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15th January 2016, 19:18 | #35361 | Link | ||
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Frame packed is somewhat different to side-by-side. I think frame packed does transport the images as some sort of side-by-side, but I think there's a gap between the left/right eye images. |
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15th January 2016, 19:24 | #35363 | Link |
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madVR can output it as side by side too.
frame packing isn't side by side. so the current madVR version can do both. when 3d is enabled in madVR and in the OS you get frame packing 3D. when 3d is enabled in madVR and disabled in the OS you get side by side. |
15th January 2016, 19:35 | #35364 | Link |
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I having a strange problem, if upscale a 720p video to 1366x768p monitor none of my upscaling refinements is activated, i don´t see the effects on image e and OSD don´t show any changes on reders times, on others versions below 89.19 this issue don´t happen
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15th January 2016, 20:00 | #35365 | Link | |
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Before you implement these 3D methods, I would suggest to create a test build which outputs any one type, say Row Interlaced, and get the 3D output tested by users having the same type of Passive TV. Maybe Aleksoid1978 can help in the testing. |
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15th January 2016, 21:36 | #35366 | Link | |
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https://dl.dropboxusercontent.com/u/...3D%20Crash.zip |
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15th January 2016, 21:38 | #35367 | Link | |
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15th January 2016, 21:57 | #35368 | Link |
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Do 4k TVs with passive 3D have polarization filters applied as a coating, alternating between columns? Otherwise, I wonder how glasses would know which lines to show.
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15th January 2016, 22:15 | #35369 | Link | |
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Can you reproduce this on your AMD rig? We have the same OS (Win 8.1), so you should have the same issue. If you don't, please give details of drivers, etc.
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15th January 2016, 22:18 | #35370 | Link | |
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Yes, different rotational polarizations are usually used, I believe.
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madVR options explained |
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15th January 2016, 23:02 | #35371 | Link |
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As far as I understand we are speaking of not telling the TV that it's 3D, instead sending it as 2D with interleaved lines. So madVR does what the TV would do. And in this case madVR could send the full 1080p 3D to a 4K passive TV in normal 3840x2160p resolution with interleaved Pictures.
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15th January 2016, 23:40 | #35372 | Link | |
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http://bugs.madshi.net/view.php?id=349 The srcHeight/Width behavior was only changed for Zoom Control profiles (since that actually broke things) and not all profiles. It's not what I would personally prefer, but I think your decision to handle it this way does make sense, so I'll keep using uncroppedSrcHeight/Width for the affected profiles. Last edited by 6233638; 16th January 2016 at 01:24. |
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16th January 2016, 01:47 | #35373 | Link | |
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You can try make test build - and i check it on my TV.
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16th January 2016, 02:54 | #35374 | Link | |
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this issue doesn't exist with top bottom and side by side. |
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16th January 2016, 06:58 | #35375 | Link | |
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Row/ Column Interleaved output is anyway going to be optional in the settings. Passive TV users can always use frame packed 3D output to compare and decide which output method they like the most. Yes, not only just 4K Passive TVs, all Passive 3D TVs have a special coating which, for example in case of Row Interleaved Type, polarizes the light coming from odd lines in one way and from even lines in the opposite way. Passive 3D glasses have corresponding polarization filters which ensure that one eye sees just the odd lines and the other eye sees the even lines only. As the odd lines comprise View 1 and even lines View 2, the user gets 3D vision when they put on the Passive glasses. |
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16th January 2016, 07:17 | #35377 | Link |
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frame drop is from reclock, disabled, everything goes fine.
----------------- I have a problem, I always get 1 frame drop every 30+sec, I checked with gpu-z the load is only 40%~50%. I tried lighter algorithm and raise every quene size, nothing changed. Last edited by 4h4h270; 16th January 2016 at 07:25. Reason: solved |
16th January 2016, 08:00 | #35379 | Link | |
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If I get a chance I'll try creating some more to see (and make sure I'm running the latest version of MakeMKV). |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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