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Old 22nd August 2015, 15:08   #32641  |  Link
vivan
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Quote:
Originally Posted by Fadeout View Post
Windows Media Player gives a similar result to MadVR, it's only Yadif that makes things less smooth. And this is a problem because I'm trying to encode the video to progressive, but the only options for the decoding only produce results that look like Yadif, and so everything is less smooth.
Yadif is fast CPU deinterlacer, madVR and WMP use DXVA deinterlacing (GPU-based).

If you want proper offline deinterlacing - use QTGMC.
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Old 22nd August 2015, 15:54   #32642  |  Link
Fadeout
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I need to convert a video to 1080i to 1080p, but the quality is TERRIBLE.

Is there a way to get a similar input quality that I see in MadVR/WMP and use it in StaxRip or MediaCoder? Can't they use DXVA for decoding as well?
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Old 22nd August 2015, 18:20   #32643  |  Link
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Quote:
Originally Posted by Fadeout View Post
Yadif that makes things less smooth
Are you sure you're using Yadif in "double framerate" mode? If not, that would explain why you find Yadif less smooth.
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Old 22nd August 2015, 18:32   #32644  |  Link
Fadeout
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Originally Posted by e-t172 View Post
Are you sure you're using Yadif in "double framerate" mode? If not, that would explain why you find Yadif less smooth.
Yeah, that seems the case.

When enabling Yadif within LAV Video options at 50/60 video mode I get the same smoothness I have normally, whereas in "film" mode I get the standard Yadif I usually see.

The problem is I cannot encode that properly.
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Old 23rd August 2015, 01:08   #32645  |  Link
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Has nnedi (doubling) some limitations? I can use it with the internal iGPU, but it fails to load with the nvidia card. The CPU is a N3540 and the card is a GT 820M.
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Old 23rd August 2015, 01:59   #32646  |  Link
vivan
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It requires feature (D3D9 OpenCL interop) that nvidia recently removed from drivers (at least for Windows 10).
http://forum.doom9.org/showpost.php?...ostcount=32210
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Old 23rd August 2015, 02:05   #32647  |  Link
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Is there a way to get MPC-HC's status window to show the video framerate when using madVR? It worked under XP, but ever since I upgraded to Windows 8.1 and then 10 it syncs to my monitor refresh rate. Using System Default renderer shows the correct frame rate.
I do a lot of encoding and having the frame rate is a big help when working with interlaced sources.

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Old 23rd August 2015, 02:19   #32648  |  Link
Dogway
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Quote:
Originally Posted by vivan View Post
It requires feature (D3D9 OpenCL interop) that nvidia recently removed from drivers (at least for Windows 10).
http://forum.doom9.org/showpost.php?...ostcount=32210
Thanks for the help! Yes, nvidia at it again... : /
By chance do you know since what version they removed the feature, I'm going to do some searches in any case.

edit: These are the oldest drivers for Win10: 352.63 Beta and 352.84.
edit2: at least last version 355.60 includes what madshi claimed to be the proper way, "cl_khr_dx9_media_sharing", although I guess he has to work on it for nnedi come back.

Last edited by Dogway; 23rd August 2015 at 03:03.
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Old 23rd August 2015, 02:40   #32649  |  Link
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i seem to have a problem where when nnedi3 quadrupling and SR is enabled, the chroma changes to jinc, but when SR is disabled it's back to nnedi3 like it's supposed to be

madvr 88.21 + mpc-hc 1.7.9 x64
win 8.1 with 355.60
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Last edited by zvans18; 23rd August 2015 at 05:59.
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Old 23rd August 2015, 04:07   #32650  |  Link
Dogway
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Update, couldn't get the above versions (352.63 Beta and 352.84 -notebook versions here-) to recognize my card (820M) on Windows10, but 353.30 did and there nnedi works, but as noted before only if I choose DXVA on LAV Video, well I can't see why not. Yet the 820M is very underpowered, it struggles to keep up with nnedi16 (only luma), but that's another story.


BTW, is it possible to include duration to profile rules?

Last edited by Dogway; 23rd August 2015 at 08:27.
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Old 23rd August 2015, 06:37   #32651  |  Link
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Quote:
Originally Posted by Akeno View Post
This has been spanning on for the past couple of pages but can anyone give a short run down on what problems madVR has with windows 10?
So far, it sounds like nnedi3 still doesn't work on nvidia cards due to missing opencl implementation and something about d3d9 interop although I don't know what effects that has on madVR.
Nvidia removed the opencl to dxd9 interop function in the newer drivers for Windows 10 so madVR's implementation of NNEDI3 no longer works.

The two issues are actually the same issue, only NNEDI3 is affected.
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Old 23rd August 2015, 09:17   #32652  |  Link
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is there a suggestion for a good noise reduction in mpc-hc?

Since i upscale my files to my 4k screen the noise increased a lot and madvr doesnt have noise reduction options. So what to use for nr?
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Old 23rd August 2015, 09:55   #32653  |  Link
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Switched back to Win 7 and catalyst 14.12. But noticed some problems with madvr 0.88.21.

watched a movie yesterday and while playing it in fullscreen exclusive mode (D3D11, 10 Bit) the screen suddenly went black. Sound and movie seemed to play on, but no picture. Had to exit fse to windowed and switched back to fse, that fixed it. Was the second time i had this strange bug.

Today I tried to switche back to D3D9, 8 Bit mode, but can't get a picture in fse. Don't know why. When I got some time i will try to switch back to 0.88.16 or 0.87.21 and see if it still exists.



btw: should windowed overlay mode work on AMD cards? when I select it, it shows: "windowed overlay is not supported"
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Old 23rd August 2015, 11:17   #32654  |  Link
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Quote:
Originally Posted by Sunset1982 View Post
Since i upscale my files to my 4k screen the noise increased a lot and madvr doesnt have noise reduction options. So what to use for nr?
Some pixel shader. Look here: https://forum.doom9.org/showthread.php?t=157634
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Old 23rd August 2015, 14:40   #32655  |  Link
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Sorry to report that I still get unreported dropped frames with 0.88.16.

So I had to revert to 0.87.21. Dropped frames seem to be gone for good, I'll report if it was not the case.

Madshi, are you able to reproduce these issues with 0.88.x that some of us AMD users are experiencing?

Do you know what could cause these unreported dropped frames?

Please let us know if you need any more information to fix these. MadVR has always given me perfect perfect playback until 0.88.x

This is using 14.12 catalyst and D3D9 without FSE.

I mostly play blurays, so the only enhancements are chroma upscaling (NNEDI3 32) and debanding (high/high). I'm well under 25ms per frame, so far from any limit to cause frame drops at 23.976hz.
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Old 23rd August 2015, 15:45   #32656  |  Link
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Probably this was already answered here multiple times, but I always wanted to know about it.

How madVR algorithms compare to the "filters" and sharpening options built-in the new TVs?

Do you use just madVR sharpening and disable all the TV features? Or do you use both (madVR + TV sharpening) ?
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Old 23rd August 2015, 16:00   #32657  |  Link
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Oh my god I am so happy right now, after trying different drivers and trying everything except reinstall Windows 10 I finally got rid of the mysterious dropped frames.

All I had to do was to disable fullscreen exclusive mode. If someone saw my previous post, I tried EVR instead of madvr but this didn't get rid of the mysterious dropped frames so I will just assume it uses something similar to fullscreen exclusive mode.

In any case, I can finally watch some movies and TV shows again.
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Old 23rd August 2015, 17:59   #32658  |  Link
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Quote:
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btw: should windowed overlay mode work on AMD cards? when I select it, it shows: "windowed overlay is not supported"
No, windowed overlay is only supported by Nvidia and Intel.
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Old 23rd August 2015, 18:35   #32659  |  Link
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Quote:
Originally Posted by Qaq View Post
Some pixel shader
a general questions, do mpc-hcs pixel shader work in combination with madvr?
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Old 23rd August 2015, 20:32   #32660  |  Link
vivan
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Quote:
Originally Posted by Thunderbolt8 View Post
a general questions, do mpc-hcs pixel shader work in combination with madvr?
yeap (and I believe that it's the only way to run custom shaders in madVR).
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