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24th February 2014, 15:12 | #23762 | Link | |
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To be fair there's already a few options in madVR where we tell people "just use the default unless you see a clear advantage" - I don't think these will be different.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
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24th February 2014, 15:31 | #23764 | Link |
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Well just keep in mind, I was also the one few who was strongly bothered by the patterns produced by the initial low noise non-random error diffusion builds, when watching actual videos. If any of the new dithering ideas produces a discernible patterns, you could predict in advance that I personally won't like it. So if I'm hearing you correctly that you're now moving back to deciding on the non-random "low-noise" algorithm, I was always planning to sit out and not influence the decision about a dithering method I'd never use myself.
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24th February 2014, 15:39 | #23765 | Link | |||
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24th February 2014, 16:08 | #23766 | Link | |
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Thanks for the bug report, it sounded like madshi already fixed that in his sources. Apparently not. Last edited by iSunrise; 24th February 2014 at 16:46. |
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24th February 2014, 16:52 | #23767 | Link | ||
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Yep I know, but how about a less noisy luma-only 0.97/NL6/A4 monster? Like with a more diffuse noise that would look better in 4bit? I'm sure you could pull this performance without resorting to the blinking RGB noise madness. I kinda got used to that pretty much daily game-changing build euphoria, enough is never enough
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mVR is conservative enough to still supports XP, it cannot be seriously expected for every mVR user to watch movies in 4:4:4 when pretty much all TV's turn down all their best features(24/50Hz support, REC.709 gamut, BFI, etc). This said madshi said that 4:4:4 didn't matter much if at all, I guess he'd know Quote:
Strangely I can stand fast enough DLP(many ppl claim that Mitsu are/were some of the best at mastering it) but yeah it's very obviously a dithering feast and I would presume that this is the foremost reason to the grainy appearance of those two technologies. DLP is one nasty trick(and no studies were made regarding its influence on a long time basis, that doesn't seem too healthy IMHO) but Plasma is really a flickering feast. Last edited by leeperry; 24th February 2014 at 18:12. |
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24th February 2014, 16:55 | #23768 | Link |
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Join Date: Jan 2014
Location: France
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Hi,
I think the calibration process madVR + dispcalGui is not very consistent because madVR 0.87.4 - madTPG does not work. I had to replace with another release (november 2013) : MadVR Test Build with madTPG fixes wich does not contain last (very nice) work on Error Diffusion. When i extract and overwrite the contents of MadVR Test Build with madTPG fixes to madVR folder, new features of 0.87.4 are not available (especially Error diffusion, but also Image doubling, etc). For profiling / calibration, i have to use an old madVR release which does not contain Error Diffusion great and for displaying movies, i want to use the last release 0.87.4 for Error Diffusion great stuff. May be i am wrong Thanks a lot PS : Thanks for all your great stuff madshi And sorry for my poor english (i'm french) |
24th February 2014, 17:01 | #23770 | Link |
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I may be too late for the party since new test builds are coming, but after a close battle my favourite is opposite colour static. Earlier in this thread someone said the dynamic was "energetic", and I have come to the same conclusion. Static somehow feels more peaceful and relaxing to the eye.
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24th February 2014, 17:18 | #23771 | Link | |
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I realized that disabling "ITC processing" in AMD GPU drivers has a very noticeable effect on first % of luminance (maybe between 0% and 5%). It seems that disabling "ITC processing" crushes blacks but does not lower black level, according to measurements. In my opinion, the effect of ITC Processing is more general, and does not only affect madVR (picture display, games, etc). |
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24th February 2014, 17:25 | #23772 | Link |
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Madshi, would it be too much work to implement Directcompute support for DX10 cards (only for ED algorithms)? I find it too difficult resisting myself from testing these ED builds. I understand though that performance might not be great, but I would be happy using ED even if it works only for SD content.
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24th February 2014, 17:39 | #23773 | Link |
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Hey guys I am benchmarking some videos with madvr using a new vbios of my GPU and was wondering what a good way to test the limits of the GPU related to video rendering(and more specifically madvr) would be? Would downloading a very high-bit video and checking Cntrl+J to see framerate and dropped frames be good?
Also I notice some tearing on videos when Aero is disabled when using madvr but other renderers don't seem to have as much a problem. Does anyone else see this or does everyone just leave Aero on? Last edited by Guest; 24th February 2014 at 19:31. Reason: rule 12: don't ask what's best |
24th February 2014, 17:40 | #23774 | Link | |
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Just goes to show, madshi forgets things when we don't add entries to his bug tracker. |
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24th February 2014, 17:43 | #23775 | Link |
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Just to be safe, I recently added a bug report for a similiar DCI-P3 issue, which is probably related to the one you already reported, that triggers every time for me when I enable DCI-P3, whether or not I use a 3DLUT (itīs also not resolution dependent).
Last edited by iSunrise; 24th February 2014 at 17:47. |
24th February 2014, 18:22 | #23777 | Link | |||
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Were you able to reproduce this behavior with several displays of different brands? What's the easiest way to find out? Running ArgyllCMS on the first 5%? |
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24th February 2014, 20:56 | #23778 | Link | ||
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It'd be VERY nice too see "Dither Output" in the Nvidia/Catalyst Control Panel/Center. Gone will be the problem of banding after calibration, and 10-bit Pro Monitors & Video Cards ($$$$) would be less important (almost obsolete) even for critical editing like Photoshop. I am really grateful that MadVR does just that, Thank you madshi.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 24th February 2014 at 21:02. |
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24th February 2014, 22:09 | #23779 | Link | |
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But a possibly faster alternative that allows me to use smooth motion together with dithering and without turning my gfx card into a heating unit is certainly welcome for practical use. |
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24th February 2014, 22:35 | #23780 | Link |
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You mean like random dithering? =)
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LAV Filters - open source ffmpeg based media splitter and decoders |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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