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18th July 2015, 16:58 | #31921 | Link | |
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Quote:
Edit: Oh, and flush settings are |flush, flush & wait (sleep), don't flush, don't flush|, which I believe is the default. I have it set to present 8 frames in advance, with a CPU queue size of 48 and a GPU queue size of 24, and "use a separate device for presentation" is checked.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) Last edited by Ver Greeneyes; 18th July 2015 at 17:02. |
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18th July 2015, 17:16 | #31922 | Link | ||
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Quote:
Only when something on the screen besides the video (Stats menu, volume, time marks, etc...). Flushes are at default. Quote:
Also 88.17 (and on) makes my rendering times faster in D3D11, from 23ms to 16ms. With 88.16 rendering times are the same as d3d9, 23ms. Anyone else can confirm? Try videos with smooth pans. D3D11, FSE, stats menu On (ctrl+j).
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 18th July 2015 at 17:28. |
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18th July 2015, 17:35 | #31923 | Link | |
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Quote:
All kinds of panning shots are somehow problematic in the latest builds etc 0.16, 0.17, 0.18, 0.19. I'm on Dell ud2913wm @ 72 hz+reclock. Also I lowered my dpc latency a lot, around 40-50-60 nanoseconds. Last edited by Siso; 18th July 2015 at 17:39. |
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18th July 2015, 17:50 | #31924 | Link | |
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New path, yes, but I'm only testing FSE since I don't use windowed mode. (I restart MPC-HC after switching between D3D9/11.)
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Note that D3D11 also about halves my presentation timings. Using 'separate device' has no effect on this at all, only on rendering. Last edited by mogli; 18th July 2015 at 18:51. |
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18th July 2015, 17:54 | #31925 | Link | |
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Quote:
Apparently my speed up is because of the new OSD low latency logic from 88.17 on.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 18th July 2015 at 18:01. |
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19th July 2015, 02:56 | #31926 | Link |
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Location: Seattle, Washington
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Base Image / No image sharpening
SuperRes Strength: 1 SuperRes Strength: 4 SuperRes Strength: 4 + Radius: 1.00 The source I used actually has aliasing already in it. NNEDI3 miraculously anti-aliases the image and SuperRes brings back the aliasing. Anyone know why that is? For fun, I set image upscaling to softcubic 100 and doubled the image. Base Image / No image sharpening SuperRes Strength: 1 SuperRes Strength: 4 SuperRes Strength: 4 + Radius: 1.00 And added fun, I compared Adaptive Sharpen set to 1.5 and SuperRes Strength: 1 and Strength: 4 + Radius: 1.00. There's a lot less ringing in SuperRes and the lines are closer to what you would expect (i.e. not horrendously thick). There's still aliasing regardless of settings though. Upping the radius only provided a marginal decrease in aliasing at the cost of marginal blurring. Last edited by Akeno; 19th July 2015 at 04:54. |
19th July 2015, 08:27 | #31929 | Link |
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Please provide more information:
Do you actually get dropped frames? What decoder are you using (software/DXVA/CUVID/QuickSync)? What OS and player are you using? What GPU and drivers (version) are you using? A screenshot of the OSD would also be helpful. |
19th July 2015, 08:43 | #31930 | Link |
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Using the test build, the performance of SuperRes has degraded to the point I can no longer run Strength 1. Previously, my settings were as follows:
Profile: "720p"
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players Last edited by Warner306; 19th July 2015 at 08:45. |
19th July 2015, 11:45 | #31931 | Link |
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Hi, I experience lots of dropped frames after switching between fullscreen and windowed modes, the way I describe below:
What I do is this: start playback-> all is fine, go fullscreen -> everything is still fine, then go back to windowed mode -> all still fine -> go back to full screen -> now lots of frames dropped, it does not recover itself unless I pause the video, and then resume. With 0.88.12 it was enough to pause once, and then playback would be smooth again after resuming; with 0.88.19 once is often not enough, I have to pause twice. It looks like the render queue does not recover staying at 1-3 or 2-3, even though the decoder, subtitle and upload queues fill up to their normal stats. The present queue also ends up with the same fill status as the render queue. Some details: I'm using MPC, with its internal filters for h264 playback of mkvs, it happens on both 8 bit and 10 bit content, irrespective of whether I use software or hardware decoding. Happens only when using D3D11 and fullscreen exclusive mode. If I use full screen windowed mode, or I use the D3D9 renderer, all is fine. I happen to have a Sony TV which accepts 12 bit color input. When using D3D11 and fullscreen exclusive mode, the TV receives 12bit per channel input (I can see this by pressing the Info key on the remote). Have not changed the graphics drivers since a long time ago, it's still version 347.25 on a GTX980 for me. |
19th July 2015, 12:21 | #31932 | Link | |
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Quote:
Sometimes I've seen it recover while paused only to drop the queue to low values again once it's started playing. And yes it's generally when you do a "messy" (multiple switching, pausing etc) windowed to fullscreen switch. Yup. Nope. Played it safe. No difference. |
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19th July 2015, 12:38 | #31933 | Link | |
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Join Date: Apr 2011
Posts: 24
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Quote:
"Radius" option helps only a little when HQ is on. Turning it higher than 0.75-0.80 does remove most of the artifacts, but it also softens the image considerably. Again I fail to find a purpose for Superres with a trade-off like that. With HQ off, "radius" is less important. It just has to be just above 0.5 (i set it at 0.7 just to be sure). When it's set below 0.5 aliasing/pixelization appears. Last edited by tFWo; 19th July 2015 at 13:38. |
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19th July 2015, 14:00 | #31938 | Link |
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Join Date: Jun 2012
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Brightness / limited range question
I noticed my new 4K TV will not display anything above 235 or below 16 when it is set to Full Range. Set to limited I am now able to perceive those values. Should I set it to limited or full range in the driver and in madvr?
Also should I set LAV Video to PC, limited, or untouched? I think untouched is correct for now. Should I also be using YCbCR instead of RGB? These are the brightness settings I've found to get reference black to be the darkest black using the black clipping video in the avs hd calibration disc: When in Full Range in madvr with the driver set to Full: 45 (0-15 are clipped) When in Limited Range in madvr with the driver set to Full: 27 (no clipping) When in Full Range in madvr with the driver set to limited: 31 (0-15 are clipped) When in Limited Range in madvr with the driver set to limited: 16 (no cipping) I'm going to try out limited/limited for a while and see what I think. I also noticed no matter what setting I choose I cannot get white to clip above reference white. ALl the white levels show no matter what. Even when adjusting brightness and contrast. Last edited by Nachbar; 19th July 2015 at 15:40. Reason: added more testing info |
19th July 2015, 14:29 | #31940 | Link |
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Join Date: May 2012
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It works fine with MPC-HC. Make sure the files are registered by running "install.bat".
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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