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6th April 2019, 08:29 | #55622 | Link |
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That is the player's responsibility, madVR will render to whatever size the player asks for.
Zoom Player is very good at that kind of thing.
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6th April 2019, 08:30 | #55623 | Link |
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So I can set a lens memory on my JVC when a video starts to play.
But how can I set a lens memory when a video stops playing? I want to revert back to my main default lens memory when playback stops and only be in my special video lens memory when I’m playing any video in madvr. |
6th April 2019, 09:46 | #55624 | Link |
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Sorry guys, terribly busy atm. Just to let you know: My Nvidia driver contact just informed me that the HDR passthrough problems (not always engaging, and incorrect metadata) should be fixed in the next bigger driver release.
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6th April 2019, 11:51 | #55625 | Link |
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FWIW, I also noticed this line in the information for the latest cumulative update for Windows 10: "Addresses an issue that prevents users from configuring their screens for high-dynamic-range (HDR) video playback."
What exactly that fixed or if it'll affect madVR in any way I don't know.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
6th April 2019, 14:00 | #55627 | Link |
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This is great news! Thanks for taking the time to let us know
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Win11 Pro x64 b23H2 Ryzen 5950X@4.5Ghz 32Gb@3600 Zotac 3090 24Gb 551.33 madVR/LAV/jRiver/MyMovies/CMC Denon X8500HA>HD Fury VRRoom>TCL 55C805K |
6th April 2019, 18:32 | #55631 | Link |
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Maybe, but, at least the 20xx guys and gals will have a useful driver they can roll back to. And the rest of us will have a later driver we can use.
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HTPC: Windows 11, AMD 5900X, RTX 3080, Pioneer Elite VSX-LX303, LG G2 77" OLED |
6th April 2019, 21:28 | #55633 | Link |
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Some calming down on the madshi quoting would be nice, that's five times over six posts. Do you really need him to be notified of your reply? Do we need to a full quote to understand you're replying to madshi?
A simple "thanks madshi" works fine to show you're replying to a post of his. Honestly, it looks a lot worse on mobile, but can ya make an effort to not spam quote madshi's posts? Especially when he does release posts as it's much much larger, cheers. Last edited by ryrynz; 6th April 2019 at 22:12. |
7th April 2019, 08:27 | #55634 | Link |
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I managed to make a video of a direct comparison between the working D3D11 windowed 8 bit mode with my AMD card and the "overblown reds bug " in D3D11 fullscreen windowed 10bit mode. Any suggestion where I should upload the video that you guys can watch it?
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Intel i5 6600, 16 GB DDR4, AMD Vega RX56 8 GB, Windows 10 x64, Kodi DS Player 17.6, MadVR (x64), LAV Filters (x64), XySubfilter .746 (x64) LG 4K OLED (65C8D), Denon X-4200 AVR, Dali Zensor 5.1 Set Last edited by Sunset1982; 7th April 2019 at 08:31. |
8th April 2019, 04:06 | #55636 | Link |
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Hi everyone,
I own an RTX 2070 and as most of you have been suffering with stuttering in HDR at 24 FPS. Ultimately I’ve discovered that turning on windows 10 HDR in advance and letting Madvr run with "OS HDR" clears up the stuttering. Other than having to toggle it manually (especially as it is incompatible with 3D content when left enabled) is there a qualitative downside versus the Nvidia mode? Cheers! |
8th April 2019, 04:23 | #55637 | Link |
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Yes, Windows does its own HDR tone mapping that nothing can control and does not take metadata into account. I am not sure how this interacts with madVR's tone mapping, if you are using madVR to process the HDR.
I use 60 Hz smooth motion instead of stuttering 24 Hz. It really is a good option in my opinion.
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8th April 2019, 14:41 | #55638 | Link |
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Thanks - very interesting. Is there a way to empirically test this? If I play an HDR MKV through the Windows Movies and TV app with OS HDR on, through JRiver/MadVR with OS HDR on and metadata pass through enabled, and through JRiver/MadVR with NV HDR and pass through on, the results aren’t distinguishable to me aside from the stuttering.
Last edited by Solitaire01; 8th April 2019 at 16:59. |
8th April 2019, 14:50 | #55639 | Link |
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Well there was a post a little while ago that showed nVidia drivers after 398.11 were also not passing metadata properly.
https://forum.doom9.org/showpost.php...ostcount=54686 The thread below is a list of drivers and issues that people have reported. https://forum.doom9.org/showthread.php?t=176013 So it may be a case of if you are using a later nVidia driver that may be the case and both Windows and nVidia are doing the same thing. I use 385.28 as it seems to have the best feedback for most things working, but I also never knew the difference between working metadata or not, I only found this out due to this thread.
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Windows 10-1909 | i5-3570k | GTX 1070 Windforce OC Rev2 8GB : 430.64 | Pioneer VSX-534 | Philips 65PUS6703 - 65" Last edited by madjock; 8th April 2019 at 14:54. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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