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18th February 2020, 21:49 | #6863 | Link |
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If you copy a folder into %ProgramFiles% with File Explorer on Win 10 then it's not write protected I believe.
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https://github.com/stax76/software-list https://www.youtube.com/@stax76/playlists Last edited by stax76; 19th February 2020 at 00:06. |
18th February 2020, 23:11 | #6864 | Link |
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I recorded my issue: https://streamable.com/1ub89
Also MeGui located in Downloads\Programs not in the \Program Files |
16th March 2020, 19:26 | #6865 | Link |
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I've been ripping DVDs with MakeMKV and encoding them with MeGui. I just noticed looking at the logs that when I convert the ac3 tracks from the DVD to FLAC using the HDStreamExtractor '-keepDialnorm' is always added to the command line and I can't find an option to turn it off. Is this intentional or a bug?
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17th March 2020, 00:59 | #6866 | Link |
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@nurbs
For recode AC3 tracks to FLAC? The -keepDialnorm parameter is only used for extraction, and do nothing when decode to convert to another format. BTW the -keepDialnorm is only recommended to extract E-AC3 7.1, see post https://forum.doom9.org/showthread.p...50#post1851550 and next. Added to MeGUI 2881 like is show in https://forum.doom9.org/showthread.p...32#post1852532 But you are right, when I use HDStreamExtractor to convert AC3 to FLAC the command line is: "...\eac3to.exe" "...\Canoa.VOB" 2:"...\Canoa_T2_Audio - Spanish.flac" -keepDialnorm -progressnumbers Like I say before eac3to ignore -keepDialnorm when decode, is only used when extract. Of course is a bug but without effect.
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17th March 2020, 10:13 | #6867 | Link |
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Hi tebasuna51, thanks for answering.
I forgot to mention that I always normalize the tracks for DVDs and BDs and for DVDs I also downmix. Does this change the result in the end? When I use Code:
eac3to.exe "E:\Test\e01.mkv" 2:"E:\Test\e01_eng.flac" -downStereo -normalize Code:
a02 Extracting audio track number 2... a02 Removing AC3 dialog normalization... a02 Decoding with libav/ffmpeg... a02 Downmixing multi channel audio to stereo... a02 Writing WAV... a02 Creating file "E:\Test\e01_eng.flac.pass1.wav"... a02 Caution: The WAV file is bigger than 2GB. a02 Some WAV readers might not be able to handle this file correctly. a02 Starting 2nd pass... a02 Reading WAV... a02 Reducing depth from 64 to 24 bits... a02 Encoding FLAC with libFlac... a02 Applying 1.9dB gain... a02 Creating file "E:\Test\e01_eng.flac"... a02 The original audio track has a constant bit depth of 64 bits. a02 The processed audio track has a constant bit depth of 24 bits. Code:
a02 Removing AC3 dialog normalization... |
17th March 2020, 11:50 | #6868 | Link |
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When a AC3 decoder is used to play the audio is mandatory respect the DialNorm info stored in AC3 headers, but like eac3to is used always to recode, not play, never use the DialNorm when decode.
When eac3to is used to only extract the track by default remove the DialNorm info (put -31 dB to avoid change the volume). Now -keepDialnorm is used to extract the track without change the DialNorm info in AC3 headers. Then only extracting the track the -keepDialnorm parameter is used. If you want store only stereo audio (to be played in a device without 5.1 support) is correct the -downStereo -normalize parameters. But I can't understand recode to FLAC, for me the default quality (q=0.5) of NeroAacEnc is enough for lossy audio (changed by -downStereo -normalize).
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17th March 2020, 16:30 | #6869 | Link |
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Thank you for explaining.
I encode the FLAC files to AAC in the end. It would probably be more efficient to just extract the tracks with eac3to and then downmix and encode them directly with the audio encoder in MeGui, but back when HD-DVDs and BDs started coming out eac3to was the only tool I had that could decode some of the tracks and also could do the processing I needed. That's how I ended up with that workflow. |
23rd March 2020, 18:15 | #6870 | Link |
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After updating MeGUI 64-bit to the latest AviSynth+ portable from the development update server, MeGUI can no longer load AviSynth+ portable, and gives this error when starting:
Code:
---[Error] AviSynth portable ----[Information] File Version: 3.5 ----[Information] File Date: 02-03-2020 ----[Information] File Name: AviSynth+ 3.5 (r3043, master, x86_64) ----[Information] File Path: xxxxxxxxx\megui64\avisynth.dll ----[Error] AviSynth Status: inactive - portable AviSynth build cannot be used. The loaded DLL is: ---[Error] AviSynth: not found I managed to get it working again by reverting AviSynth portable to the version on the stable update server, but I would like to use the newer version, if possible. |
23rd March 2020, 20:18 | #6871 | Link | |
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@fluffy01, I can't reproduce your problem, it is ok for me:
Quote:
...\megui64\avisynth.dll 4.395.520 bytes Or put the full log (OS, redistributables,...)
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23rd March 2020, 22:44 | #6872 | Link |
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I just reinstalled the new version to check the size, and it is exactly the size you mentioned. And also to see if another reinstall would solve the issue, but still same problem.
Here is the complete log (minus the path to the MeGUI folder) Code:
[Error] Log -[Error] Versions --[Information] MeGUI: 2913 x64 --[Information] MeGUI Debug Data: available --[Information] Update Check: development update server --[Information] System Information ---[Information] Operating System: Windows 10 Pro 1909 x64 (10.0.18363.720) ---[Information] .NET Framework: 4.0 (4.0.0.0) ---[Information] .NET Framework: 4.8 (4.8.03752) ---[Information] Redistributables ----[Information] Microsoft Visual C++ 2010 x64: 10.0.30319 ----[Information] Microsoft Visual C++ 2010 x86: 10.0.40219 ----[Information] Microsoft Visual C++ 2012 x64: 11.0.61030 ----[Information] Microsoft Visual C++ 2012 x86: 11.0.61030 ----[Information] Microsoft Visual C++ 2017 x64: 14.16.27012 ----[Information] Microsoft Visual C++ 2017 x86: 14.16.27012 ---[Information] DPI: 100% (96/96) ---[Information] Monitor 1 ----[Information] Resolution: 3440x1440 ----[Information] Primary Screen: True --[Information] Component Information ---[Information] Haali Media Splitter: not installed ---[Information] Haali DSS2: not installed ---[Information] ICSharpCode.SharpZipLib: 0.85.5.452 (07-08-2008) ---[Information] MediaInfo: 18.05.0.0 (08-05-2018) ---[Information] SevenZipSharp: 0.64.3890.29348 (02-01-2011) ---[Information] 7z: 9.20 (18-11-2010) --[Error] AviSynth Information ---[Information] AviSynth Wrapper ----[Information] Version: 1.0.2847.0 ----[Information] Date: 06-05-2018 ----[Information] Interface: 3 ---[Information] AviSynth ----[Information] AviSynth Status: ignored as portable build is forced ---[Error] AviSynth portable ----[Information] File Version: 3.5 ----[Information] File Date: 02-03-2020 ----[Information] File Name: AviSynth+ 3.5 (r3043, master, x86_64) ----[Information] File Path: xxxxxxxxx\megui64\avisynth.dll ----[Error] AviSynth Status: inactive - portable AviSynth build cannot be used. The loaded DLL is: ---[Error] AviSynth: not found -[Information] Update detection --[Information] [23-03-2020 22:37:49] Using cached update config and server: http://megui.tmebi.de/test/ --[Information] [23-03-2020 22:37:49] No package requires an update |
24th March 2020, 00:41 | #6874 | Link | |
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Quote:
Same error. And again solved 1 - installing AviSynth+ 3.5.0 with redistributables included, from this site, the file of about 27 mb. https://www.videohelp.com/software/AviSynth-Plus After installing and rebooting the PC, everything is back to work and megui no longer reports the error. The problem was that avisynth+ 3.5.0 portable needs the following redistributables : ----[Information] Microsoft Visual C++ 2015-2019 x64: 14.21.27702 ----[Information] Microsoft Visual C++ 2015-2019 x86: 14.21.27702 to be updated from version 14.21.27702 to version 14.24.28127. or 2 - alternatively it can be installed both the x86 and x64 versions of the latest Visual C++ 2015, 2017 and 2019 redistributables directly from the microsoft website, at this link https://support.microsoft.com/en-us/...al-c-downloads ; should be the 2 files called x86: vc_redist.x86.exe x64: vc_redist.x64.exe reboot the PC and try again; I have tested method 1; haven't personally tested the 2nd link/method but it should still work. Last edited by cool advertise; 29th March 2020 at 07:24. Reason: obsolete redistributables, added 2nd link/method |
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1st April 2020, 18:11 | #6876 | Link |
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x265 v3.3+17-gdf2ac512d (32 & 64-bit 8/10/12bit Multilib Windows Binaries) (GCC 9.3.0)
Code:
https://bitbucket.org/multicoreware/x265_git/commits/branch/master Xvid Encraw v1.3.7 (32 & 64-bit Windows Binaries) (GCC 9.3.0) |
1st April 2020, 19:41 | #6877 | Link | ||
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Quote:
Code:
---[Error] [01.04.2020 20:36:43] x265 [error]: internalBitDepth must match compiled bit depth ---[Error] [01.04.2020 20:36:43] x265 [error]: x265_encoder_open() failed for Enc, ---[Error] [01.04.2020 20:36:43] x265 [error]: Failure generating stream headers 0 Quote:
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