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17th July 2016, 03:15 | #38761 | Link | |
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17th July 2016, 07:33 | #38762 | Link | |
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Hi, I will test the 100Hz, but I tried everything on lowest, not NNEDI3, just everything was "worst quality" let's call it, and still it the rendered didn't go up at all. again, it worked well with FSE but not windowed mode. |
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17th July 2016, 08:16 | #38763 | Link | |
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LAV Filters - open source ffmpeg based media splitter and decoders |
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17th July 2016, 08:19 | #38764 | Link |
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full screen bug
Does anyone have that bug when double click into full screen mode is not instant there is some sort of video distortion / corruption for half a sec before full screen plays.
I'm on i5 2500K @ 4.5 and 1070 GTX with latest drivers Had it also on my old 680 GTX Question two any recommended settings for 1070 GTX ?? Thanks |
17th July 2016, 09:36 | #38765 | Link |
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Don't think anyone else does. Is it FSE mode? Are you using D3D11? Windowed overlay? Are you changing refresh rates? You could always just stay in windowed mode. Did you do a fresh install of your drivers of did you just install the 1070 straight in after taking out another Nvidia card?
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17th July 2016, 10:04 | #38766 | Link | |
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With 0.90.20, the render times are virtually the same, comfortably sitting around 30ms, whether they are engaged or not. Also, there is no appreciable visual difference at all. With 0.90.21, the performance drop is huge, and the visual difference is quite evident, so it would seem that doubling and refining simultaneously is something my GPU (GTX 750TI) can't cope with. Thanks for looking into it. |
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17th July 2016, 10:06 | #38767 | Link | |||||||||
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I'm sorry to say, but based on this screenshot comparison I'd say SR1 is clearly better than SR2AB75. Maybe you have two or three other images where SR2AB75 looks better than SR1? Quote:
FWIW, I had downloaded the original guitar image and had done several tests myself before I wrote my previous comment. I had compared the guitar image in madVR with different settings, and had also compared it to Shiandow's new algorithm, before I came to any conclusions. And the conclusion I ended up with was that with this specific image I still prefer my SuperRes over Shiandow's, and I prefer sharper over softer, but it's hard to do a definite judgement without having a ground truth. Quote:
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Switching to fullscreen exclusive mode does take some time, there's not much I can do about that. You can try if disabling fullscreen exclusive mode helps, but it's the most reliable playback mode, so I'm not sure I would recommend sticking with that configuration, even if it helps get rid of the distortion. |
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17th July 2016, 10:09 | #38768 | Link | |
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I think he just means the short moment when the video can appear slightly stretched on screen when going into FSE mode. |
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17th July 2016, 10:20 | #38769 | Link |
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Now I am having another problem that when I am doing audio bitstreaming with the latest lav audio filter(nightly), and enters D3D11 FSE mode, there is no audio and the video freezes, even though the seek bar is still moving
Last edited by jerryleungwh; 17th July 2016 at 13:30. |
17th July 2016, 10:51 | #38770 | Link | ||
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------- Got a reply from Graeme when asking about whether I should reduce more luminance or more saturation: Quote:
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17th July 2016, 11:10 | #38771 | Link | |
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17th July 2016, 11:43 | #38772 | Link | ||
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If I go for super-xbr for doubling instead of nnedi3 render time drops to 18ms with almost non existent load on the gpu, which is pretty nice if you ask me |
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17th July 2016, 12:21 | #38773 | Link | |
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ShiftyFella, performance of your 290x is amazing! I really hope that RX 480 will perform as well but i doubt it after seeing Sunset1982 test. He compared RX 480 to GTX 970 and they are pretty close in terms of performance. If i remember correctly, back in the days NNEDI3 worked faster on AMD cards and my 7870 were faster than 970. Maybe things changed since then but this is really concerns me.
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17th July 2016, 12:26 | #38774 | Link | |
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17th July 2016, 12:27 | #38775 | Link |
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madVR v0.90.23 released
http://madshi.net/madVR.zip Code:
* updated AdaptiveSharpen to version 2016-07-10 * custom output levels can now be adjusted in 0.25 steps * HDR: added option to define how to handle too bright & saturated pixels * fixed: HDR luminance measurements + chroma SuperRes produced green screen * fixed: #420: chroma was doubled despite being below scaling factor threshold |
17th July 2016, 13:03 | #38776 | Link | ||||
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Too bad stupid MPC can't do seamless playback and provide a D3D GUI, the W95 WMP GUI really nails it huh....it would feel like a Formula 1 engine in a Trabant or something, oh well c'est la vie otherwise I would happily give MPDN a shot as scripts would appear to be user-customizable for a change. Last edited by leeperry; 17th July 2016 at 13:19. |
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17th July 2016, 13:26 | #38777 | Link | |
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Samsung and Panasonic eating their hats with jealousy. EDIT: Bug: Luminance/Saturation % takes effect even if "preserve hue in" is unchecked.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 17th July 2016 at 13:34. |
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17th July 2016, 13:26 | #38778 | Link | ||||
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17th July 2016, 13:28 | #38779 | Link |
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Hehe - thanks! So which luminance vs saturation setting do you prefer (see new option in the HDR settings page)? Would be great if you could check with multiple different demos, though, because what looks good in one scene/video might not look so well in another scene/video.
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17th July 2016, 13:45 | #38780 | Link | |
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(Hmm, me personally, I use SR1 or SR2 for every scaling profile and no other refinements. So SR might not have kicked in previously? All I know is that I've needed to revert from SSIM 2D to SSIM1D in most of my profiles after v.20, so yeah, the difference must be several ms at least. Not a huge deal to me but was just intrigued if anyone else was having the issue. So hence no real testing or screenshots, sorry for that.) Last edited by Uoppi; 17th July 2016 at 13:51. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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