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3rd July 2020, 16:31 | #141 | Link |
結城有紀
Join Date: Dec 2003
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I was adding back ncpu as I noticed a misunderstanding on fftw multithreading.
Regarding your ticket, yes somehow the repo was not in my watch list. I'll test when I finish my work. Currently working on soxfilter. |
6th July 2020, 01:27 | #142 | Link |
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I have a suggestion for Neo FFT3D y, u, v values. Things should be intuitive and simple and make sense.
I propose. for Y U V use 0 - Copy from origin 1 - Process 2 - Do not touch, leaving garbage data for example this neo_fft3d(y=3, u=2, v=2, sigma=6) neo_fft3d(y=2, u=3, v=3, sigma=3) That is hard to follow, this below makes much more sense and easier to read. neo_fft3d(y=1, u=0, v=0, sigma=6) neo_fft3d(y=0, u=1, v=1, sigma=3) You already deleted planes because they were hard to read and YUV are easier names. So the values they get should follow the same rule and not be something like 1 for something that not many people use. |
11th July 2020, 08:49 | #144 | Link |
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Every movie is different and you can't have good values for all. You have to try different things and see what you like.
I personally try to make it as simple as possible, so I just change the sigma value only and see what I like. I go from 1 to even 6. |
2nd August 2020, 20:48 | #146 | Link |
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I get artifacts with this filter (check link) and had to roll back to plain dfttest. Probably an issue with HBD but I'm not sure. It gave me headaches for the last few days debugging my script.
This is my function call: Code:
sneo_dfttest(slocation="0.0:5.0 0.2:4.0 1.0:1.0",tbsize=3,u=3,v=3) |
2nd August 2020, 23:37 | #147 | Link | |
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3rd August 2020, 00:58 | #148 | Link | |
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I spent 2 days trying different things to find the culprit and it actually was neo_dfttest, so for now I cannot recommend it to anyone. |
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6th August 2020, 13:26 | #150 | Link |
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To not do anything for audio, do not define GetAudio() [in the filter class, think thats what its called] member function, will use default behaviour, ie pass-though.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 6th August 2020 at 15:35. |
15th August 2020, 22:12 | #151 | Link |
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This probably won't get any traction, but the way FFTW3 is being loaded by this plugin is causing FFTW3 to hard crash on macOS. I've tried to narrow down what is causing it, it appears to be crashing when calling it a second time (past validating that it exists). Crash will happen when attempting to seek or advance by a single frame. I know Catalina (the only version this will compile on) has caused issues for a lot of similar issues with other plugins, but I'm not sure what to do about fixing it.
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9th September 2020, 18:28 | #152 | Link |
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Can anyone compile neo-fft3d with this commit??
https://github.com/HomeOfAviSynthPlu...1e098280d5d884 Thanks |
9th September 2020, 19:14 | #153 | Link |
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I already did both http://www.solidfiles.com/v/xZn85B3knMGAy and http://www.solidfiles.com/v/55WKMW38dpX42
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4th October 2020, 13:23 | #155 | Link | |
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4th October 2020, 21:55 | #156 | Link |
21 years and counting...
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I get quite different filesizes in direct comparison between dfttest and neo-dfttest with AVS+.
Have there been any changes to the default filtering method or have the sigma values been reworked? I used these script lines for dfttest/neo-dfttest: Code:
dfttest(Y=true, U=true, V=true, sigma=64, tbsize=5, dither=0, threads=8, opt=4) and neo_dfttest(Y=3, U=3, V=3, sigma=64, tbsize=5, dither=0, threads=8, opt=3) |
2nd November 2020, 20:52 | #157 | Link |
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@realfinder: will the ncpu support make it to the git (https://github.com/HomeOfAviSynthPlu...tion/neo_FFT3D) any time soon? because the release there does not support 'ncpu'.
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2nd November 2020, 21:07 | #158 | Link | |
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3rd November 2020, 00:06 | #160 | Link | |
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