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Old 29th January 2021, 19:12   #8261  |  Link
cmhrky
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It works this way. But it might be better to add the "Path" entry as well.
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Old 29th January 2021, 20:22   #8262  |  Link
v0lt
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Quote:
Originally Posted by cmhrky View Post
It works this way. But it might be better to add the "Path" entry as well.
Our player does not need this. MPC-BE independently determines the path of its location.

The "UseUrl" parameter can be helpful. This parameter is used for example foobar2000. But I don’t know how to check if this parameter works.
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Old 30th January 2021, 09:27   #8263  |  Link
Kl3r
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Hi!

Is there a more complete French translation for MPC-BE? An update than the one proposed in the software?

Thanks!
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Old 30th January 2021, 10:12   #8264  |  Link
Klaus1189
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If you want to update the translation:
Download this mplayerc.fr.rc.txt file: https://sourceforge.net/p/mpcbe/code...yerc.fr.rc.txt
I personally download it 2 times and rename one of it to the actual commit number like here 5994.txt
Edit both files in Notepad++ (open source advanced text editor) and edit the mplayerc.fr.rc.txt, then you can compare both with built in extension "Compare" the differences. Note: you must install the extension Compare in plugins options.
I know there might be better text editors, built Notepad++ does what I need and also preserves text coding of the file like UTF-8, with or without BOM and I am happy with it

Last edited by Klaus1189; 30th January 2021 at 10:15.
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Old 30th January 2021, 15:59   #8265  |  Link
cmhrky
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If these lines are not added to the Logitech Setpoint application "players.ini" file, the keyboard multimedia keys cannot be used with MPC-BE.

"players.ini" default location: "C:\Program Files\Logitech\SetPointP"

Code:
[Players]
mpcbe=wac,mpc-be.exe,MPC-BE,xxx,xxx,xxx,xxx,xxx,xxx,xxx,0,1,MPC-BE
mpcbe64=wac,mpc-be64.exe,MPC-BE,xxx,xxx,xxx,xxx,xxx,xxx,xxx,0,1,MPC-BE x64

[Players.Seek]
mpcbe=wac,xxx,xxx,1,1
mpcbe64=wac,xxx,xxx,1,1

[Players.Rewind]
mpcbe=wac,xxx,xxx,1,1
mpcbe64=wac,xxx,xxx,1,1
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Old 30th January 2021, 16:20   #8266  |  Link
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@cmhrky
The player will not edit the settings of other applications.
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Old 30th January 2021, 16:46   #8267  |  Link
cmhrky
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I wrote it for information purposes. To make it appear in searches.
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Old 31st January 2021, 05:53   #8268  |  Link
v0lt
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About SVG graphics (toolbar.svg and flybar.svg).
I made a small utility svg2png that converts SVG to PNG using the Nano SVG library. This same library is used to render some of the controls in the MPC-BE and MPC-HC players.
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Old 31st January 2021, 13:17   #8269  |  Link
cmhrky
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Can an option be added to have the chapter names constantly appear in the seek bar along with the filename / title?

"title/name & Chapter: ......."

What is your opinion on this matter?
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Old 31st January 2021, 15:32   #8270  |  Link
Klaus1189
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Quote:
Originally Posted by cmhrky View Post
Can an option be added to have the chapter names constantly appear in the seek bar along with the filename / title?

"title/name & Chapter: ......."

What is your opinion on this matter?
I would like to have this option, too.
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Old 31st January 2021, 19:59   #8271  |  Link
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I have bought the DTS Headphone:X from MS store and it automatically installed DTS:X decoder that is pure garbage for movies.

Is there any way to prefer the LAV Audio decoder within MPC-BE? I have tried to play with external filter settings but no success.
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Old 1st February 2021, 01:46   #8272  |  Link
Perenista
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I am using the codecs found here:
http://codecguide.com/download_kl.htm

To be more specific, Mega. Also using MPC-BE.

In both MPC-HC and BE I opted for the ffdshow audio processor, only due to its capacity to increase the volume (plus 5 dB). My headphone isn't too loud even at 100%. So I changed MPC settings to prefer ffdshow to handle audio tracks.

When I downloaded this track: https://soundcloud.com/vincentsejourne/epilogue

Created by this author... a MP3...

And tried to listen at the 7 second moment... I could hear a background noise, for more or less 2 seconds.

Then I opened the same MP3 with Sound Forge, and told both MPC to disable ffdshow audio processor.

The noise wasn't there.

So why this is happening? Could it be a bug?

And what options do I have for increasing the volume beyond 100%? My headphone is a Sennheiser 598 SR.

MEDIAINFO data:
https://pastebin.com/NsVbthYD
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Old 1st February 2021, 02:27   #8273  |  Link
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Quote:
Originally Posted by Perenista View Post
I am using the codecs found here:
http://codecguide.com/download_kl.htm

To be more specific, Mega. Also using MPC-BE.

In both MPC-HC and BE I opted for the ffdshow audio processor, only due to its capacity to increase the volume (plus 5 dB). My headphone isn't too loud even at 100%. So I changed MPC settings to prefer ffdshow to handle audio tracks.

When I downloaded this track: https://soundcloud.com/vincentsejourne/epilogue

Created by this author... a MP3...

And tried to listen at the 7 second moment... I could hear a background noise, for more or less 2 seconds.

Then I opened the same MP3 with Sound Forge, and told both MPC to disable ffdshow audio processor.

The noise wasn't there.

So why this is happening? Could it be a bug?

And what options do I have for increasing the volume beyond 100%? My headphone is a Sennheiser 598 SR.

MEDIAINFO data:
https://pastebin.com/NsVbthYD
Noise when using ffdshow audio processor ? If so - don't use it.
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Old 1st February 2021, 04:42   #8274  |  Link
JaylumX
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Quote:
Originally Posted by Perenista View Post
I am using the codecs found here:
http://codecguide.com/download_kl.htm

To be more specific, Mega. Also using MPC-BE.

In both MPC-HC and BE I opted for the ffdshow audio processor, only..... [SNIP]
Do you have a soundcard that has a headphone amp, a stand alone headphone amp or a DAC with a headphone amp?
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Old 1st February 2021, 09:01   #8275  |  Link
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Devs, push update to Dav1d plz, ty.
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Old 1st February 2021, 19:36   #8276  |  Link
hubblec4
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Support for the "ProjectionPoseRoll" element was added in MPC-BE 1.5.6.5997.

Where can I download this version?
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Old 1st February 2021, 20:03   #8277  |  Link
Klaus1189
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Quote:
Originally Posted by hubblec4 View Post
Where can I download this version?
See nightly builds here:

https://forum.doom9.org/showpost.php...postcount=8181
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Old 1st February 2021, 20:19   #8278  |  Link
Perenista
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Quote:
Originally Posted by Aleksoid1978 View Post
Noise when using ffdshow audio processor ? If so - don't use it.
The problem here is the lack of option in here to increase volume beyond 100%.





Quote:
Originally Posted by JaylumX View Post
Do you have a soundcard that has a headphone amp, a stand alone headphone amp or a DAC with a headphone amp?
I think the answer is NO for all these questions. And isn't adjusting the volume beyond 100% a software task?

If so why the LAV Audio Decoder lacks that option while ffdshow audio processor (with the aforementioned bug) has it?

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Old 1st February 2021, 20:59   #8279  |  Link
chros
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I hope you realize sooner or later that LAV filters have nothing to do with MPC-BE. Also, if this option wasn't added in the past few years then there's a good reason for it.
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Old 1st February 2021, 22:03   #8280  |  Link
huhn
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because changing audio over 100 % has a extrem high chance of creating clipping and that really really bad just plain wrong.
the alternative to make audio "louder" without clipping is DRC dynamic range compression this just lowers audio quality and a filter like AC3 filter can do that.
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