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Old 12th September 2014, 19:07   #41  |  Link
Volfield
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Zachs can you add support for XySubFilter?
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Old 13th September 2014, 01:32   #42  |  Link
Zachs
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Quote:
Originally Posted by Anima123 View Post
Thanks Zachs, that's exactly what the error from. Now I can use your player on playing back of video files, except for .wmv files, which generate another error.
Tbh I have not tested it with wmv files but I'll have a look. Does anyone know if Lav filters support the format?
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Zachs can you add support for XySubFilter?
That was my first choice when I looked into adding subtitle support but it crashed. So I had to do with vsfilter instead for the moment. This is definitely on my todo list.
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Old 13th September 2014, 05:28   #43  |  Link
romulous
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Quote:
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Tbh I have not tested it with wmv files but I'll have a look. Does anyone know if Lav filters support the format?
It does, but not by default. With LAV Splitter, you have to enable the Windows Media checkbox when you run the LAV installer. With LAV Audio, wma audio is disabled by default, but you can open the filter properties and enable it. With LAV Video, I believe all wmv (VC1 etc) is enabled by default.
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Old 13th September 2014, 08:52   #44  |  Link
nevcairiel
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The default was changed quite some time ago, and Windows Media is now enabled by default in the installer.
Audio is indeed still disabled as the Microsoft decoder does a better job sometimes.
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LAV Filters - open source ffmpeg based media splitter and decoders
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Old 14th September 2014, 18:40   #45  |  Link
BetA13
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quote:
Proper support for 10-bit (high bit-depth) output

how can i check if this is working?
i enabled it in the options menue and everything works....no error...
But how can i check the output? (ctrl - j) doesnt show it?!?!?

greetz

edit:
using an Nvidia GTX670 here...(win. 7 64bit)
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Old 14th September 2014, 19:43   #46  |  Link
huhn
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the current version tries to do it with direct x 9 this should not work
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Old 15th September 2014, 04:37   #47  |  Link
Keiyakusha
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This player looks very nice!
For quite some time I am dreaming of MPC-BE fork that will have all the unneeded stuff (decoders, splitters, dxva, renderers, web interface, subtitle engine...) stripped and will be hardcoded to use madvr, xysubfilter and external LAV filters. Basically what can be called madvr+lav+xy gui. Interestingly enough, even though MPDN doesn't uses the original madvr, it pretty much fits my definition of a good modern lightweight player. So I might switch to it to play all my videos once it'll have xysubfilter support and some more usability options like chapter selection, keys rebinding (default mpc-like binds sux) and fixed window size during loading new files ("auto-zoom" in MPC)

Last edited by Keiyakusha; 15th September 2014 at 04:39.
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Old 15th September 2014, 05:42   #48  |  Link
edison
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you can not do 10-bit scan-out in D3D9 with NVIDIA GTX 560, because 10-bit surface is not a forced standard in D3D9, you should use D3D10+.

Last edited by edison; 15th September 2014 at 05:45.
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Old 15th September 2014, 07:44   #49  |  Link
Zachs
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Yes a few others have mentioned the same. I'm going to drop support for d3d9 GPUs in the next version and only target ones that support d3d10.
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Old 15th September 2014, 07:47   #50  |  Link
Kurtnoise
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Hi,

Could you add an option to hide/show the Menus ?
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Old 15th September 2014, 08:00   #51  |  Link
Zachs
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Will do.
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Old 15th September 2014, 11:37   #52  |  Link
madshi
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Yes a few others have mentioned the same. I'm going to drop support for d3d9 GPUs in the next version and only target ones that support d3d10.
So no DXVA decoding/deinterlacing? Or does LAV already support DXVA for DX10/11?
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Old 15th September 2014, 11:40   #53  |  Link
nevcairiel
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You can do deinterlacing just fine, its independent of what the decoder does.
You're right however that it might make DXVA2-Native decoding break for now.
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Old 15th September 2014, 12:38   #54  |  Link
Zachs
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Dxva cb will still work too. I never supported dxva native to begin with anyway. Is there much to gain from dxva native decoding?
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Old 15th September 2014, 13:04   #55  |  Link
huhn
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you spare the a copyback/upload so it is a little bit faster.

maybe a problem for weaker GPU but you can't really notice a difference with mid-high end gpus.
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Old 15th September 2014, 13:12   #56  |  Link
madshi
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AMD generations older than 7xxx were very slow with copyback. They might still be able to do copyback 1080p24/1080i60, but just barely, IIRC. Personally, I'm not a big fan of DXVA decoding, anyway, but it seems to be important for some users.
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Old 15th September 2014, 18:55   #57  |  Link
Anima123
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I wonder if dithering methods in MPDN are similar to madVR, since madVR's dithering cost a lot more GPU power.
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Old 15th September 2014, 20:02   #58  |  Link
madshi
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Which dithering option did you choose in madVR? And did you enable the related "trade quality for performance" option? And did you disable smooth motion FRC? FWIW, madVR uses a rather advanced version of ordered dithering. I don't know what MPDN is doing. It's probably a simpler implementation.
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Old 15th September 2014, 22:10   #59  |  Link
Anima123
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Usually I'm using ordered dithering with madVR. I have tried more advanced algorithm, yet cannot get normal playback due to the weak gpu I had.
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Old 15th September 2014, 22:28   #60  |  Link
madshi
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Yes, but the ordered dithering algorithm in madVR is more advanced than what e.g. LAV does, or probably also what MPDN does. What is more, madVR's ordered dithering also by default (unless you enable that "trade quality" option) runs in linear light instead of gamma light. And if you enable smooth motion FRC, it has to dither many more frames than otherwise. So unless you level the playing field, it would not be fair to compare the rendering performance of madVR and MPDN. So you should at least enable that "trade quality" option and disable smooth motion FRC. And even then madVR still probably does more work because madVR's ordered dithering mask is probably bigger than MPDN's. I can't say the latter for sure, though, because I don't know what MPDN does exactly.
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