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#64461 | Link | ||
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Join Date: Oct 2012
Posts: 8,375
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#64462 | Link |
Registered User
Join Date: Dec 2019
Posts: 5
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Hello, I cannot get HDR passthrough to work with madVR. My laptop is connected to a LG HDR capable monitor via thunderbolt. Enabling HDR in windows just works fine, I see the HDR logo pop up on the monitor. I turned it off cause it's not needed for madVR.
In madVR settings I selected 'passthrough HDR to display' but playing a video just shows washed out colors, also in full screen. The GPUs of my laptop are Intel Irix Xe (11th gen) and NVIDIA GTX 1650 Ti and all drivers are up to date. I see the following behavior depending on which GPU is used by MPC-HC: - When using the intel gpu for video decoding (windows graphics 'Let windows decide'): video is not that smooth but colors are not washed out. Note: Colors are slightly brighter/vivid when I select the passthrough mode than with 'let madVR decide', but HDR is never triggered on the monitor. - When using the NVIDIA gpu for video decoing ('High performance'): video is smooth but colors are washed out no matter which option I select for HDR in madVR. Your help is appreciated. |
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#64463 | Link | ||
Registered User
Join Date: Oct 2021
Posts: 5
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#64464 | Link | |
Registered User
Join Date: Jan 2008
Posts: 589
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It's quite likely that your problems are caused by GPU-specific HDR APIs not supporting your hardware setup well (i.e. Optimus laptop), and you'd have better luck avoiding them. |
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#64466 | Link | ||
Registered User
Join Date: Oct 2021
Posts: 5
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#64467 | Link | |
Registered User
Join Date: Oct 2012
Posts: 8,375
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seeing the screen fps rise from 220 to 240 is just normal here on one system. still a bug but nothing will change about that here. http://bugs.madshi.net/ |
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#64468 | Link |
Registered User
Join Date: Jun 2023
Posts: 97
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No matter whether I use FSE, only the full screen mode of MPC-HC, or only that of madVR (matching display mode), and also regardless whether I have optimizations on or off (or running as administrator or not), it's always somehow glitchy. What I mean is I very often have to start the video multiple times before I get full screen to work, as it so often only shows black. Now for the first time it dawned on me that I might have a larger problem with full screen, as I connected this to the fact that even Chrome is glitchy (flashes when scrolling, videos showing faded colors) after hitting F11. Any thoughts or suggestions?
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#64471 | Link |
Registered User
Join Date: Mar 2011
Posts: 389
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D3D11 in LAV is very convenient for me to use.The crash happens only with 4k movies and sometimes,not always.If it happens it will happen at around half of the movie.It's not such a big problem but it would be nice to fix it.My PC is old and is on fire when I play a 4k movie.Maybe it crashes because it's ''overloaded'',I don't know.
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#64472 | Link | |
Soul Seeker
Join Date: Sep 2013
Posts: 751
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#64476 | Link |
Registered User
Join Date: Oct 2013
Posts: 229
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I need some help with madVR...
https://i.postimg.cc/V6KsTSSN/X1.jpg https://i.postimg.cc/QCP88RJG/X2.jpg That video is showed with a pink tone all over it, and if I try with VLC, it's normal. Here's a sample of the affected file: https://drive.google.com/file/d/15Eb...usp=drive_link Formato : AVC Formato/Informações : Advanced Video Codec Perfil do Formato : High@L3.1 Conf. do Formato : CABAC / 1 Ref Frames Conf do Formato, CABAC : Sim Conf do Formato, Quadros de Ref. : 1 quadro Format settings, GOP : M=3, N=29 ID do Codec : V_MPEG4/ISO/AVC Duração : 5 min 0s Modo da taxa de bits : Variável Taxa de bits : 2 522 kb/s Taxa de bits máxima : 3 750 kb/s Largura : 704 pixels Altura : 528 pixels Proporção da imagem : 4:3 Modo de taxa de quadros : TConstante Taxa de quadros : 29.970 (30000/1001) FPS Padrão : Component Color space : RGB Chroma subsampling : 4:2:0 Bit depth : 8 bits Tipo de Scan : Progressivo Bits/(Pixels*Quadros) : 0.226 Tamanho da Faixa : 90.5 MiB (91%) Idioma : Inglês Default : Sim Forced : Não Color range : Limited Matrix coefficients : Identity This is the first time I noticed this issue, with madVR and MPC-HC / MPC-BE. MPC-BE x64 1.6.10 Filters currently loaded: - Default DirectSound Device - madVR Renderer - ffdshow Audio Processor - LAV Video Decoder - Audio Switcher - MPC Audio Decoder - MPC Matroska Source |
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#64477 | Link |
Big Bit Savings Now !
Join Date: Feb 2007
Location: close to the wall
Posts: 1,909
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RGB subsampled, well, now that's something.
Wrong container info, and poor renderer believes it ? VD2 chaching input driver 2.1 assumes "yuv420p (?)", and I would do the same. P.S. To avoid ambiguity: I did not mean to call renderer "poor" as in "poor quality", rather as in "could not know better, has been misinformed". In German this is a valid first notion as in "armer Kerl" = "poor guy", but now I see that it might have left a different first impression in English.
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"To bypass shortcuts and find suffering...is called QUALity" (Die toten Augen von Friedrichshain) "Data reduction ? Yep, Sir. We're that issue working on. Synce invntoin uf lingöage..." Last edited by Emulgator; 21st December 2023 at 18:33. |
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#64479 | Link |
Registered User
Join Date: Oct 2012
Posts: 8,375
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madVR has no problem the file is flagged wrong.
the issue at best is a sanity check that ignores RGB flags when a file is subsampled that is missing here. following flags even barely sane ones is not a wrong behaviour. |
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#64480 | Link | |
Registered User
Join Date: Oct 2013
Posts: 229
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Also, is there a chance (since my source is from Brazil) it's in PAL-M? https://en.wikipedia.org/wiki/PAL-M Back in the 1990s this was the system used for TVs, which is different from regular PAL and NTSC. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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