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Old 1st August 2018, 09:13   #51901  |  Link
sat4all
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Hi,

I saw many here claiming that nvidia improved 23.976 timimg on latest drivers, is it only true for hd resolution? because here i'm on 2160p and still getting 23.97520 with 1 frame drop/repeat every 4min.
I could fix that by using custom resolution but then i loose 12bit output.
Hope madshi can get intouch with his nvidia contact to fix this long standing silly bugs, or maybe we should be in attack at nvidia forum?
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Old 1st August 2018, 09:27   #51902  |  Link
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Old 1st August 2018, 09:31   #51903  |  Link
madjock
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@sat4all

They have done a fix of sorts, I think you will also find the custom resolution will not be 23.976 dead, the composition should be as this Nvidia fix is. For the multiple clocks to be synched there will be a deviation.

Some have had success, but I Bitstream and had at best 12 mins, unsure if others don't, there was one post saying they had 12 mins and did not see a frame drop either, and they ignore the OSD.

I am too OCD with the OSD, so rolled back to an older one myself.

Last edited by madjock; 1st August 2018 at 09:34.
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Old 1st August 2018, 10:27   #51904  |  Link
veggav
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Quote:
Originally Posted by sat4all View Post
I could fix that by using custom resolution but then i loose 12bit output.
Same situation here but you dom't have to loose 12bits.
Do this: get CRU custom resolution utility.
Write down the front and back porch that madvr is using along with sync width.

Open cru, in detailed resolution add 3840x2160 23.000 with the information provided by madvr.
Click ok.
Press up so 3840x2160 23 will be right under 3840x2160 60.
Click ok
Use restart 64 or 32 depending on your system.

After the restart you will see 3840x2160 under PC resolution.

First under hd resolution, set 3840x2160 23 RGB Full dynamic range and 12bits for 23hz.
The custom resolution will be named 24hz.
Change it.
And now go to pc resolution and change to 3840x2160 24hz.

And that's what I did here to have custom timing and 12bits.
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Old 1st August 2018, 15:56   #51905  |  Link
sat4all
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Quote:
Originally Posted by veggav View Post
Same situation here but you dom't have to loose 12bits.
Do this: get CRU custom resolution utility.
Write down the front and back porch that madvr is using along with sync width.

Open cru, in detailed resolution add 3840x2160 23.000 with the information provided by madvr.
Click ok.
Press up so 3840x2160 23 will be right under 3840x2160 60.
Click ok
Use restart 64 or 32 depending on your system.

After the restart you will see 3840x2160 under PC resolution.

First under hd resolution, set 3840x2160 23 RGB Full dynamic range and 12bits for 23hz.
The custom resolution will be named 24hz.
Change it.
And now go to pc resolution and change to 3840x2160 24hz.

And that's what I did here to have custom timing and 12bits.
Thanks, i will give it a try.
Edit: Thanks again, it worked.
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Last edited by sat4all; 1st August 2018 at 19:00.
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Old 1st August 2018, 22:11   #51906  |  Link
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Quote:
Originally Posted by veggav View Post
Do this: get CRU custom resolution utility.
Careful with this. I use it myself. I'm able to create custom resolution for 1080p23 with CRU, named 23.976Hz. But nVidia see a 23,976Hz resolution and so use its own timings for this frequency (the new 23,976 which results in frame repeat every 11-12 minutes). So despite custom resolution in CRU, nVidia ignores EDID and choose by itself the timing.
If you really want a custom resolution, you are stuck with nVidia unstable custom resolution tool.
But YMMV with this awkward behaviour.
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Old 1st August 2018, 23:57   #51907  |  Link
veggav
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Originally Posted by pirlouy View Post
Careful with this. I use it myself. I'm able to create custom resolution for 1080p23 with CRU, named 23.976Hz.
Do you actually type 23.976 in the refresh rate section? Because I don't see any place to name resolutions on CRU.

And I stand by the method, the results I get are identical to Madvr custom timings without using CRU.

The only problem I have here is that some custom timings made by madvr which are claimed by the software as "no dropped frames expected" still give me 1 frame drop repeated per 4 or 6 hours or something.
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Old 2nd August 2018, 00:48   #51908  |  Link
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Did you watch it for an infinite amount of time? You need to let madVR measure for an infinite amount of time and let it run for an infinite amount of time, at least to have the predictions be perfect.

4-6 hours is very good but if you let madVR measure for an entire movie the predictions do get a better.
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Old 2nd August 2018, 12:06   #51909  |  Link
veggav
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4-6 hours is very good but if you let madVR measure for an entire movie the predictions do get a better.
Not yet, but I have watched very long movies and I'm trying to watch The Sopranos in it's entirely. So, a lot of content.

But I'm back with version 0.9.04 because of Jriver UHD BD subtitles situation, so I'm also stuck with this version not measuring anymore.

I think I'll update to 0.9.14 for the weekend while using MPC-HC and have it to measure again my display.
Actually, is it possible to have two installations of Madvr on the same pc?
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Old 2nd August 2018, 12:37   #51910  |  Link
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Did you watch it for an infinite amount of time?
I wish madshi had an infinite amount of time, I want more advanced upscalers and post processing options xD
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Old 2nd August 2018, 14:29   #51911  |  Link
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The issue of FSE on MPC-HC is not fixed yet in 398.82!
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Old 2nd August 2018, 14:49   #51912  |  Link
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FSE has practically been discontinued in Windows 10. Its being emulated by the OS instead of being "real". It would be best to just give it up in favor of Independent/Direct Flip modes.
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Old 2nd August 2018, 14:52   #51913  |  Link
mclingo
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i'm super happy with the current version of MADVR, anything added at this point is just gravy, just hoping AMD can fix my two main driver bugs, blown reds on all 23,976 SDR material and HDR toggle no longer triggering from MADVR, on AMD drivers after 18.3.4 - I have workarounds though, everything else works a treat.
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Old 2nd August 2018, 17:53   #51914  |  Link
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FSE has practically been discontinued in Windows 10. Its being emulated by the OS instead of being "real". It would be best to just give it up in favor of Independent/Direct Flip modes.
WTF! People are still using FSE in 2018! Yes, it's time to evolve a bit.
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Old 2nd August 2018, 19:27   #51915  |  Link
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Probably be rather difficult to use 3D frame packed without FSE no? HDR as well, no? Without FSE enabled in madVR, the mode doesn't switch for me.
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Old 2nd August 2018, 22:34   #51916  |  Link
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That's not universally true. I did 3D in windowed mode and now do HDR in windowed mode on Windows 10. There's not a lot of consistency about what works for some and not for others unfortunately.
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Old 2nd August 2018, 23:09   #51917  |  Link
nevcairiel
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Probably be rather difficult to use 3D frame packed without FSE no? HDR as well, no? Without FSE enabled in madVR, the mode doesn't switch for me.
3D and HDR both work in Windowed mode. FSE is no fundamental requirement for basically anything anymore on Windows 10, since Independent Flip gives the application almost full control of whats being rendered.
Of course this is theoretical, that is not to say that madVR may need some more work to fully adapt to what is required to handle all this.
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Last edited by nevcairiel; 2nd August 2018 at 23:11.
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Old 3rd August 2018, 02:19   #51918  |  Link
huhn
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which nvidia just broke.

nothing wrong with adding newer better presenation mode but that doesn't change that FSE is and will still be required in the near future even newer games are not made with dx 11 or directx at all. just have a look at older unity engine games which doesn't support FSE and the major problems because of this...

and the major advantage of FSE which is now generally gone in windows 10 was that nothing was displayed in from of it. ohh your disk is "nearly" full let's tell you even through this is no problem at all on top of a FSE surface.

windows 10 is a regression for HTPC mostly for intantionally breaking FSE.
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Old 3rd August 2018, 02:20   #51919  |  Link
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FSE absolutely works better for me on Win10 1803. However, windowed worked better for me on Win10 1709.

Windowed for me on 1803, the reported refresh rate in MadVR keeps jumping around. With FSE, it's rock solid. (Nvidia 1050ti)
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Old 3rd August 2018, 03:35   #51920  |  Link
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I've yet to try FSE on 1803 with HDR. I'm still getting my feet wet in the UHD world. The limited amount of titles I've played so far all seem to work fine in Windowed mode but i'm driving it at 8bit not 12. I've not had time yet to sit down and really play with madvr. I'm kind of in the same boat as jmone waiting for the next version that hopefully contains a fix for subtitle rendering. Right now I'm still using the last version that worked which is a fair bit behind. Has anyone played with the latest nVidia driver yet? I've not had time to install it and see what it breaks, er, I mean, fixes this time. LOL
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