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Old 20th December 2022, 14:35   #1  |  Link
RGMOfficial
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Remove antialiasing from Subtitle

I'm trying to do an simulation of analog test text on-screen, but there's a problem:

I need to remove the antialiasing from the text, but i don't know how.
Can you guys help me?

Code:
ColorBars(width=640,height=480,pixel_type="YUV444").ChangeFPS("ntsc_double")

text = BlankClip(last, pixel_type="YV24", color=$000000, width=(StrLen("01:00:58:00")*13)*2, height=20*2).ChangeFPS(FrameRate(last)/2)
text = text.ShowSMPTE(offset="01:01:00:00",font="VCR OSD Mono",text_color=$FFFFFF,halo_color=$FFFFFFFF,size=21*2,y=18*2)
text = text.ChangeFPS(FrameRate(text)*2)
#text

SeparateFields()
text = text.SeparateFields()

Overlay(last,text,x=(width()/2)-(width(text)/2),y=height()-48)

Weave()

LanczosResize(720,height())
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Old 20th December 2022, 17:47   #2  |  Link
Emulgator
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ShowSMPTE() is based on Subtitle(), and yes, Subtitle() renders with antialiasing out of the box.
Maybe this Avisynth internal filter could be recompiled to make antialiasing switchable,
but can also be that the underlying function CreateFont() (Visual C++) already has this baked in ?
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Last edited by Emulgator; 20th December 2022 at 18:57.
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Old 20th December 2022, 19:37   #3  |  Link
DTL
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To skip most of AA you can rasterize in higher size (like 3..10x larger) and PointResize() to required output size.

Something like
Code:
text = text.PointResize(text.width*10, text.height*10)
text = text.ShowSMPTE(offset="01:01:00:00",font="VCR OSD Mono",text_color=$FFFFFF,halo_color=$FFFFFFFF,size=21*2*10,y=18*2*10)
text = text.PointResize(text.width/10, text.height/10)

Last edited by DTL; 20th December 2022 at 19:41.
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Old 20th December 2022, 19:50   #4  |  Link
RGMOfficial
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Thanks guys.
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Old 20th December 2022, 20:56   #5  |  Link
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That's no guarantee though - you still might end up with grey pixels. You could add this expr on it before downscaling:

Code:
expr("x 128 > 255 0 ?", "128", "128")
That font seems a little off though - the diagonal line on the 0 seems to leave a half-"pixel" gap which I'm not sure is accurate.
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Old 21st December 2022, 16:53   #6  |  Link
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Yes, these suggestions together work beautifully.
Only the last LanczosResize has to go, because it introduces grey pixels again.

Code:
ColorBars(width=640,height=480,pixel_type="YUV444").ChangeFPS("ntsc_double")

text = BlankClip(last, pixel_type="YV24", color=$000000, width=(StrLen("01:00:58:00")*13)*2, height=20*2).ChangeFPS(FrameRate(last)/2)

text = text.PointResize(text.width*10, text.height*10)
text = text.ShowSMPTE(offset="01:01:00:00",font="VCR OSD Mono",text_color=$FFFFFF,halo_color=$FFFFFFFF,size=21*2*10,y=18*2*10)
text = text.expr("x 128 > 255 0 ?", "128", "128")
text = text.PointResize(text.width/10, text.height/10)

#text = text.ShowSMPTE(offset="01:01:00:00",font="VCR OSD Mono",text_color=$FFFFFF,halo_color=$FFFFFFFF,size=21*2,y=18*2)
text = text.ChangeFPS(FrameRate(text)*2)
#text

SeparateFields()
text = text.SeparateFields()

Overlay(last,text,x=(width()/2)-(width(text)/2),y=height()-48)

Weave()

#LanczosResize(720,height())
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Old 15th January 2023, 19:06   #7  |  Link
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Oh, very thanks.
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