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28th April 2014, 21:07 | #26281 | Link |
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Hi,
I would like to play my 1080p MKV with MPC-HC or Potplayer (I don't really test them but it's another subject ) without any filter (resize & co). I have a Gigabyte Brix with 2955u CPU and Intel HD Graphics, and I would like to know if there is a difference between MadVR and others like LAV Filters and FFDShow, if I don't use any filter ? Thanks ! |
28th April 2014, 21:45 | #26282 | Link | |
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Join Date: Oct 2012
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Quote:
you can watch things with MadVR "untouched" there are still things you have to do chroma up sampling for example. lavfilter is a video decocder, audio decoder, splitter and can do processing deintlacing/audio mixing. ffdshow is a audio/video decoder and a image processor. so the difference between ffdshow/lavfilter and MadVr is that one is renderer the rest not. if you don't use MadVR you are using something else like VMR 9 or EVR CP. but they do things that need to be done in not the best way and they are affected by the gpu driver and the GPU driver thinks playing around with videos is a cool thing... if you want to watch your movies in the most neutral way MadVR is a very very good choice. |
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28th April 2014, 21:49 | #26283 | Link |
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Join Date: May 2004
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sorry newbie here...
I have just 1 single problem with MadVR that I cannot figure out why it is happening. when watching a TV show (720p) in full view it stutters like crazy. It is silky smooth in windowed mode (not full screen) No other files does this. I have to use EVR for these files to play smooth. what am I doing wrong? thanks in advance |
28th April 2014, 22:13 | #26284 | Link | |
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Quote:
Last edited by dansrfe; 28th April 2014 at 22:21. |
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28th April 2014, 22:47 | #26285 | Link |
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Join Date: Dec 2009
Posts: 6
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* "Pause" OSD message no longer blocked
could this be made optional, please? It displays the paused OSD at the end of playback in mpc-hc instead of just black fullscreen. That can cause burn on plasma if left unsupervised for many hours (like falling asleep and forgetting to set the timer). MPC-HC doesn't show that paused OSD with any other renderer and probably for good reason. |
28th April 2014, 22:56 | #26286 | Link | |
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Quote:
how high are the render times in fullscreen (control + j)and what type of hardware are you using? |
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28th April 2014, 23:13 | #26287 | Link | |
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Quote:
I'm also experiencing random slow motion when ivtcing 59 to 23. No dropped frames or cadence breaks and the only way to get it back to normal speed is to seek or pause/play. If I rewatch where slow motion first started it plays fine. Anyone else experiencing this?
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PC: FX-8320 GTS250 HTPC: G1610 GTX650 PotPlayer/MPC-BE LAVFilters MadVR-Bicubic75AR/Lanczos4AR/Lanczos4AR LumaSharpen -Strength0.9-Pattern3-Clamp0.1-OffsetBias2.0 Last edited by turbojet; 28th April 2014 at 23:16. |
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28th April 2014, 23:31 | #26288 | Link |
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thanks for the replies guys...
My apologies for not stating my equipment. CPU 3570K Display is 1080p (projector JVC RS45) Videocard is HD7770 MadVR settings: Chroma upscaling: NNED13 - 16 neurons Image doubling: all ticked Image Upscaling: Jinc 3 taps- AARF ticked and so isscale-in linear light Image downscaling: Catmull-Rom AARF ticked only Smooth motion: enabled - middle one selected 1080p files play super smooth no problems whatsover. I'll try remuxing the files to see of that works. anything else I can check? thank you again... |
28th April 2014, 23:50 | #26289 | Link | |
Troubleshooter
Join Date: Feb 2014
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Quote:
Since your default resolution of 1080 and the 1080 file match there is no doubling occurring, so that would be why you don't see it occurring with 1080 files.
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. Last edited by Anime Viewer; 29th April 2014 at 00:03. |
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29th April 2014, 00:09 | #26290 | Link | |
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I cannot begin to tell you how long I've had this problem and I practically tried everything! I guess I didn't!!!! A super big thanks again. |
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29th April 2014, 01:36 | #26292 | Link | ||
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Quote:
If you want to try doubling try it without NNEDI3 chroma scaling. I prefer Jinc3 chroma + NNEDI3 32 luma doubling to NNEDI3 16 chroma + no luma doubling (Jinc3 image) but the first does take more GPU power than the second. Quote:
It wouldn't matter if you turned it on for 1080p displayed at 1080p, even if set to "always" madVR will not double if no scaling needs to be done. |
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29th April 2014, 03:10 | #26293 | Link | |
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Quote:
+1 on adding a "force film" type option for progressive content like you have for deinterlacing. All of the shows I watch already have commercials cut, so it's a 3:2 cadence the entire time. Last edited by StinDaWg; 29th April 2014 at 03:32. |
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29th April 2014, 15:54 | #26294 | Link | |
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Quote:
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30th April 2014, 02:27 | #26296 | Link |
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I believe I have found an issue with the new windowed mode.
Randomly half way through watching a video, the render queue drops to half of the present queue. Playback starts fine, all queues fill up, no dropped frames, rendering is ~27ms for 23.976 playback. At random, usually after some minutes, the video playback glitches. If you are using ReClock, audio starts to pop constantly and frames drop until you pause the video. The render queue was playing at 19-20/20, but drops to 7-8/20. I have tried raising and lowering all queue sizes, but seems to always drop to half of what the 'frames in advance' is set to. Pausing and starting video playback again refills the queues to the full values, but it drops again after some time. Occurs with and without ReClock. (Currently not using ReClock.) I should also note that the rendering ms stats begin to slowly climb upward when the render queue is bugged at 7-8/20. For me, it began at 27ms, but climbed upwards to 40ms before I stopped and restarted the video. Switching to fullscreen exclusive mode, this bug does not occur and the render queue remains full all the time. MPC-HC 1.7.4.15 Nvidia Driver 337.61 MadVR 0.87.10 Display: 2560x1440 Windows 8.1 MadVR Settings. No 'trade quality for performance' options. No 'general settings' options. CPU queue 24, GPU queue 20. Windowed mode, 16 frames in advance. Smooth motion 'only if...' ED2 dithering with both options checked. Debanding medium/high. NNEDI3 32 / NNEDI3 32 luma double / Jinc3 AR / Catmull-Rom AR LL I have also noticed that if the CPU and GPU queue are the same size, the 'render queue' will be one number off. Example with CPU queue 20, GPU queue 20, frames in advance 16. decoder queue: 19-20/20 upload queue 19-20/20 render queue 18-19/20 present queue 15-16/16 Example with CPU queue 24, GPU queue 20, frames in advance 16. decoder queue: 23-24/24 upload quieue 19-20/20 render queue 19-20/20 present queue 15-16/16 Last edited by SecurityBunny; 30th April 2014 at 21:56. |
1st May 2014, 00:41 | #26297 | Link |
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Join Date: Jul 2012
Posts: 94
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Hi folks,
I'd like to understand something. Sometimes madVR gives me lot of dropped frames but not with all videos, but mostly with 1080i HDTV MPEG. madVR is set with high values. I can easely play full bluray, 1080p or upscaled 720p without any drop or delay! So what's the deal with HDTV interlaced (ts) files? I thought it was the last update of madVR, so I downgrade. Same thing. I also downgrade LAV filter etc. Nothing. For exemple, last week I've been able to watch a certain show, but this week it's dropping. Cheers |
1st May 2014, 01:41 | #26298 | Link | |
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Quote:
but still 1080p29i is very very hard because this is normally played at 60 fps with deinterlacing, a normal 1080p23 BD is a joke compared to this. you need rendertimes below 16 ms to run MadVR with 60 fps. |
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1st May 2014, 19:39 | #26299 | Link |
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Join Date: Jul 2012
Posts: 94
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Yeah, sure:
- Nvidia GTX 670 - i7 3770K @4.34 GHz - 16 GB ram I'm running on windows 8.1 x64, with MPC-HC, k-lite codec pack (LAV filters for video), madVR, Autofrequency, Reclock, Avisynth MT. x86 version for all programs. What do you mean by "rendertimes below 16 ms"? |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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