Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion.

Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules.

 

Go Back   Doom9's Forum > Hardware & Software > Software players

Reply
 
Thread Tools Search this Thread Display Modes
Old 5th October 2017, 22:31   #4541  |  Link
Zachs
Suptitle, MediaPlayer.NET
 
Join Date: Nov 2001
Posts: 1,721
Hmm I'll investigate. I'm no longer getting the error but I did at some stage.

Have you guys tried uninstalling MPDN fully and reinstalling? Make sure you backup your settings before you do that. And try doing a windows restart after reinstalling.
Zachs is offline   Reply With Quote
Old 6th October 2017, 02:50   #4542  |  Link
Anime Viewer
Troubleshooter
 
Anime Viewer's Avatar
 
Join Date: Feb 2014
Posts: 333
Quote:
Originally Posted by Zachs View Post
Hmm I'll investigate. I'm no longer getting the error but I did at some stage.

Have you guys tried uninstalling MPDN fully and reinstalling? Make sure you backup your settings before you do that. And try doing a windows restart after reinstalling.
I did try a complete uninstall and reinstall of MPDN as well as the extensions, rebooted, reinstalled (clean install of both MPDN and extensions), rebooted again, and then launched MPDN. The problem was still present.
__________________
System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV.
Anime Viewer is offline   Reply With Quote
Old 15th October 2017, 17:14   #4543  |  Link
thewildsun
Registered User
 
Join Date: Oct 2015
Posts: 10
I'm having a problem with video play speed and subtitle sync. If I set the rate to 0.75x, the subtitles are too slow, and if I set the rate to 1.25x, the subtitles are too fast. Is this a bug?

I'm on 2.48 since I get the "Specified argument was out of the range of valid values. (MediaPlayerDotNet)" error on 2.49, on Win10.
thewildsun is offline   Reply With Quote
Old 19th October 2017, 08:10   #4544  |  Link
Heaud
Registered User
 
Join Date: Apr 2008
Posts: 55
I have an odd issue in which MKV muxed from a MP4 is not playing at the intended 60FPS. The source is from a recording of a game which plays fine from the MP4 container, but I get lots of repeated frames and a reported average video rate of 39.9Hz based on the renderer overlay. I am using MPDN 2.49.0.3606 and the latest version of MKVToolNix to mux.

Any ideas as to what might be going on? YouTube was able to render a video upload at 60FPS with the same MKV file so I am guessing the muxing isn't causing a problem with playback.
Heaud is offline   Reply With Quote
Old 19th October 2017, 11:32   #4545  |  Link
huhn
Registered User
 
Join Date: Oct 2012
Posts: 6,177
do you have a short sample?
huhn is offline   Reply With Quote
Old 19th October 2017, 19:38   #4546  |  Link
Heaud
Registered User
 
Join Date: Apr 2008
Posts: 55
Quote:
Originally Posted by huhn View Post
do you have a short sample?
Here is a link to the sample (warning: there is audio) which is only a 18 second highlight of a match.

Last edited by Heaud; 19th October 2017 at 19:52.
Heaud is offline   Reply With Quote
Old 20th October 2017, 05:32   #4547  |  Link
huhn
Registered User
 
Join Date: Oct 2012
Posts: 6,177
ok that a little bit strange it seems like the file is VFR with relative stable 40 FPS. maybe the file is stable 40 FPS and the game was using something like adaptive V-sync to stay stable at 40.
but the file claims to be constant 60 FPS in media info.

i'm not really sure but this line for audio : Frame rate : 46.875 FPS (1024 SPF)
but that's not something i know alot about.
huhn is offline   Reply With Quote
Old 23rd October 2017, 11:00   #4548  |  Link
mikezilla2
Registered User
 
Join Date: Jul 2007
Posts: 6
so why should i use this over MPC HC BE / modern codecs ?
mikezilla2 is offline   Reply With Quote
Old 28th October 2017, 13:37   #4549  |  Link
TaurezAG
Registered User
 
Join Date: Oct 2017
Posts: 2
Feature request

These two features will be very useful

1. Screenshot
A screenshot feature will be very useful, even more so if before/after processing(like scaling/RenderScript) screenshots can be taken separately.

2.
Additional input file format support for the 3DLUT RenderScript.
Currently, it only supports the .3dlut format which from what I've seen is supported only by a few software, and also just by calibration software. I would like to use 3DLUT for color correction. I'm using DaVinci Resolve. This is the format specification for the .cube files generated by Resolve: Link
I've attached a sample 3DLUT file generated by Resolve.
Attached Files
File Type: zip Test1_3DLUT.zip (270.0 KB, 4 views)
TaurezAG is offline   Reply With Quote
Old 28th October 2017, 15:44   #4550  |  Link
huhn
Registered User
 
Join Date: Oct 2012
Posts: 6,177
the 3D LUT implementation never worked correctly.

DisplayCAL supports both IRIDAS and 3D LUTs.
so you just needs a profiling of your screen (it may even work with profiling from a different program) and you can create a LUT for both programs in a very short time with the "same" results.
huhn is offline   Reply With Quote
Old 28th October 2017, 21:15   #4551  |  Link
TaurezAG
Registered User
 
Join Date: Oct 2017
Posts: 2
Quote:
Originally Posted by huhn View Post
the 3D LUT implementation never worked correctly.

DisplayCAL supports both IRIDAS and 3D LUTs.
so you just needs a profiling of your screen (it may even work with profiling from a different program) and you can create a LUT for both programs in a very short time with the "same" results.
That's the issue here, my 3DLUT is not from a screen profile, it's from color grading. It's unrelated to display calibration.
TaurezAG is offline   Reply With Quote
Old 8th November 2017, 20:25   #4552  |  Link
The Dark Lord
Registered User
 
Join Date: Aug 2015
Posts: 3
Win 10 1709 (with latest updates), MPDN 2.49 still throws out of range error, any specific KB I should install to get it to working?
The Dark Lord is offline   Reply With Quote
Old 10th November 2017, 22:49   #4553  |  Link
foozoor
Registered User
 
Join Date: Feb 2012
Posts: 113
I guess this player is completely dead.
Maybe it should be mentioned on the first post.
foozoor is offline   Reply With Quote
Old 11th November 2017, 14:42   #4554  |  Link
Shiandow
Registered User
 
Join Date: Dec 2013
Posts: 752
How on earth did you reach that conclusion?
Shiandow is offline   Reply With Quote
Old 11th November 2017, 18:10   #4555  |  Link
foozoor
Registered User
 
Join Date: Feb 2012
Posts: 113
Nice to see you again Shiandow. I always hope I'm wrong.
But it seems there are many problems with the latest Windows updates and that development is still rather slow.

Could you port RAVU and maybe FSRCNN(X) for MPDN?
https://github.com/zachsaw/MPDN_Extensions/issues/239

Last edited by foozoor; 11th November 2017 at 18:20.
foozoor is offline   Reply With Quote
Old 11th November 2017, 20:54   #4556  |  Link
Shiandow
Registered User
 
Join Date: Dec 2013
Posts: 752
I'm only aware of one problem with windows 10, which has something to do with a change to the .Net runtime, that one has been going on for a while, but it looks some updates may or may not stop it from happening. Also since it's not a problem in the code itself it's somewhat hard to track down.

I already commented on RAVU, and will again when there's something to comment about. The reason you haven't heard anything is because I haven't changed my mind about implementing it.

So yeah, not much has changed since last month, but MPDN didn't suddenly die either.
Shiandow is offline   Reply With Quote
Old 11th November 2017, 22:15   #4557  |  Link
sauma144
Registered User
 
Join Date: Sep 2016
Posts: 89
Foozoor is a little rude sometimes.
Are you going to use .net standard soon?
Will you create an alternative to NGU/NGU-AA or FSRCNN/RAVU?
Are we going to see an open source version of MPDN or is it impossible?

Last edited by sauma144; 11th November 2017 at 22:18.
sauma144 is offline   Reply With Quote
Old 11th November 2017, 23:48   #4558  |  Link
Shiandow
Registered User
 
Join Date: Dec 2013
Posts: 752
What exactly do you mean by 'use .net standard'? Do you mean make the extensions target .Net standard rather than .Net framework? I haven't really looked in to it, but I do plan to see if the extensions can at least be made to support C# 6.0 or higher. This depends on how well CS-script can handle C# 6.0 now.

The author of RAVU has kindly offered to help port it to MPDN, so that's likely to happen. Depending on how well this goes, other MPV scripts might be ported to MPDN as well.

The long term goal of MPDN is to become completely open source, as well as fully extendable. Unfortunately the core code for the renderer and the bridge to DirectShow is proprietary, and will need to be rewritten (and probably some other parts here and there, but those two are the most difficult).
Shiandow is offline   Reply With Quote
Old 12th November 2017, 02:15   #4559  |  Link
huhn
Registered User
 
Join Date: Oct 2012
Posts: 6,177
Quote:
Originally Posted by Shiandow View Post
The author of RAVU has kindly offered to help port it to MPDN, so that's likely to happen. Depending on how well this goes, other MPV scripts might be ported to MPDN as well.
nice to hear i can't wait to check it out together with your deband algorithm.
huhn is offline   Reply With Quote
Old 12th November 2017, 11:02   #4560  |  Link
foozoor
Registered User
 
Join Date: Feb 2012
Posts: 113
Quote:
Originally Posted by huhn View Post
nice to hear i can't wait to check it out together with your deband algorithm.
And a totally new D3D12 renderer and no more directshow!

Last edited by foozoor; 12th November 2017 at 11:10.
foozoor is offline   Reply With Quote
Reply

Tags
direct3d, mpdn, nnedi3, opencl, reclock

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 00:10.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.