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Old 25th December 2015, 22:35   #34861  |  Link
jebediah
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I have no idea if this is caused by madVR or something else, but i just bought a new 4K TV and have some problems with 720p movies.
Every time a watch a 720p movies i got 5cm black bars on the left and right side, almost like if the movie is scaled wrong. 1080p and 4K material seems to be right, so it's just 720p and maybe lower resolution.
Any iadea why and how i can fix this?
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Old 25th December 2015, 23:14   #34862  |  Link
huhn
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Quote:
Originally Posted by jebediah View Post
I have no idea if this is caused by madVR or something else, but i just bought a new 4K TV and have some problems with 720p movies.
Every time a watch a 720p movies i got 5cm black bars on the left and right side, almost like if the movie is scaled wrong. 1080p and 4K material seems to be right, so it's just 720p and maybe lower resolution.
Any iadea why and how i can fix this?

can you make a screen from the OSD?
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Old 26th December 2015, 00:22   #34863  |  Link
jebediah
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Quote:
Originally Posted by huhn View Post
can you make a screen from the OSD?
Sorry but i don't know what you mean. OSD=On screen display, but what else do you want to know?
English is not my native language so have patience with me
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Old 26th December 2015, 00:59   #34864  |  Link
huhn
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you can show it with control + J
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Old 26th December 2015, 03:05   #34865  |  Link
jebediah
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Quote:
Originally Posted by huhn View Post
you can show it with control + J
Oh sorry. Did not know about that feature. Anyway.... http://s24.postimg.org/48ld5lfs3/20151226_025640.jpg
And thanks for the fast reply
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Old 26th December 2015, 11:20   #34866  |  Link
Razoola
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I think madshi is going to want to know the 4k resolution your UHD TV supports and what resolution you are choosing to use (4096 x 2160 or 3840 x 2160)? Do you have madVR or other software changing the screen resolution based on content/framerate also?

Seems to me you are using 4096 x 2160 but madVR is expecting 3840 x 2160. I say this because based on your sceenshot 3840+128+128=4096 and your OSD reports the left black bar is 128 pixels wide.

Last edited by Razoola; 26th December 2015 at 11:29.
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Old 26th December 2015, 15:47   #34867  |  Link
jebediah
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Quote:
Originally Posted by Razoola View Post
I think madshi is going to want to know the 4k resolution your UHD TV supports and what resolution you are choosing to use (4096 x 2160 or 3840 x 2160)? Do you have madVR or other software changing the screen resolution based on content/framerate also?

Seems to me you are using 4096 x 2160 but madVR is expecting 3840 x 2160. I say this because based on your sceenshot 3840+128+128=4096 and your OSD reports the left black bar is 128 pixels wide.
Just found out that i've forgot to set up my display modes in madVR. Seems to work fine now.
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Old 26th December 2015, 18:20   #34868  |  Link
rodrigo081089
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I have no idea why, but now when i open the mpc with madvr it crashes and i canīt watch any video.

If i choose the system default render the mpc works ok
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Old 26th December 2015, 20:10   #34869  |  Link
huhn
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what type of error do you get and what type of hardware is used?
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Old 26th December 2015, 20:21   #34870  |  Link
jebediah
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Got a new question for you guys.
How do i "activate" ycbcr444 on MPC-HC/madVR?
I've chosen ycbcr444 in the Nvidia control panel, but madVR still says 4:2:0 when i'm watching movies.
http://s12.postimg.org/4pdkbltod/Untitled_1.jpg
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Old 26th December 2015, 20:45   #34871  |  Link
Asmodian
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Quote:
Originally Posted by jebediah View Post
Got a new question for you guys.
How do i "activate" ycbcr444 on MPC-HC/madVR?
I've chosen ycbcr444 in the Nvidia control panel, but madVR still says 4:2:0 when i'm watching movies.
http://s12.postimg.org/4pdkbltod/Untitled_1.jpg
That is what madVR is receiving from LAV video, not what it is outputting. MadVR always outputs RGB.
__________________
madVR options explained
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Old 26th December 2015, 20:55   #34872  |  Link
rodrigo081089
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Quote:
Originally Posted by huhn View Post
what type of error do you get and what type of hardware is used?
Thanks, but i fixed it. The problem was because yesterday i installed nvidia 3d play tv, after i unistalled it the mpc worked again with madvr
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Old 26th December 2015, 22:12   #34873  |  Link
jebediah
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Quote:
Originally Posted by Asmodian View Post
That is what madVR is receiving from LAV video, not what it is outputting. MadVR always outputs RGB.
Sorry. This is kinda new for me and i have no clue how it works. So the color space comes from the movie it self and not the player?
Also, why are madVR use RGB as output? I thought YCbCr444 was a requirement to run 4K material at 60hz?

I have some video demo (yes legal) that i'm running, both 1080p and 4K
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Old 26th December 2015, 22:53   #34874  |  Link
huhn
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you can use RGB for UHD
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Old 26th December 2015, 23:45   #34875  |  Link
Nullack
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Hi, feature request idea please. Now that Im using madVR I am missing features I used to use allot from the MPC-BE stats renderer that I found useful. These are:

* CPU utilisation
* GPU utilisation
* Description of the codec used in decoding and what it is - e.g. DXVA 2 H.264 or software MPEG4PT2ASP etc

Please consider
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Old 26th December 2015, 23:52   #34876  |  Link
Warner306
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Quote:
Originally Posted by jebediah View Post
Sorry. This is kinda new for me and i have no clue how it works. So the color space comes from the movie it self and not the player?
Also, why are madVR use RGB as output? I thought YCbCr444 was a requirement to run 4K material at 60hz?

I have some video demo (yes legal) that i'm running, both 1080p and 4K
madVR will output in RGB, either way. So converting the output at the GPU probably isn't necessary.

And RGB and YCbCr 4:4:4 are basically the same thing -- no subsampling is used.
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Old 27th December 2015, 00:05   #34877  |  Link
aufkrawall
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Quote:
Originally Posted by Warner306 View Post
madVR will output in RGB, either way. So converting the output at the GPU probably isn't necessary.
madVR should to RGB conversion since dither then is applied after scaling and not before (which is not optimal).
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Old 27th December 2015, 01:10   #34878  |  Link
jebediah
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Quote:
Originally Posted by huhn View Post
you can use RGB for UHD
Quote:
Originally Posted by Warner306 View Post
madVR will output in RGB, either way. So converting the output at the GPU probably isn't necessary.

And RGB and YCbCr 4:4:4 are basically the same thing -- no subsampling is used.
Thanks. Thought there was something speciall about YCbCr 4:4:4 since my TV gave me a notice that with HDMI Deep color, 4:4:4 or 4:2:0 was the best choice

Last edited by jebediah; 27th December 2015 at 12:59.
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Old 27th December 2015, 07:25   #34879  |  Link
Warner306
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Quote:
Originally Posted by jebediah View Post
Thanks. Thought there was something speciall about YCbCr 4:4:4 since my TV game me a notice that with HDMI Deep color, 4:4:4 or 4:2:0 was the best choice
RGB is a PC color space. YCbCr is a TV color space. Your TV will talk to you in its language.
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Old 27th December 2015, 12:23   #34880  |  Link
huhn
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Originally Posted by Warner306 View Post
RGB is a PC color space. YCbCr is a TV color space. Your TV will talk to you in its language.
that's not true. YCbCr was invented to sub sample and encode a picture in a meaningful way so it can be encoded more efficiently.
nearly all LCD TVs have an RGB LCD grid so the TV has to use RGB in the end. and of cause this conversation isn't lossless.

YCbCr should be avoid.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling

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