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Old 13th September 2021, 16:31   #61961  |  Link
LenniePaz
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Quote:
Originally Posted by huhn View Post
good can be taken of the list of possible issues.
so i assume a native decoder is used (a madVR OSD will instantly tell me that).
I'm running a stress test right now using FurMark. I just want to make sure my card is 100% good. It takes about a half hour, then I'll post an OSD from MadVR. Thanks so much for helping out.

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Old 13th September 2021, 16:51   #61962  |  Link
huhn
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your max clock are fine.

you have a relative hot "hotspot" in absolute save range.
i'm not going to calculate the fahrenheit to Celsius on your new screen.

your card is doing perfectly fine.

current suspicion is that the file is by accident trigger very hard to render settings or a power setting change.

just for reference i get ~3 % bus interface load with D3D11 native with PCIe 4.0 which is double your speed so there shouldn't be a 0% but don't think about it that's not the problem.
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Old 13th September 2021, 17:13   #61963  |  Link
LenniePaz
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Here's an OSD from MadVR v113. I think the spike in render times and presentation glitches, happens when I open Snipping Tool in Windows, to take a screenshot. They were fine until I opened the Snipping Tool.

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Old 13th September 2021, 17:22   #61964  |  Link
huhn
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try lowering the present queue to 1 and set chroma scale to medium.
even with the spikes this is "fine".
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Old 13th September 2021, 17:39   #61965  |  Link
LenniePaz
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Originally Posted by huhn View Post
try lowering the present queue to 1 and set chroma scale to medium.

even with the spikes this is "fine".
Is that the queue under rendering, or under windowed mode?

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Old 13th September 2021, 17:47   #61966  |  Link
huhn
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windowed mode.
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Old 13th September 2021, 18:05   #61967  |  Link
LenniePaz
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Okay, thanks! One last question. When I'm playing a movie, and I open LAV Video Decoder, should I choose D3D11 and Automatic(Native), or should I select my GPU from the drop-down box? Also, no matter what I choose in Hardware Decoder, the Active Decoder always says d3d11 native, even after I hit apply. Is that normal?

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Old 13th September 2021, 18:09   #61968  |  Link
clsid
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You need to select D3D11 Native. It uses Copyback if you select a GPU.

You need to restart playback for setting changes to take effect.
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Old 13th September 2021, 18:28   #61969  |  Link
LenniePaz
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Quote:
Originally Posted by clsid View Post
You need to select D3D11 Native. It uses Copyback if you select a GPU.



You need to restart playback for setting changes to take effect.
Yep, I started playback, and still no changes in the OSD. It does change when I open LAV Video though, just not on the OSD. The OSD always says I'm using D3D11 no matter what I choose to use in LAV Video.

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Last edited by LenniePaz; 13th September 2021 at 22:01.
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Old 13th September 2021, 22:31   #61970  |  Link
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D3D11 decoding and D3D11 rendering are two separate things. The OSD shows what madVR uses for rendering.
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Old 13th September 2021, 23:13   #61971  |  Link
Perenista
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File size is not what makes a file "heavy" to play. Large filesize just means it has high bitrate. But that only has a minimal effect on decoding performance. And zero effect on video renderer performance. The only thing that matters for the video renderer is resolution/bitdepth/hdr. That file is probably HDR, which means extra work needs to be done in the renderer (HDR tonemapping) if your system does not support HDR passthough (which it probably doesn't).

VLC has pretty much same decoder as MPC-BE and LAV. So that is not the issue. VLC does not do HDR tonemapping afaik, so that is why it performs better. Colors will look dull as well...

In MPC-BE do this:
1) Disable 10-bit/16-bit output in its video decoder settings. This saves bandwidth when copying data to GPU.
2) Install MPC Video Renderer and disable HDR conversion in its settings. I don't think EVR-CP in MPE-BE has an option to disable HDR tonemapping.
It worked! Even with madVR selected. No more stuttering. There's just one issue left: subtitles are gone if you enable MPC Video Renderer. Once you block and use any other decoder they will be displayed again.

Do I have to add another external filter?
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Old 14th September 2021, 00:20   #61972  |  Link
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Your external filters list should be EMPTY.

You need to select it as a renderer:
MPC-BE options > Video > Video Renderer
or
MPC-HC options > Playback > Output > Video Renderer

Then subtitles will work properly again.
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Old 14th September 2021, 02:42   #61973  |  Link
x7007
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Anyone having issues with LavFilters D3D11 with Potplayer with AMD 6xxx series? If I don't use LavFilters Video, everything works fine. when I use Lavfilters specific D3D11 everything goes to hell, stuttering when seeking or at the start with green artefacts and when I try to close potplayer it freeze and shows error. If I stop the video before closing it closes without error.

It started happen with the newest AMD driver. since anything above 21.5.2. with 21.5.2 there is no issue at all.

How can I fix this? it's been already 21.9.1 the issues are even worse.






Something was seriously weird with potplayer. I went through each setting 1 by 1 and I saw some settings doesn't exist anymore, and somehow after the driver update, it showed the error after closing. WEIRD as hell..

Like one setting for the mouse that you can back forward 1 sec or forward 1 sec which was gone after a RESET to potplayer after there was only 5 sec.

I still have the weird Hardware decoding corruption. I sent AMD bug report, it will take them ages to fix it now.

Last edited by x7007; 14th September 2021 at 05:38.
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Old 14th September 2021, 05:47   #61974  |  Link
Sizer
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Hi madshi.
I noticed that in the old releases(around 2016),the "jinc" filter has a lot more ringing than it's now.Did you change it into something like ewa_hanning(hanning windowed jinc)?
And is the scale radius of jinc in madvr now is exactly 3.0 taps?
(I didn't find the reason why ringing of jinc drops in the changelog.txt)
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Old 14th September 2021, 05:52   #61975  |  Link
huhn
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perfect 2x scale or similar?
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Old 15th September 2021, 21:59   #61976  |  Link
djsolidsnake86
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actually after years of using madvr, if i use it as output from today i have crash when opening a video
why?
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Old 15th September 2021, 22:13   #61977  |  Link
LenniePaz
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Originally Posted by djsolidsnake86 View Post
actually after years of using madvr, if i use it as output from today i have crash when opening a video

why?
What version of MadVR are you using? It might be a version that expired.

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Old 19th September 2021, 05:36   #61978  |  Link
galneon
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Originally Posted by LenniePaz View Post
What version of MadVR are you using? It might be a version that expired.
Is that what happens upon expiration, a no-info crash? I've been wondering this since I've been on the 140 beta for a while, which seems to still be current assuming the base url for the betas hasn't changed.
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Old 19th September 2021, 06:38   #61979  |  Link
ryrynz
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Haven't run an out of date beta but I very much doubt that's the case, there would be a message. Start with the usual method of resetting stuff, put madvr back to defaults after backing up and then completely removing your gpu drivers (with DDU if you need to) and reinstalling them. You could also try a system restore.
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Old 19th September 2021, 11:34   #61980  |  Link
LenniePaz
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Originally Posted by ryrynz View Post
Haven't run an out of date beta but I very much doubt that's the case, there would be a message. Start with the usual method of resetting stuff, put madvr back to defaults after backing up and then completely removing your gpu drivers (with DDU if you need to) and reinstalling them. You could also try a system restore.
No, there's no message when it officially expires, just one leading up to expiration, I believe. I get a blank screen when trying to use expired betas.

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Last edited by LenniePaz; 19th September 2021 at 11:56.
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling

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