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Old 26th May 2018, 09:12   #1481  |  Link
r0lZ
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Welcome to the Doom 9 forums, Ant Man.

Unfortunately, I have never seen this error myself, although some other users have has similar problems (see here and here). Since I can't reproduce the crash, I don't know how to solve it.

Perhaps it's something wrong with the version of x264 distributed with BD3D2MK3D. Try to download an older version (here) or the very latest one. Overwrite the x264_x64.exe in the toolset folder with the version you have just downloaded and relaunch __ENCODE_3D_LAUNCHER.cmd.

If that doesn't work, perhaps there is a bug in the current version of MakeMKV. I have already received some complains about MakeMKV not working correctly any more, but it is difficult for me to verify if it is really the culprit. Anyway, if a new version is available, try it.

You can also try to change the settings of the MVC decoder to check if the same problem happens when using DGMVCSource instead of FRIMSource (or the opposite). Try also to disable the hardware acceleration of the MVC decoder. (See the Settings -> MVC Decoder menu.) You will have to relaunch the creation of the project to check the new settings. Try to do some tests with a short clip.

Disabling the hw acceleration has been sufficient to solve the problem for at least one person (see here), so try that anyway. If disabling it solved the problem, that may mean that your Intel CPU drivers are outdated. Check if an update is available.

Good luck! In the meantime, I will do some tests here, but I think that everything will be fine. Of course, if you find the origin of the problem, please report it here. Thanks in advance.

BTW, I will be in holidays during June, and I will probably be unable to reply here. Sorry in advance if I can't help you during that period.
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BD3D2MK3D A tool to convert 3D blu-rays to SBS, T&B or FS MKV

Last edited by r0lZ; 26th May 2018 at 09:24.
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Old 26th May 2018, 09:38   #1482  |  Link
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Just some hints to facilitate your tests with the other MVC decoder or with hardware acceleration enabled or disabled, without having to relaunch the creation of the whole project each times.

Edit the file __ENCODE_3D_MOVIE.avs with any text editor. You will see lines similar to this:
Code:
#LoadPlugin("D:\Tcl\work\BD3D2MK3D\toolset\FRIMSource.dll")
LoadPlugin("D:\Tcl\work\BD3D2MK3D\toolset\DGMVCDecode.dll")

[...]

# Load the two video streams (114391 frames per stream)
#interleaved = FRIMSource("mvc", "01001.track_4113.264", "01001.track_4114.mvc", num_frames = 114391, cache = 2, platform = "")
interleaved = DGMVCSource("01001.track_4113.264", "01001.track_4114.mvc", view = 0, frames = 114391, mode = "auto") # Old syntax for mode: hw = 0
The code above uses DGMVCSource as the MVC decoder. To check with FRIMSource, just comment out the two lines with "DGMVC" and uncomment the two lines with "FRIM", like this:
Code:
LoadPlugin("D:\Tcl\work\BD3D2MK3D\toolset\FRIMSource.dll")
#LoadPlugin("D:\Tcl\work\BD3D2MK3D\toolset\DGMVCDecode.dll")

[...]

# Load the two video streams (114391 frames per stream)
interleaved = FRIMSource("mvc", "01001.track_4113.264", "01001.track_4114.mvc", num_frames = 114391, cache = 2, platform = "")
#interleaved = DGMVCSource("01001.track_4113.264", "01001.track_4114.mvc", view = 0, frames = 114391, mode = "auto") # Old syntax for mode: hw = 0
To turn off the hardware acceleration for DGMVCSource, you have to change the mode = "auto" or mode = "hw" parameter to mode = "sw".

For FRIMSource, change platform = "" or platform = "hw" to platform = "sw".

Then, relaunch __ENCODE_3D_LAUNCHER.cmd. If that works, don't forget to change the setting in the BD3D2MK3D GUI, and let me know...
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Last edited by r0lZ; 26th May 2018 at 09:41.
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Old 26th May 2018, 19:34   #1483  |  Link
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Thanks very much for these suggestions, rOIZ. I will give them a try.

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Old 27th May 2018, 21:07   #1484  |  Link
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Hello again, rOIZ...

Well I feel very embarrassed. After trying a few of your suggestions I decided to take a look at my AviSynth installation and it turned out I had been trying to make BD3D2MK3D work with AviSynth 2.5.8. I uninstalled 2.5.8 and installed 2.6 and all returned to normal.

Thanks again for trying to help me, I really appreciate it.

I hope you have a great time on your vacation!

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Old 27th May 2018, 21:40   #1485  |  Link
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No problem. And it is good to know that old versions of avisynth are not compatible. I did not know that.

Have nice encodings!
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Old 11th June 2018, 20:03   #1486  |  Link
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Java Installation

Hi r0lZ,

first time user here. I read about the requirement to have Java installed for certain functions.
Now my question if there is a way to point BD3D2MK3D to a portable Java version. Maybe through editing an ini file as it surely won't be detected automatically.

Hope this hasn't been asked and answered several times...

Thanks,
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Old 11th June 2018, 22:42   #1487  |  Link
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It's possible, yes.
Be sure to close BD3D2MK3D. Then, open BD3D2MK3D.cfg (in the program's directory) and edit the following line:
Code:
set ::config(javapath)         {C:\Program Files (x86)\Java\jre1.8.0_171\bin\java.exe}
Paste your path to java.exe between the {}.
That should work.
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Old 12th June 2018, 19:01   #1488  |  Link
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Thank you. It works. First I re-enabled the Java check through setting:
Code:
set ::config(nojavawarning)    false
and then entered the path:
Code:
set ::config(javapath) K:\PortableApps\CommonFiles\Java\bin\java.exe}
Hope I can try the final file on the weekend.

Thanks,
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Old 12th June 2018, 19:10   #1489  |  Link
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Quote:
Originally Posted by ggtop View Post
Code:
set ::config(javapath) K:\PortableApps\CommonFiles\Java\bin\java.exe}
Take care. The opening { is missing. Without it, BD3D2MK3D may not start, and the path will not be taken into account anyway.
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Old 12th June 2018, 21:05   #1490  |  Link
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Eagle eye :-)
Obviously I missed it when pasting into the code block. "{" is there. Thank you for looking into it.

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