blurays. Yeah, I'll post some untouched images anyway (No Dithering, Random, Adaptive 4).
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18th February 2014, 10:06 | #23396 | Link | |||||||
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8bit processing a big no-no, it will increase both banding and noise-floor. You are throwing away quite a lot of useful data that mVR could put to good use.
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dispcal -P 1,1,5.5,5.5 -r -yl -v -Y p Quote:
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BTW I see that you've literally become a screnshots scrutinizing self-made prime expert overnight, I'm impressed. Keep up the good work. Who gives a damn about 10bit if it's 600:1 IPS huh(n). Last edited by leeperry; 18th February 2014 at 11:24. |
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18th February 2014, 11:45 | #23397 | Link |
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To back this argument:
By dithering again (to 0-255) the already randomly dithered 16-235 pixels, you are fixing a random noise "pixel by pixel" errors, which is almost imperceivable. 007 Bond: No Dithering Frodo: No Dithering Random Dithering Adaptive 4 Bilbo: No Dithering Random Dithering Adaptive 4 Moon: No Dithering Random Dithering Adaptive 4 Bilbo (Clipped Whites to level 30): No Dithering Random Dithering Adaptive 4 Bilbo (MadVR Brightness + Photoshop Treatment): No Dithering Random Dithering Adaptive 4 Moon (MadVR Brightness + Photoshop Treatment): No Dithering Random Dithering Adaptive 4 Hopefully you can see that dithering already dithered content will yield almost no visible difference (Moon & 007 shows it the best). You can clearly see the heavy dithering that the original blurays have. Note that this Moon shot is completely CGI (Not camera noise, unlike the other shots), so why the ugly dithering? Maybe its the AVC-1 compression (unlikely, because it does just the opposite)? Even after enhancements (Bilbo Clipped Whites), there is (almost) no visible MadVR dithering, but the native colorful rgb dithering (or camera noise?) is becoming visible on the walls & fireplace. The last two sets of images is with lowered brightness in MadVR to -100 & Gamma to 2.60 (no Contrast change = no clipped/dithered blacks), then lifted Output Level middles in Photoshop. Here you can clearly see MadVR Dithering at work (Which is effing perfect I might add ). I Just wanted to say that whoever actually can discern the differences between the DC, NL, Adaptive, or any other ED test builds with real bluray content (leeperry ), I take my hat off for you.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 18th February 2014 at 13:26. |
18th February 2014, 15:58 | #23398 | Link |
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http://www.anandtech.com/show/7764/t...view-maxwell/9
Given this is an 'entry level' card that may see see some passive models and can do just about everything with madvr, nnedi3 TBD, maxwell may be very nice for madvr. There's a bug report in the last paragraph that I haven't seen in this thread.
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PC: FX-8320 GTS250 HTPC: G1610 GTX650 PotPlayer/MPC-BE LAVFilters MadVR-Bicubic75AR/Lanczos4AR/Lanczos4AR LumaSharpen -Strength0.9-Pattern3-Clamp0.1-OffsetBias2.0 Last edited by turbojet; 18th February 2014 at 16:03. |
18th February 2014, 16:10 | #23399 | Link | |
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The OpenCL benchmark result doesn't look too good, sub-HD7790 territory. Last edited by leeperry; 18th February 2014 at 16:14. |
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18th February 2014, 16:38 | #23400 | Link |
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Where's the openCL benchmark?
The last paragraph at anandtech isn't worded very well and missing some information. To me it sounds like it can do Jinc3AR chroma and image upscaling and nnedi3 chroma and luma doubling on a 1080p display with source resolutions up to 1080p. Even if it can do that with 720p source it's pretty impressive for the price. Would be nice if they fixed their tables and used a more comparable nvidia card for madvr tests, like a 650ti.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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