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#53721 | Link | |
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Join Date: Jan 2009
Posts: 625
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#53722 | Link |
Registered User
Join Date: Feb 2013
Posts: 69
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Hi there,
I'm using DisplayCAL and MadVR's test pattern generator to profile my display. I've just updated everything to the latest version, including video driver (GTX 1050Ti). MadVR's patterns are constantly flashing on screen, there is a double flash every three seconds. I have never seen this before. Is this intentional/known/am I doing something wrong? Thanks! |
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#53725 | Link |
Registered User
Join Date: Oct 2012
Posts: 6,878
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there are not a lot of vega cards out there is considered an all over pretty bad card for consumer use.
even the 56 can spike to ~600 watt for an relative long time. and it is unclear if AMD makes any money with them. so not that easy to find a user with it. it could be much faster for madVR use than a 1080. |
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#53726 | Link | |
Registered User
Join Date: Aug 2004
Posts: 850
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#53728 | Link |
Registered User
Join Date: Feb 2013
Posts: 69
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I'd like to update my last post
I found that the flashing only happens when FSE is enabled. I've now disabled it and all is good. Which takes me to the following question: is FSE still a good idea these days? I believe I read comments suggesting it's not really needed anymore. Thanks |
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#53729 | Link | ||
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Join Date: Oct 2012
Posts: 6,878
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#53730 | Link |
Registered User
Join Date: Nov 2018
Posts: 2
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Hey guys!
I have got an issue with the “automatically detect hard coded black bars” option. It won’t work when using D3D11 automatic (Native) Mode in LAV Filters. I know that it doesn’t work with DXVA2 native mode, but what about D3D11? The option works when I use copy back mode, but rendering times are getting insane then. Is there any fix for that? |
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#53735 | Link | |
Registered User
Join Date: Aug 2016
Posts: 1,229
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Where they struggle is poorly mastered compressed material where there is macro blocking at near black. An LCD will have exactly the same problems if they could do perfect black, LCD just masks these areas as its all just a grey mush. My OLED cant fix this, Later panels added a black crush and some extra processing to hide some of this but mine has none of this so I use MADVR, I guess you could say i'm seeing the picture as it is, warts and all. I do agree however some extra dithering patterns near black would be very useful, especially for TV rips. Some of the netflix, amazon and particularly sky stuff has been so bad over the years even though I was paying for it I sometimes had to download the episode so you I can run it through MADVR and apply some image processing. BBC are the worst offenders IMHO, there compression is horrific, Peaky blinders has been completely unwatchable at times due to streaming compression artifacts.
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[SIZE="2"][FONT="Arial Narrow"]OLED EF950-YAM RX-V685-RYZEN 3600 - 16GBRAM - WIN10 RX 5700 http://madshi.net/madVRhdrMeasure128.zip |
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#53736 | Link | |
Registered User
Join Date: Jan 2009
Posts: 625
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https://www.avsforum.com/forum/40-ol...l#post57140188 Last edited by iSeries; 26th November 2018 at 21:50. |
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#53737 | Link | |
Registered User
Join Date: Feb 2013
Posts: 69
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What do you mean with "high bit depth" - I mean, I know what that is but how does it apply here? Thanks |
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#53738 | Link |
Registered User
Join Date: Oct 2016
Posts: 732
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If that is the solution, the panel manufacturer really ought to have a look at the problem tbh.
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HTPC: Windows 10 1909, MediaPortal 1, LAV Filters, ReClock, madVR. DVB-C TV, Panasonic GT60, 6.0 speakers Denon 2310, Core 2 Duo E7400, GeForce 1050 Ti |
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#53739 | Link |
Registered User
Join Date: Jan 2009
Posts: 625
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'Solves' is the wrong word. Effectively reduces the effect would be a better way of saying it. And sending bt.709 content as bt.2020 also effectively reduces the effect...I mean, how does that make sense, other than a processing bug in the TV? But yeah, not great for a so-called 10bit panel. Some dark content is downright ugly on this. Thank the lord madshi for madVR though!
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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