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Old 21st January 2018, 06:32   #48541  |  Link
huhn
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if you can find a 560 4Gb you could use that one.
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Old 21st January 2018, 06:46   #48542  |  Link
Dodgexander
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The best I own is a 660 which is 2gb VRAM sadly.
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Old 21st January 2018, 08:21   #48543  |  Link
huhn
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an RX 560 4gb.

you need at least an maxwell, pascal or newer card to get an HEVC 10 bit decoder(not all of these cards have this decoder)
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Old 21st January 2018, 09:05   #48544  |  Link
nsnhd
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if you can find a 560 4Gb you could use that one.
Rx 560 4Gb doesn't have VP9 profile 2 hardware decoder and is slow on madVR NGU, right ? What else as minus in comparison to a Gtx 1050ti ? Is the Rx560 less powerful than the Gtx1050ti in general ?
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Old 21st January 2018, 09:07   #48545  |  Link
Dodgexander
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an RX 560 4gb.

you need at least an maxwell, pascal or newer card to get an HEVC 10 bit decoder(not all of these cards have this decoder)
Thats what I read and you confirm my findings. Basically the 1050ti is the way forward.

From my research, 7xx series have a very limited hardware decoder for HEVC.

9xx series have full decoder.
10xx series same.

But its not that thats the issue here, MadVRs scaling requires more shaders and for that it seems a 1050ti is optimal right now.
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Old 21st January 2018, 09:36   #48546  |  Link
huhn
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Rx 560 4Gb doesn't have VP9 profile 2 hardware decoder and is slow on madVR NGU, right ? What else as minus in comparison to a Gtx 1050ti ? Is the Rx560 less powerful than the Gtx1050ti in general ?
generally yes it was slower (not sure if this is the case for madVR outside of NGU) but supposed to be cheaper but well GPU prices are not what they used to be... the 1050 ti is not heavily affected yet.

it doesn't have a VP9 decoder in general sorry but a hard to use hybrid decoder is not what you want if you are going to use madVR (AFAIK you can't use it out side of browser anyway).

AMD was usual faster with madVR but the polaris NGU problem and the fact that you can't buy a performance AMD GPU for a reasonable price.
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Old 21st January 2018, 11:54   #48547  |  Link
aufkrawall
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debanding is nothing a RX 460 can't do at 1080p50 it's so cheap.
my 960 doesn't really care about debanding and this card is only ~50% faster.
Deband increases render time here by ~30% with RX 560 in WQHD 8 bit. Not exactly very cheap to me.
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Old 21st January 2018, 12:40   #48548  |  Link
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Is it normal that black bar cropping feature doesn't work with youtube streams?
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Old 21st January 2018, 15:41   #48549  |  Link
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MadVR meets old school CRT-projector from the 90's (1920 x 816 / 71.952Hz) 2,2 m screen
Waw...

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Nvidea edge enhancement 47% 0-255 + Nvidea Video gamma ramps at 1.24
just like Asmodian said: use madVR's post-processing instead of NVIDIA's. Both use the compute units anyway so you don't gain anything by using NVIDIA's.
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Old 21st January 2018, 18:13   #48550  |  Link
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Deband increases render time here by ~30% with RX 560 in WQHD 8 bit. Not exactly very cheap to me.
Debanding happens at the source resolution, are you watching WQHD content?

Debanding is probably the fastest remove artifacts option, nothing would be cheap to you.
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Old 21st January 2018, 19:02   #48551  |  Link
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I originally tested with 4k material.
With WQHD material, the relative performance hit is even bigger. Are you sure that deband is applied before downscaling? Or perhaps it just happens before upscaling, but after downscaling?

I also remember that when I applied deband after downscaling in MPDN, I could save a ton of performance while not really sacrificing quality compared to applying it before downscaling.
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Old 21st January 2018, 20:03   #48552  |  Link
huhn
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depending is done after chroma scaling and it is hard to measure.

and it looks to me that it cost less than bicubic for chroma.
https://abload.de/img/debend2ru4p.png
so it is as free as it can get.
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Old 21st January 2018, 20:10   #48553  |  Link
aufkrawall
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I don't think we agree on the definition of "free". Also looking at single rendertimes is likely just academical since only the total rendertime counts in the end.
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Old 21st January 2018, 20:13   #48554  |  Link
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ok now i use deband with NGU very high so it only adds 2 % rendertimes
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Old 21st January 2018, 20:23   #48555  |  Link
aufkrawall
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ok now i use deband with NGU very high so it only adds 2 % rendertimes
And that is supposed to tell me what? That your GPU didn't run with the same clocks?
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Old 21st January 2018, 20:33   #48556  |  Link
huhn
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you talk about 30 % of all rendertimes that means what?

so to put it into prospective i posted a screen that shows debanding is as fast if not faster than bicubic for chroma.

my clocks doesn't matter if my GPU clocks higher both will be render faster and the ratio will stay about the same.

but yeah i can create screen where debanding is increasing rendertimes by over 140 %. so what's the point?
https://abload.de/img/debend2vtj2z.png

so the only thing that matter is if we can agree that bicubic chroma is a very cheap scaling algorithm so debanding is very cheap too or we disagree about that.
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Old 21st January 2018, 20:49   #48557  |  Link
aufkrawall
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D3D GPU usage without deband (full clocks forced via ClockBlocker): stable ~53%
D3D GPU usage with deband (again full clocks forced): stable ~87%

Very, very far from free.
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Old 21st January 2018, 21:00   #48558  |  Link
huhn
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feel free to post the screen with advanced rendertimes.

if your numbers are correct it should be ~4.8 ms for debanding on a 60 fps source.
edit: can you please check if you use the default trade for quality settings?

Last edited by huhn; 21st January 2018 at 21:41.
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Old 21st January 2018, 21:45   #48559  |  Link
aufkrawall
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Or perhaps a practical example?
Jinc chroma upscale: ~75% GPU usage, no dropped frames
Jinc chroma + deband: ~95% GPU usage and lots of dropped frames (even with "dont analyze gradient angles for debanding" checked)
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Old 21st January 2018, 21:53   #48560  |  Link
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can you please post a screen with advanced rendersteps plz.
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