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15th January 2021, 00:05 | #8201 | Link | |
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3. Try change WASAPI method, Device buffer.
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15th January 2021, 04:31 | #8202 | Link |
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MPC Video Renderer 0.5.2.1607
Description Changes: Fixed getting the displayed frame when outputting RGB 10-bit. Fixed display of BGRA64 format. Added support for BGR48 format. Added correction after incorrect (unsupported) conversion from YCbCr BT.2020 to RGB after DXVA2 and D3D11 VP. Fixed playback of some protected DVD-Videos. Improved "Auto display HDR On/Off" option. Fixed converting color space using shaders. Various additions and fixes in statistics.
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15th January 2021, 07:55 | #8204 | Link |
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It's message when trying load subtitles and video-renderer is not compatible.
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15th January 2021, 12:07 | #8205 | Link | |||||
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An update about the stuttering issue after short testing (last lavfilters is used from December): - tested with SDR 59p on 60Hz monitor - mpc-be starts in window mode: no stuttering - put it into fullscreen (ctrl+enter): stuttering - skip back/forward (left/right arrow keys) and let it play: no stuttering!!! - put it into window (ctrl+enter): stuttering - skip back/forward (left/right arrow keys) and let it play: no stuttering!!!
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15th January 2021, 12:46 | #8206 | Link |
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Test with MPC-BE + internal filters.
chros - do you use DX9/DX11, Fulscreen or Fullscreen exclusive ?
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15th January 2021, 18:06 | #8207 | Link |
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I have also seen a few reports from people who had stuttering when switching to or from fullscreen with MPCVR. I don't think issues is related to player or decoding filters.
Default settings, so DX9 non-exclusive. Mostly people with Intel GPUs. Using DX11 often solved it. |
15th January 2021, 19:31 | #8208 | Link | |
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- d3d11-native (in lav video decoder) - and the framerate of the file is close to the refresh rate of the display (e.g. 59p and 60Hz, 25p and 25Hz, etc) In mpcVR: DX11, no Fullscreen exclusive. (I can upload a screenshot of the settings if you need it) Now I watch an HLG file, and stuttering happens randomly even if I skip back/forward, but previously it was way worse. I asked this before: has anyone tried/managed to recreate the issue?
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15th January 2021, 19:36 | #8209 | Link |
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Thanks, but unfortunately I don't can trigger this error-message. Can you or v0lt please check for me the length of the german translation if it fits and is not cut off? I am pretty sure it is a window like when you check for updates and will be fine, but to be sure. Only a small thing. I beg to do that little favor, it won't be much time in your programming environment (Check with 200% window scaling would be nice too, if that is possible) Thanks in advance
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15th January 2021, 23:34 | #8210 | Link | |
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Now I don't lose frames anymore and madVR's OSD is perfect! Thanks for your help!: D
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16th January 2021, 03:38 | #8211 | Link |
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I don't understand what you mean "stuttering" ? Maybe more detail explain, screenshot/video ???
I use DX11 + FSE, all perfect after switching window/FSE mode.
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16th January 2021, 07:04 | #8213 | Link |
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Hi! I am using MPC-BE in its stable version. It's my video player and I find it great!
I see on this forum that it is possible to install other extensions (madVR, LAV, ...). Is the software not sufficient on its own? I don't quite understand it because I find the software to work fine "by default". I have a 1080p display (not HDR), is this interesting for me? |
16th January 2021, 09:08 | #8214 | Link |
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It will be useful to install LAV Splitter in the system to support HLS streams and some rare formats. You don't need the rest.
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16th January 2021, 11:59 | #8216 | Link |
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Probably not.
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16th January 2021, 12:44 | #8217 | Link |
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Can somebody record video with enabled statistics in MPC VR. I never see drop or repeat frames - it's happened only when system is slow for decoding/output.
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16th January 2021, 15:07 | #8218 | Link |
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Latest Turkish translation with some fixes based on r5964.
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16th January 2021, 20:23 | #8219 | Link | |
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I just tried mpcVR with PotPlayer, since it also supports d3d11-native via its internal video decoders (probably taken from Lavfilters ), it can be seen its OSD (TAB key): - same issue, no matter whether "Disard" or "Flip" is used The interesting part is, they have their own built-in d3d11 renderer that works fine with all its 4 modes: - discard - sequential - Flip discard - Flip sequential So I think it's a bug somewhere in mpcVR, because only the renderer is changed in Potplayer, nothing else.
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17th January 2021, 05:16 | #8220 | Link |
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@Klaus1189, @s0meone_new, @wushantao, @cmhrky
Thanks. Translations updated in r5956, r5957, r5965.
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