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#55641 | Link | |
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Join Date: Jun 2017
Posts: 148
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#55642 | Link |
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Join Date: May 2004
Posts: 4,880
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Maybe, but, at least the 20xx guys and gals will have a useful driver they can roll back to.
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HTPC: Windows 10, I9 9900k, RTX 2070 Founder's Edition, Pioneer Elite VSX-LX303, LG C8 65" OLED |
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#55644 | Link |
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Join Date: Mar 2009
Posts: 3,408
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Some calming down on the madshi quoting would be nice, that's five times over six posts. Do you really need him to be notified of your reply? Do we need to a full quote to understand you're replying to madshi?
A simple "thanks madshi" works fine to show you're replying to a post of his. Honestly, it looks a lot worse on mobile, but can ya make an effort to not spam quote madshi's posts? Especially when he does release posts as it's much much larger, cheers. Last edited by ryrynz; 6th April 2019 at 22:12. |
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#55645 | Link |
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Join Date: Sep 2014
Posts: 278
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I managed to make a video of a direct comparison between the working D3D11 windowed 8 bit mode with my AMD card and the "overblown reds bug " in D3D11 fullscreen windowed 10bit mode. Any suggestion where I should upload the video that you guys can watch it?
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Intel i5 6600, 16 GB DDR4, AMD Vega RX56 8 GB, Windows 10 x64, Kodi DS Player 17.6, MadVR (x64), LAV Filters (x64), XySubfilter .746 (x64) LG 4K OLED (65C8D), Denon X-4200 AVR, Dali Zensor 5.1 Set Last edited by Sunset1982; 7th April 2019 at 08:31. |
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#55647 | Link |
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Join Date: Mar 2019
Posts: 3
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Hi everyone,
I own an RTX 2070 and as most of you have been suffering with stuttering in HDR at 24 FPS. Ultimately I’ve discovered that turning on windows 10 HDR in advance and letting Madvr run with "OS HDR" clears up the stuttering. Other than having to toggle it manually (especially as it is incompatible with 3D content when left enabled) is there a qualitative downside versus the Nvidia mode? Cheers! |
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#55648 | Link |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 4,138
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Yes, Windows does its own HDR tone mapping that nothing can control and does not take metadata into account. I am not sure how this interacts with madVR's tone mapping, if you are using madVR to process the HDR.
I use 60 Hz smooth motion instead of stuttering 24 Hz. It really is a good option in my opinion.
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madVR options explained |
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#55649 | Link |
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Join Date: Mar 2019
Posts: 3
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Thanks - very interesting. Is there a way to empirically test this? If I play an HDR MKV through the Windows Movies and TV app with OS HDR on, through JRiver/MadVR with OS HDR on and metadata pass through enabled, and through JRiver/MadVR with NV HDR and pass through on, the results aren’t distinguishable to me aside from the stuttering.
Last edited by Solitaire01; 8th April 2019 at 16:59. |
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#55650 | Link |
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Join Date: May 2018
Posts: 259
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Well there was a post a little while ago that showed nVidia drivers after 398.11 were also not passing metadata properly.
https://forum.doom9.org/showpost.php...ostcount=54686 The thread below is a list of drivers and issues that people have reported. https://forum.doom9.org/showthread.php?t=176013 So it may be a case of if you are using a later nVidia driver that may be the case and both Windows and nVidia are doing the same thing. I use 385.28 as it seems to have the best feedback for most things working, but I also never knew the difference between working metadata or not, I only found this out due to this thread.
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Windows 10-1909 | i5-3570k | GTX 1070 Windforce OC Rev2 8GB : 430.64 | Pioneer VSX-534 | Philips 65PUS6703 - 65" Last edited by madjock; 8th April 2019 at 14:54. |
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#55652 | Link |
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Join Date: Oct 2017
Posts: 280
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In my case, when matching refresh rate 23.976 (99% of all titles) 24Hz doesn't stutter at all. It's matched. It's smooth as butter unlike 60Hz (which is not a multiple of 24) using SM - A band-aid to (help)mend 3:2 pulldown but is still noticeable to the eye. Imo, a blanket statement "I use 60 Hz smooth motion instead of stuttering 24 Hz. It really is a good option in my opinion" is only relevant if (A) your display is only native 60Hz capable and not at least 120Hz or (B) your display has poor motion handling such as OLED's commonly reported by users.
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W10 20H2 960-4GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI 20 MPC-HC/BE PDVD19 DVDFab 3,5 & 6 PotPlayer 82" Q90R Denon S720W |
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#55653 | Link | |
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Join Date: Mar 2002
Posts: 2,039
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED65B8(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
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#55654 | Link | |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 4,138
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Quote:
![]() I really do like and use smooth motion a lot though, it is much better than dropping to 4:2:2 chroma.
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madVR options explained |
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#55655 | Link | |
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Join Date: May 2018
Posts: 259
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Quote:
Now when I manually changed the refresh rate to 23.976 12bit it enabled OS HDR, they also seemed to have sorted the messed up washed out desktop as well. I switched OS HDR to off in settings, so now when it goes to 23.976 12bit it uses the nVidia HDR as normal.
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Windows 10-1909 | i5-3570k | GTX 1070 Windforce OC Rev2 8GB : 430.64 | Pioneer VSX-534 | Philips 65PUS6703 - 65" |
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#55656 | Link | |
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Join Date: Feb 2013
Posts: 69
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However I am also experiencing what Stax76 reports. I am using a "dual monitor" setup only because my ONKYO does not see 4K output so I am extending my main monitor to it in 1080p to have sound. As it stands, whenever MadVR goes full screen (not FSE) and the cursor disappears, the whole screen turns greenish, only the left part of the picture is displayed and it's stretched. If I move the cursor again, the screen is back to normal for a few seconds. It only seems to happen when MadVR is being used. I've moved from D3D11 to Cuvid, disabled game mode as found on some forums but nothing. I am using a 1050Ti and driver 416.94. Everything was working fine before updating the OS. Please see a video here - it's a paused playback, it does not need to be playing for that to happen! https://share.icloud.com/photos/0spo...bScsVO_QtAVtcA Any help? Update: found the solution. I updated the nvidia drivers to 419.67. The installer reported that "none" driver was installed. After installing an rebooting, all works as expected. In fact, I found a change in the behaviour: where previously the nvidia control panel would report 16-235 levels but my projector would clearly see 0-255 input, now things match up. So OS reports limited 16-235 and projector senses 16-235. Last edited by tony359; 9th April 2019 at 12:40. |
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#55657 | Link |
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Join Date: Sep 2014
Posts: 278
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Here is a Link to the strange overblown red bug with amd cards and fullscreen windowed 10 bit mode...
https://drive.google.com/file/d/1WA_...ew?usp=sharing
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Intel i5 6600, 16 GB DDR4, AMD Vega RX56 8 GB, Windows 10 x64, Kodi DS Player 17.6, MadVR (x64), LAV Filters (x64), XySubfilter .746 (x64) LG 4K OLED (65C8D), Denon X-4200 AVR, Dali Zensor 5.1 Set |
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#55658 | Link |
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Join Date: Dec 2014
Posts: 1,127
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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#55659 | Link | |
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Join Date: Sep 2014
Posts: 278
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Quote:
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Intel i5 6600, 16 GB DDR4, AMD Vega RX56 8 GB, Windows 10 x64, Kodi DS Player 17.6, MadVR (x64), LAV Filters (x64), XySubfilter .746 (x64) LG 4K OLED (65C8D), Denon X-4200 AVR, Dali Zensor 5.1 Set |
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#55660 | Link |
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Join Date: Aug 2016
Posts: 1,229
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i got nowhere with amd and this, and MADSHI doesnt have a contact at AMD to deal with issues like he can sometimes with NVIDIA, i just calibrate to BT2020 and it fixes it for me, none of this makes sense, i've discussed this in detail.
Anyway, its not a MADVR issue so we shouldnt discuss it here, go to the general thread.
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[SIZE="2"][FONT="Arial Narrow"]OLED EF950-YAM RX-V685-RYZEN 3600 - 16GBRAM - WIN10 RX 5700 http://madshi.net/madVRhdrMeasure128.zip Last edited by mclingo; 9th April 2019 at 22:03. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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