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18th June 2016, 18:41 | #1742 | Link |
AVS+ Dev
Join Date: Aug 2013
Posts: 359
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I came to visit the forums, and after catching up with this thread, boy I cannot express how glad I am that pinterf picked up where I left. I am sorry for my unfinished work. I honestly never intended to abandon the project, and the reason I never said anything about leaving was because I was telling even myself “nah, I don't feel like it right now, but I'll be sure to continue working on avs+ in a month or so.” I guess it is safe to say now that this has been going on for so long, that who am I kidding?!
I guess partly the reason is that 1) my work on avisynth was strongly linked to my involvement in the fansubbing scene, which I stopped participating in about a year ago (we'll see if I'll be back now). Also, 2) I also got a bit demotivated due to some other reasons. Anyway, pinterf seems to have done a splendid work on ironing out the most important rough edges. But most importantly, I am writing to offer my help. I doubt I'll be as active as before regarding coding, but reading back this thread, I have seen a few posts where I think I can be of help. 1) At some point it was mentioned it'd be good if somebody was around to answer questions about the current design, mostly relating to caches. It seems pinterf has since then figured out what he needed at that point, but still, if he has any questions, I'll be here. 2) He also mentioned he is keeping his changes on a different branch so that should it come to that, integration to Avs+ can be done easily. If he would like to, I'd be more than happy to pull his changes into the Avs+ repository. pinterf said somewhere something about a code review, I can do that too if he'd like to. 3) As an extension to the previous point, I'd like to give him full rights to the main Avs+ repository (I do not intend to monopolize on the development of Avs+, after all, maybe the most important goal of the whole fork was to try to revitalize the community). 4) I also see no problem in issuing an updated installer with the new improvements. 5) Am I back? To some small extent. I'd like to be an active member of the community, but realistically speaking new talents are needed to ensure active development. Please let us give pinterf and other interested people our support.
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18th June 2016, 19:35 | #1743 | Link |
47.952fps@71.928Hz
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This is good news, Ultim!
Even if you will be scarce, it's great to hear continued interest.
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Win10 (x64) build 19041 NVIDIA GeForce GTX 1060 3GB (GP106) 3071MB/GDDR5 | (r435_95-4) NTSC | DVD: R1 | BD: A AMD Ryzen 5 2600 @3.4GHz (6c/12th, I'm on AVX2 now!)
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19th June 2016, 03:20 | #1744 | Link |
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Great news. Nice to see you back and what that'll mean for this project going forward.
I guess nows a good a time as any to ask if anyone here would be willing to put together a compatible 64 bit version of cretindesalpe's updated awarpsharp 2. I'm getting instability using the 2012 64 bit build and it's the only filter keeping me from a full 64 bit work flow, cheers. |
19th June 2016, 21:04 | #1745 | Link | |
AVS+ Dev
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Posts: 359
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Quote:
TurboPascal has more than enough experience in doing such things (porting things over to much better intrinsics, which at the same time brings proper x64 support), but I think he lost interest in Avs. Asking cannot hurt though.
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19th June 2016, 23:11 | #1747 | Link | |
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Quote:
More info here: https://github.com/AviSynth/AviSynthPlus/issues/50 |
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20th June 2016, 02:50 | #1748 | Link |
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You know, that could quite well be it.. I don't hold much hope of anyone wanting to delve into ffdshow to fix this but if anyone is going to then I guess it would be either pinterf or ultim. I'll just continue to use the 32 bit version like I always have done for years no worries.
It would be nice to see if fixing the above issue resolves it, ffdshow is still required for real time processing and a full 64 bit chain should be more efficient. The crash occurs instantly on start up about 20% of the time. I am fairly certain that just a single basic awarpsharp call will trigger it, I'll confirm it and update this post later tonight, thanks. |
20th June 2016, 13:44 | #1751 | Link | |
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Location: Mesopotamia
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Quote:
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20th June 2016, 13:48 | #1752 | Link | |
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Location: Texas
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Hey there ultim. Nice too see you around .
I've recently started to work on the documentation, so far almost all of it comes from cherry picked posts from this thread. There are a few things here and there that may need a bit of elaborating/clarification, unfortunately I do not know too much about these things to do so. Maybe once I'm done you can give it a quick review. Right now it's just a sloppy word file, some of it is what's already on the AviSynth+ wiki. Quote:
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20th June 2016, 17:03 | #1753 | Link | |
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Join Date: Jan 2014
Posts: 2,309
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Quote:
I am still a humble maintainer of the avisynth plus code. I wish I were a young student again with plenty of free time |
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20th June 2016, 19:03 | #1755 | Link | |
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LoadPlugin problem
In classic AviSynth I can load plugins like this:
Code:
LoadPlugin("AddGrainC", "MedianBlur2.dll") ColorBars(pixel_type="YV12") AddGrainC(100) MedianBlur() Quote:
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20th June 2016, 19:12 | #1756 | Link | |
...?
Join Date: Nov 2005
Location: Florida
Posts: 1,419
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Quote:
Code:
pip install sphinx Code:
cd distrib/docs/english make html |
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20th June 2016, 19:15 | #1757 | Link | |
German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 6,753
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Quote:
Code:
LoadPlugin("AddGrainC.dll", "MedianBlur2.dll") ... |
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20th June 2016, 19:38 | #1758 | Link | |
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Quote:
Thanks, I'll try it when I get back at home. Last edited by Reel.Deel; 20th June 2016 at 20:05. |
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20th June 2016, 20:32 | #1759 | Link | |
typo lover
Join Date: May 2009
Posts: 595
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Quote:
patch Code:
diff --git a/avs_core/core/PluginManager.cpp b/avs_core/core/PluginManager.cpp index 517f713..5141866 100644 --- a/avs_core/core/PluginManager.cpp +++ b/avs_core/core/PluginManager.cpp @@ -867,7 +867,7 @@ AVSValue LoadPlugin(AVSValue args, void* user_data, IScriptEnvironment* env) IScriptEnvironment2 *env2 = static_cast<IScriptEnvironment2*>(env); bool success = true; - for (int i = 0; i < args.ArraySize(); ++i) + for (int i = 0; i < args[0].ArraySize(); ++i) { AVSValue dummy; success &= env2->LoadPlugin(args[0][i].AsString(), true, &dummy);
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21st June 2016, 04:10 | #1760 | Link | |
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Quote:
Shift and right click (I learned something new): Thanks Chikuzen. |
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