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31st January 2018, 20:36 | #48741 | Link |
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Hi, I've found a serious banding issue (scenes with white clouds show a pink posterization/banding effect) with UHD HDR movies, located the source to be DXVA2 - if I disable H/W acceleration (Native DXVA2) in the LAV video codec, then the banding is gone and the scenes look normal but start getting dropped frames w/out DXVA2.
I'm using an intel 8700k with on-board Intel 630 GPU, tried MB latest graphic drivers and also intel's latest offering but both exactly the same, anyone any idea's how to fix this issue? Player MPC-BE Latest MadVR Latest LAV codecs - all used with UHD playback Thanks. Images... Last edited by -Hitman-; 31st January 2018 at 20:50. Reason: IMG links added |
31st January 2018, 21:09 | #48742 | Link |
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Do you get the same issue with DXVA2 copy-back or D3D11 decoding in LAV? DXVA2 native decoding is known to damage quality on Nvidia GPUs (maybe Intel has issues too?).
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31st January 2018, 21:18 | #48743 | Link |
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I tested no H/W decoding, DXVA copyback and intel quick sync - all are clear but I get dropped frames with them all, Intel quick sync had the worst dropped frames, only DXVA native gave no DF but with the banding as mentioned..
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31st January 2018, 21:30 | #48745 | Link |
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Chroma upscaling?
This is set in madvr to lanczos 3 taps +AR Only downscaling I see (in madvr), is set for DXVA, this would not be used with 4k UHD on a 4K display. Edit: Ctrl+j only mentions DVXA once - P010, 10bit, 4:2:0 (DXVA2) Last edited by -Hitman-; 31st January 2018 at 21:50. Reason: IMG added |
31st January 2018, 21:53 | #48746 | Link | ||
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@madshi
https://forum.doom9.org/showthread.p...45#post1827545 referring to my above post you answered Quote:
so, nevcairiel came to the conclusion that it is a renderer problem : https://forum.doom9.org/showthread.p...63#post1831863 Quote:
so I have a few questions: does the “side-by-side” trick provide the same quality as the “auto” mode (are 2 FHD pictures sent to the TV which it combines to a 3D-picture)? How can it be that some files are played ok/better than others? All are basically h264 with ssif, right…? I have noted a few differences between the working and not-working files here: https://forum.doom9.org/showthread.php?p=1832220 (just as a hint: Some days ago, I have sent via PM a link to a sample of such a working/not-working sample) |
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31st January 2018, 22:05 | #48747 | Link | ||
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Quote:
Quote:
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31st January 2018, 22:22 | #48748 | Link | |
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Quote:
Edit: sneaker_ger's point is important, D3D11 Native decoding is better than DXVA2 Native and also does not copyback, give it a try.
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31st January 2018, 22:27 | #48749 | Link | |
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Quote:
Thanks guy's, thought H/W decoding - disabled, initiated D3D11. I'll get it installed and report back. |
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1st February 2018, 07:00 | #48751 | Link | |
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Quote:
Could please elaborate a bit more about this? What are the advantages from copy back over native? I'm still trying to learn about this and reading through Google is a bit confusing. If I did understand correctly, with copy back you can use options in madvr that other way are not having any effect? Also lav nightly with D3D11 is better than native? I have a gtx 1080 msi armor gpu. Regards! |
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1st February 2018, 07:58 | #48752 | Link |
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DXVA2 Native decoding blurs the chroma when it transfers to madVR but DXVA2 copyback does not. D3D11 native does not have this problem.
All native decoding methods skip madVR's CPU based algorithms because the video stays on the GPU after decoding; it is not copied back to system memory. madVR only has a few CPU based algorithms, IVTC/Film deinterlacing and cropping black bars, and with modern video sources these usually aren't needed.
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1st February 2018, 08:43 | #48753 | Link | |
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Quote:
Regards! |
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1st February 2018, 10:35 | #48754 | Link | |
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Quote:
Using PotPlayer + madVR. Thinking that it would be better to let madVR do all the rendering job? Best regards |
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1st February 2018, 12:25 | #48755 | Link |
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I have an AMD RX480 video card, I use JRIVER media player and I use Windows 10 operating system, in VIDEO LAVs if I use COPY-BACK during a movie I have several dropped frames, while with Windows 8 it did not happen, instead with NATIVE 0 dropped frames; I also noticed that D3D11 does not decode well interlaced material, such as music concerts that are all at 1080i60.
Someone could tell me why? |
1st February 2018, 12:50 | #48756 | Link | |
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1st February 2018, 12:51 | #48757 | Link | |
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Quote:
No sure about the frame drops with dxva copy back, but I noticed that my system is not fast enough for 4K HEVC with dxva copyback (works fine with dxva native). |
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1st February 2018, 17:23 | #48760 | Link | |
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Quote:
Just let DXVA2 depart in peace, it doesn't fit in the post-EVR times... |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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