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31st October 2017, 17:12 | #341 | Link | |
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Hi shekh, many thank for your continued work !
While starting your newest 32bit build 40463 on my Win7U64 SP1 a fault window popped up: "Unable to locate svml_dispmd.dll..." The main window starts nevertheless with a small delay. I did not do any further testing, just to let you know... ----------------------------------------- P.S. Going back in history: From your available (to me) VD builds: 32bit Build 38098 is the last that does not throw this fault. 32bit Build 38401 starts to introduce that fault. 64bit Builds (Veedub64.exe) are unaffected. --------------------------------------- I quote from https://software.intel.com/en-us/for...r/topic/285859 Quote:
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"To bypass shortcuts and find suffering...is called QUALity" (Die toten Augen von Friedrichshain) "Data reduction ? Yep, Sir. We're that issue working on. Synce invntoin uf lingöage..." Last edited by Emulgator; 31st October 2017 at 17:27. |
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31st October 2017, 17:37 | #342 | Link |
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Very strange issue. No module links to svml_dispmd.dll and I do not use Intel compiler.
Some ideas: check that you get archive prepared by me (there are some other which I don't track). Try deleting plugins. If there is chance to save advanced error log, post it here.
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31st October 2017, 18:00 | #343 | Link |
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Now that I have thrown a DV-AVI video on that 32bit VD build 40463 window the fault message did not come back again.
No big changes, just put Gunnar Thalin's Deshaker plugins 32 and 64 into plugin folders 32 and 64 and ran both VD 32 and 64 just for fun. And I remember now to have used the 32 bit versions above 38401 with success before. Must be something fishy on my particular system's side. Will test on 4 more systems. Sorry for the inconvenience, shekh and: большое спасибо ! P.S: All VD archives were downloaded from sourceforge.
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"To bypass shortcuts and find suffering...is called QUALity" (Die toten Augen von Friedrichshain) "Data reduction ? Yep, Sir. We're that issue working on. Synce invntoin uf lingöage..." Last edited by Emulgator; 31st October 2017 at 18:07. |
7th November 2017, 10:24 | #344 | Link |
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Did I say in message #1 I wanted CineForm?
https://sourceforge.net/p/vdfiltermod/wiki/cineform/ |
7th November 2017, 19:52 | #345 | Link |
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You da man !
BTW, I have a testfile here (.mp4) rendered straight out of Sony Vegas Pro 13 which makes VD preview window exhibit a horizontal pixel shift of x:=(x+2) per line, but only if VD window has focus. If a different window obtains focus, VD windows shows correct preview. The same source decodes in MPC-HC, MPC-BE under LAV fine. Win7U64 SP1, nVidia Quadro K5000M, driver 372.95 Affected: 40539, 40463, 40464 Not Affected: 40538... Eek, thats fishy: The same version can work and not work. I happened to hit F1 and the behaviour changed. Gah. Maybe my side again ? Unfortunately the other systems are out of reach now. The svml_dispmd.dll window came back. Interference on my systems side, but by whom ?... Code:
General Complete name : F:\V13 Wanja Teaser.mp4 Format : MPEG-4 Format profile : Base Media / Version 2 Codec ID : mp42 (mp42/isom) File size : 16.1 MiB Duration : 1 min 20 s Overall bit rate mode : Variable Overall bit rate : 1 665 kb/s Encoded date : UTC 2017-05-17 13:57:45 Tagged date : UTC 2017-05-17 13:57:45 Video ID : 2 Format : AVC Format/Info : Advanced Video Codec Format profile : Main@L3 Format settings : CABAC / 3 Ref Frames Format settings, CABAC : Yes Format settings, RefFrames : 3 frames Format settings, GOP : M=4, N=15 Codec ID : avc1 Codec ID/Info : Advanced Video Coding Duration : 1 min 20 s Bit rate mode : Variable Bit rate : 1 533 kb/s Maximum bit rate : 2 000 kb/s Width : 854 pixels Height : 480 pixels Display aspect ratio : 16:9 Frame rate mode : Constant Frame rate : 24.000 FPS Standard : NTSC Color space : YUV Chroma subsampling : 4:2:0 Bit depth : 8 bits Scan type : Progressive Bits/(Pixel*Frame) : 0.156 Stream size : 14.8 MiB (92%) Language : English Encoded date : UTC 2017-05-17 13:57:45 Tagged date : UTC 2017-05-17 13:57:45 Color range : Limited Audio ID : 1 Format : AAC Format/Info : Advanced Audio Codec Format profile : LC Codec ID : mp4a-40-2 Duration : 1 min 20 s Bit rate mode : Constant Bit rate : 128 kb/s Channel(s) : channel0 Channel(s)_Original : 2 channels Channel positions : Front: L R Sampling rate : 48.0 kHz Frame rate : 46.875 FPS (1024 SPF) Compression mode : Lossy Stream size : 1.23 MiB (8%) Language : English Encoded date : UTC 2017-05-17 13:57:45 Tagged date : UTC 2017-05-17 13:57:45
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"To bypass shortcuts and find suffering...is called QUALity" (Die toten Augen von Friedrichshain) "Data reduction ? Yep, Sir. We're that issue working on. Synce invntoin uf lingöage..." Last edited by Emulgator; 7th November 2017 at 20:00. |
7th November 2017, 20:15 | #346 | Link |
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Do you have "using overlays" in display options? Overlays often are buggy in drivers/hardware.
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7th November 2017, 23:02 | #347 | Link |
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Overlays are disabled in VD. Will try soon in WinXP32SP3.
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"To bypass shortcuts and find suffering...is called QUALity" (Die toten Augen von Friedrichshain) "Data reduction ? Yep, Sir. We're that issue working on. Synce invntoin uf lingöage..." |
8th November 2017, 22:40 | #348 | Link |
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WinXP32SP3: I tested 23 VD 32 bit versions from 35491 to 40538.
All do work properly and preview that 854x480 pixel .mp4 source without skewing. Back to the infamous Win7U64SP1 system: With almost all 32 bit VD versions (20 of 23) the testfile triggered that preview-skewing-while-focus by 2 pixels per line Only the three VD32 versions that throw the missing svml_dispmd.dll fault were exempt from that behaviour: 37277, 37285 and 37341. (37341 under WinXP32SP3 showed a nice artistic layered memory delay effect when scrubbing through timeline.) While trying other sources it became obvious that only .mp4 sources that have a width not divisible by 4 would trigger that preview-skewing-while-focus by 2 pixels per line on that particular system in VD. (854 width :4 = 213,5 This yields 2 pixels overflow) (630 width :4 = 157,5 This yields 2 pixels overflow) .mp4 sources with width divisible by 4 do preview-while-focus/play without skewing. [Your hint regarding overlay seems to hit the nail. There is definitely something going on like this. Sometimes on focus changes the screen is built up new for a split second. For instance starting and closing TotalMediaTheatre5 leaves me with a desktop and windows changed. All occurrences of Tahoma fonts replaced by the Win7 Standard font SegoeUI.] Soon I will try on a different Win7U64SP1. shekh: Many thanks for your PM in Russian ! While this is not my native tongue, I only seem to remember some phrases from school, not sufficient for our technical conversation. But I used Google Translator with good success.
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"To bypass shortcuts and find suffering...is called QUALity" (Die toten Augen von Friedrichshain) "Data reduction ? Yep, Sir. We're that issue working on. Synce invntoin uf lingöage..." Last edited by Emulgator; 8th November 2017 at 23:05. |
8th November 2017, 22:55 | #349 | Link |
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oops. Thought you are russian because of "большое спасибо" Never mind.
Waiting your mp4 sample and settings.. Well I tried different things and saw skewing with OpenGL display. Are you using that? Last edited by shekh; 8th November 2017 at 23:10. |
8th November 2017, 23:29 | #350 | Link |
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Updated to nVidia 388.16: No change.
OpenGL: Yes, I had that ticked. Unticked: Fault gone ! Congratulations ! поздравление ! (I had 7 years russian in school, slowly finding that back)
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"To bypass shortcuts and find suffering...is called QUALity" (Die toten Augen von Friedrichshain) "Data reduction ? Yep, Sir. We're that issue working on. Synce invntoin uf lingöage..." |
9th November 2017, 08:49 | #352 | Link |
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Beautiful. Just did that.
Just for confirmation: back to a different long unused WinXP32SP3 system, VD 1.10.4 and 1.10.5: Ticking OpenGL (was unticked before there) brought the skewing in there as well with non-mod4-widths. So this is a long-standing bug and has nothing to do with newly introduced faults by your builds.
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"To bypass shortcuts and find suffering...is called QUALity" (Die toten Augen von Friedrichshain) "Data reduction ? Yep, Sir. We're that issue working on. Synce invntoin uf lingöage..." |
17th November 2017, 20:42 | #353 | Link |
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Feature request:
Could you imagine creating a kind of AviSynth.vdf which is able to process a filtering script via AviSynth(+) internally, using the source loaded in VirtualDub (analog to ffdshow_source())? Some people may enjoy not to think as much about trying different source plugins when your ffmpeg input plugin can handle most of them as well... (idea of user H264x in the German doom9/Gleitz board) |
17th November 2017, 23:18 | #354 | Link |
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I imagine how it should work, but not where to get time for everything
Btw, about Full processing/Normal recompress/Fast recompress: there is no straightforward difference. I saw variation in some hidden details which are difficult to observe/explain. "Fast recompress" tries to set decoding and encoding formats automatically (not very helpful unless at least source or destination is VFW codec). Normal recompress does not let you setup filters, but also does not disable them. I can't explain this. IMO only Full processing should remain of these 3 modes.
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18th November 2017, 00:19 | #355 | Link |
German doom9/Gleitz SuMo
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Well, now that there are YUV filters, you may. Before, VirtualDub could handle YUV conversions, but only supported RGB filters. In these times it may have made more sense.
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29th November 2017, 01:19 | #356 | Link |
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Tried update from a few weeks ago, VDFM, build 40501, failed on load simple script (XP32)
Code:
Version Update to build 40639 (current), problem gone. Dont know what you did but we are fine now. Thanx.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 29th November 2017 at 01:22. |
29th November 2017, 01:29 | #357 | Link |
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I did nothing, but you are welcome
Very long ago FFMPEG was taking over some scripts detecting them as mpegts.
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29th November 2017, 01:36 | #358 | Link |
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One comment on very short play with current ver$ [a few minutes only], its a bit annoying having to pause scrolling to have display update,
think that there must have been some mod to that since the earlier version I was using (from several months ago). Guess I could learn to live with it. EDIT: Scroll via mouse/timeline. EDIT: Sorry Shekh, false alarm, the script I was using was quite heavy, and caused delay in display, bypassed heavy processing and is very responsive, just ignore me EDIT: Although Vdubmod does not cause unresponsive display using same heavy processing script, and I think neither did the previous version VDFM that I was using. As I said, I can live with it. Thanx again. EDIT: Just scrolled 20 minutes through clip before update occurred, probably paused because my mouse pad is quite small and ran out of space. (20 mins of 34 minute duration clip, so 2/3 the way through)
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 29th November 2017 at 01:56. |
29th November 2017, 01:48 | #359 | Link |
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I think you want to disable "Options->Drop frames when seeking".
After initial fix in this story, another user complained about poor seeking performance so I restored default behavior and made this option. (turns out there is different use case involving very long GOP sources and fcchandler mkv)
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29th November 2017, 02:04 | #360 | Link |
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Disabled "Drop frame when seeking", no change.
The script I'm using does quite a lot of processing including Autocrop, AutoContrast, MCDegrain, FFT3DFilter, Resize and more. I just find it a little disconcerting to not know where in the clip I am, will have to get used to using keyboard I guess. EDIT: Or perfect my Scroll - Stop - Scroll - Stop, technique
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 29th November 2017 at 02:06. |
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