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9th February 2017, 03:01 | #42361 | Link |
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Not sure what you're referring to specifically, but likely it's how it is in the source, you can take a look with another scaler. I think you're just seeing NGU doing a good job connecting the dots.
There's a lot of areas where there's drop outs of strength and aliasing along the lines, which makes it a good test for these neural network type smart scalers. Last edited by ryrynz; 9th February 2017 at 03:03. |
9th February 2017, 10:26 | #42362 | Link | |||||||||||
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------- After some reviewing, I think the pictures I'm currently working with to create NGU algorithms are too consistently high quality with too sharp and thin lines. Basically I'm mostly using very high quality photos and a few sharp anime screenshots. Maybe I can improve the algorithms further to also handle soft and fat lines if I add some more such images to the mix. So please help me collecting a wider variety of images. What I need are screenshots of sources (mostly anime, but also real world video/photo) which are high-res but have rather fat and soft lines in it. I need images with lots and lots of high contrast (but fat and soft) lines in them. An image with a large blurred area and just a couple strong lines doesn't help. The whole frame should have a lot of lines in them to be helpful. The images need to be aliasing free and have no (visible) compression artifacts. So they need to be high quality, *but* have soft and fat lines. Can anybody find such images for me? The exact resolution doesn't matter. If any Anime viewer could create maybe a dozen such images for me, that might be a great help improving NGU pixart (maybe also the regular NGU) further - thanks! (Just to avoid confusion: I need these images *unscaled* in their original resolution.) P.S: Please zip the images and upload them somewhere for me to download. Please don't attach them to this thread, because attachment approval can take a long time in this forum. |
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9th February 2017, 16:57 | #42363 | Link |
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Could be somewhat OT here, but I noticed after upgrading to the latest Windows 10 Fast Ring Build (15031), D3D11 presentation mode no longer crashes MPC-BE x64. Running x64 versions of everything and CUVID hardware decoding. Nvidia 378.57 on GTX980.
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9th February 2017, 17:03 | #42364 | Link |
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I have created screenshot comparisons with images having different perspectives. I find NNEDI3 doubling has more natural depth than NGU Pixart. (Scaling settings used are also mentioned in a text file in the zipped folder)
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9th February 2017, 17:25 | #42365 | Link | |
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the distortion on the lines as if it was "stretched". http://imgbox.com/igGCmjpw |
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9th February 2017, 20:44 | #42369 | Link | |
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9th February 2017, 20:53 | #42370 | Link | ||
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1) Both NGU pixart and NNEDI3 sometimes make mistakes in interpreting the images. Maybe it happens slightly more often with NGU pixart, but I'm not completely sure. 2) NGU pixart has a significantly higher ability to smooth out jagged lines in certain angles. E.g. in your image 3, NGU pixart wipes the floor with NNEDI3. 3) There's a certain difference in the "look" NGU pixart and NNEDI3 produce. NGU pixart tends to create images that look finer structured, but maybe ever so slightly more like an oil painting, sometimes. NNEDI3 tends to create images which look a bit sharper but also slightly more bloated. I'm not sure which look is "better". It might be a matter of taste. Maybe if enough users send me good images I can improve the algo a bit more, I'm not sure. Quote:
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9th February 2017, 21:01 | #42371 | Link | |
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Very interesting example! I will try to get a few examples of mine! @mdashi - what is the best method to get an "original image" example to have what to compare to?
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9th February 2017, 21:12 | #42373 | Link |
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NTSC DVD should be 720x480 if unscaled and no AR correction or cropping.
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madVR options explained |
9th February 2017, 21:59 | #42375 | Link |
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image like this "looking upscaled" with fat lines: https://abload.de/img/testktuua.png
or images like this DVD fat lines but not artifact free: https://abload.de/img/test2lru2k.png |
9th February 2017, 22:42 | #42377 | Link |
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here some screens:
http://filehorst.de/d/bpvwgDoI the BD screens are from "low" bit rate (>20 mbit) VC-1 BD there is sometimes some colored noise around the lines |
10th February 2017, 05:50 | #42378 | Link | ||
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you can only see these things when you zoom in real close, pixel errors are hard to notice. Last edited by kitame; 10th February 2017 at 07:41. |
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10th February 2017, 07:50 | #42379 | Link |
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Thanks for the reply madshi. Definitely helped clear some things up for me. I still was a bit unclear about refresh rate and v-sync though. You say generally g-sync is useless for madvr, so it's better to disable it. Better to disable because it can potentially mess with things, or just better to turn off? No problem with turning it off, but obviously I would like to avoid doing so every time I watch something if it wasn't really necessary. Also, as an aside, render times ought to be low 30's, correct? Been trying to keep it max 32.
As for setting the refresh rate, the lowest I can set is 24fps. Other than my mouse lagging across my screen, video seems more or less fine. I do notice that smooth motion turns off, whether set to the motion judder option or the refresh rate option, but I also saw that it drops a frame about every 25 seconds. Bumping up to 144hz, a frame drop every 1.5-2 minutes or so, smooth motion off for the judder option, but on for the multiple option(makes sense, 24*6 = 144). When I turn it all the way up to 165hz though, I noticed a couple things. One, it didn't say I would have dropped frames every x anymore. And it turned on smooth motion for both the judder setting, and the multiple setting. Had to look up what judder was, can't say I've really ever noticed it myself, perhaps I never really saw a bad example in regular viewing. But I guess it's happening at 165hz, and smooth motion is on to fix it. Not sure why the multiple setting also works though. Am I correct in thinking that the unequal division of 165/24 causes some sort of judder? Was also on for 60 and 100hz. I'm unclear as to why frames are being dropped at some levels and not others. At 100hz, 165hz no frames dropped, but as stated above, 144hz does have frame drops, in addition to 24 and 60hz. Also unsure why you would turn on smooth motion if there was no judder, ie. the refresh rate being a multiple. Basically unsure as to what setting is best. 24hz, frame drops, no judder(at least madvr says there shouldn't be any), 144 hz, less frequent frame drops, no judder, 165hz, no frame drops, but judder(though again, not sure I can notice it), etc. The ideal I assume is neither happening. |
10th February 2017, 08:05 | #42380 | Link |
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You should really look at scaling with Lanczos or whatever to see how bad the aliasing is when anything that's not a neural network scaler isn't working on it..
Yes NNEDI3 loses to NGU on line smoothness as I said, in this area NGU is probably unparalleled, but NNEDI3 is far from poor.. It was nothing short of incredible when released. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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