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6th October 2017, 22:47 | #46262 | Link | |
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Comparing temporal aliasing can't be done with screenshots. But aufkrawall has posted screenshots several pages back.
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HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 |
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6th October 2017, 23:11 | #46263 | Link | |
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Btw, from the sample, i think it's 00:53 sec. I don't understand what you say about the aspct ratio and the EVR, i'm not so good at this
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6th October 2017, 23:45 | #46264 | Link |
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Today I've discovered that Motion Interpolation from my Samsung TV causes judder only with madVR and only with 59/60Hz. Strange bug. The strange part is the fact it's only with madVR. With EVR or another player like mpv, 0 judder. I don't know what madVR does which bothers the TV.
Fortunately with 23Hz, 0 problem. And even if I don't like soap opera, the custom settings allows no soap opera and better motion: perfect combination. |
7th October 2017, 00:59 | #46266 | Link | |
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7th October 2017, 02:03 | #46267 | Link | |
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madVR options explained |
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7th October 2017, 09:03 | #46268 | Link |
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I checked that and I let it disabled. I was so surprised, that I restored default settings, and tried lots of madVR versions (resetting settings each time). But all had this behavior (I went until first 64 bit version).
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7th October 2017, 09:57 | #46269 | Link | |
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I can't seem to duplicate the freeze with NGU whilst using DXVA2 CB.. but then this is pretty random.. I now can't duplicate using D3D11 either so. *shrug* Guess this is a wait n see. Last edited by ryrynz; 7th October 2017 at 10:02. |
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7th October 2017, 10:55 | #46270 | Link | ||||||||||||
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1) VSFilter does its thing before madVR is involved, so the subtitle placement it totally out of madVR's control. 2) I think MPC-BE's ISR doesn't fully support madVR's subtitle positioning options. You *may* have more luck with MPC-HC's ISR. IIRC kasper93 had invested some time to make it work. But I'm not sure how well it's working. 3) The ideal solution would be XySubFilter or AssFilterMod. However, there's a bug in XySubFilter when playing *external* text subtitles which have italic subs in them. You can workaround this issue by either removing the italic sub, or by muxing them into the MKV. It's on my to do list to try to fix this in XySubFilter, but since I don't know the XySubFilter source code at all, it's very hard for me, so I've been pushing this back for a long time already... Quote:
For me it's extremely difficult to help in this case because every TV behaves differently, and some have really weird options. E.g. look at mrmarioman's recent post. He had to switch a very specific option in this TV to make it work. Quote:
In any case, as the other users already indicated, THX and Cinema modes are *usually* the most accurate modes. If you don't like them that could mean that they're broken on your TV. Or it could mean that you're so used to the "wrong" modes that the accurate modes look bad to you now. It's impossible for me to judge. When using THX or Cinema modes, if you disregard the warm colors and bad "look" to your eyes, do the black & white levels at least work correctly? If so, that would be a clue as to why they might not work correctly in the other modes. Quote:
720p playback on a 1080p display is a different situation. There image upscaling is the most important setting. But it's not a very large upscaling factor, so the difference between different upscaling algorithms will not be as large as when e.g. playing an SD video, or when upscaling to a 4K display. I don't recommend DXVA scaling. Try NGU Standard or NGU Sharp for image doubling with "High" quality. And I'd recommend SSIM1D downscaling. Downscaling in your situation will only be active if you play 4K content. For chroma upscaling I'd suggest NGU Anti-Alias Medium quality. It's on my to do list. Quote:
1080p 8bit colors looking wrong sounds like a driver issue. You're not using anything DXVA, right? If you're using DXVA anything, check if disabling DXVA solves that. (DXVA copyback is safe to use, though). Quote:
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Please note that this test image is very sharp, sharper than most movies, and the upscaling factor is very large (400%). The difference between various upscaling algos will be much smaller if you have a smaller upscaling factor, and if the video is softer. Quote:
Let me explain the reasons for the change: The Nvidia custom mode API requires me to "test" a new mode before it can be saved/applied. In the old GUI you could test a mode, and then "apply" it. The "apply" button internally had to first invoked testing, only afterwards I could tell the Nvidia driver to save the mode. This was somewhat ugly and I wasn't sure it would always work right. The new GUI now works more similar to how Nvidia's own custom mode control panel works: You first have to "test" a new mode, then in the small window that appears while testing the mode, you can "save" the mode, if it works. This "save" button has the same effect as the old "apply" button, except that the "save" button works directly, without having to internally "test" first, because we're already in "test" mode in that moment. The bug is that the "save" button in the small window doesn't prepare the registry for measurements / optimization, while the "apply" button does. Quote:
Can you try to create a freeze report by pressing Ctrl+Alt+Shift+Pause/Break? If you can get a freeze report, please upload it to pastebin for me to look at. Thanks. Quote:
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7th October 2017, 10:56 | #46271 | Link | ||||||||||||||||||||||||
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(Well, the mode is saved/applied in that way that it's sent to the Nvidia driver, but madVR's own registry storage for the mode is missing, which makes optimization measurements fail.) Quote:
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But if you want to move this all forward, you really need to start answering my questions. In this post: https://forum.doom9.org/showthread.p...81#post1816681 I had asked you ""Also"? So this is not a new problem?" but I didn't get a reply to that. I need to know if this is a new problem introduced in the latest madVR builds, or if the problem has always existed. And in this post: And in this post I have also asked a couple of questions which you didn't reply to yet: https://forum.doom9.org/showthread.p...13#post1817413 Quote:
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http://madshi.net/madTraceProcess32.zip (Only works for 32bit media players, though.) Quote:
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Please let me know if v0.92.5 fixes the issue (when it's released, don't know yet when that will be). Quote:
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Cutting the pixels away will save GPU performance, but it might also cut away TV channel logos and burned in subtitles, which you may or may not want. Hence the option. Quote:
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Also the quality of the video matters. If the video is very soft, the difference between Bilinear and NGU will be much smaller than for sharp/detailed videos. Quote:
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1) Currently you need to create the custom mode with madVR, otherwise the whole optimization procedure doesn't work. I might remove this limitation in the next build, I'm not sure yet. 2) There's a bug in v0.92.4, unfortunately, which stops optimization from working at all with Nvidia GPUs. Will be fixed in the next build. Quote:
Generally, in this situation it *seems* that the Nvidia custom mode control panel works, but it doesn't, really. Try rebooting your OS and the custom mode you created through the Nvidia control panel should be gone (it is on my PC). The Nvidia control panel doesn't report failure of the Nvidia custom mode APIs, while madVR does. That's why it seems to work in the Nvidia control panel (but doesn't survive a reboot, or a GPU reset), while madVR properly detects the failure and reports it. Quote:
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It's on my to do list to improve D3D11 decoder handling. This may or may not fix the freeze you've been seeing, I'm not sure. Quote:
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7th October 2017, 11:08 | #46273 | Link |
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Fair enough. But the render queue does fill up, doesn't it? Pre-filling the present queue for resumed playback is not possible because presentation is executed by D3D immediately. So as soon as I fill the presentation queue with resumed playback, playback will resume.
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7th October 2017, 12:05 | #46276 | Link |
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the future next version looks promising as usual
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HTPC : i7 920 6Go Win10(x64) / Nvidia 1050Ti / P6T Deluxe / Harman-Kardon AVR-355. Last edited by Sebastiii; 7th October 2017 at 12:26. |
7th October 2017, 14:14 | #46277 | Link | ||
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Here are two screenshots I made of that same frame: with madVR (only chroma upscaling and output to 8-bit ordered dithering, no image enhancement or refinement): https://postimg.org/image/1d54jnqpob/ with EVR (all video processing options disabled in NVIDIA control panel): https://postimg.org/image/8yft217gjf/ As you can see, the brightness and artefacts coming from the compression are the same with madVR as with the graphics card driver's own rendering, that's why I think your VLC screenshot is the one with a problem. Quote:
I don't why that is but it's not good for the image quality. (maybe someone elses know why? I used MPC-HC for both EVR and madVR shots) Edit: aaah, I think I found the cause in the filter's Pin Info: Code:
- Connection media type: Video: NV12 2048x800 (191:80) 23.976fps This also happens with Windows' own Films & TV app too, so I think it's an EVR bug. If you still needed one, that's another reason to use madVR to be sure you've got the best rendering quality possible!
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HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 Last edited by el Filou; 7th October 2017 at 15:10. |
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7th October 2017, 15:19 | #46278 | Link | |
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So actually VLC is enlarging the picture and is having artifacts. Madvr instead is processing all the right way. Well, but point is that i can't see all that brightness with VLC, maybe it's the right way it has to be processed but what if i should have a 'less bright' image? Hope i understood your point and that i'm not asking something very noob :P So the question, where that brightness come from in MadVR? Here are my settings if you want to try with them: http://www95.zippyshare.com/v/Sf5ZlMlX/file.html
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Intel i5-4590 - MSI R9 270X 2GB - 8GB RAM Last edited by steakhutzeee; 7th October 2017 at 15:25. |
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7th October 2017, 15:33 | #46279 | Link | |
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Win8.1 x64; Kaby Lake i5 7200U/HD620;
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to the flashig frequency, I tried to answer here https://forum.doom9.org/showthread.p...27#post1820027 but i have some "new" details; after those different tests, also with the 32bit versions and a hint by ryrynz to try d3d9, I just today rechecked the madVR settings in that respect (0.92.4) with 64bit software; outcome : if I deactivate in renderer/general all Options, especially "full exclusive" and "direct3D11", than there is no studder anymore (not in 2D and not in 3D); if I activate "exclusive" then 2D still works but 3D starts to studder every 1-2 sec; if I add 3d11 the studder becomes hectic in 3D and regular, but slower, in 2D; in all settings the player does not come clean out of 3D and hangs; so, I'm a little bit confused, since I'm quite sure I have tried allready all possible permutations in those settings in the past; and I thought that 3D automatically starts 3D11, or am I wrong? mabe it was also some hickup in the registry settings? so, at least I have a somewhat working system (not sure whether I'm limited performance/feature wise); the shutdown problem remains to be solved |
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7th October 2017, 15:43 | #46280 | Link |
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@steakhutzeee The brightness isn't coming from madVR, rather it's the darkness that is coming from VLC.
The overall brightness levels of your madVR screenshot are identical to mine and, more importantly, to EVR too, so the most probable cause is that it's VLC that is modifying the image brightness and not madVR. I don't know why that is, I've never used VLC and I hope you'll understand I won't discuss it here.
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HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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