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9th March 2014, 19:44 | #24681 | Link | ||
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AFAIK 327.23 doesn't support the 780 Ti, it's too old. madshi: are you interested in a log for this issue? I'm all out of ideas here. Even the old rendering path has the exact same issue on my system. |
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9th March 2014, 20:06 | #24682 | Link | |
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9th March 2014, 20:20 | #24683 | Link | |
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9th March 2014, 20:32 | #24684 | Link |
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As we can see, people voted for every single one of the screenshots as looking closest to their monitor gamma.
The question remains, how will madshi solve these differences in preferred transfer function and make everybody happy (again)? Time shows madshi does not disappoint satisfying our videophile needs (or the differences between them).
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 9th March 2014 at 20:36. |
9th March 2014, 20:38 | #24685 | Link | |
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9th March 2014, 20:40 | #24686 | Link | |
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At 8-bit, any of the linear ones will probably solve the issue that Gamma presents, since the effect is miniscule there.
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LAV Filters - open source ffmpeg based media splitter and decoders |
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9th March 2014, 20:41 | #24687 | Link | ||
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We could have said the same when we tested dithering, but then we would not get to where we are now. Probable we would have been satisfied by one of the first Direct Compute builds. Let me post a small phrase from the Audiophile/Videophile book (which I just made up): "Hearing or Seeing means nothing, Its KNOWING* that really counts..." *Can easily be transferred from person to person by (a relatively weak) subconscious suggestion. Actually, it does not matter. IMO madVR goal is to make the best picture quality whether less observant (or could not care less) user sees it or not. Its not about "good enough", its about "The best of the best" which madVR currently holds the medal for.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 9th March 2014 at 20:59. |
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9th March 2014, 23:33 | #24688 | Link | |
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So.. Having never considered browser color management in the many years ago I discovered it was a crap shoot - I always DL to perform image evaluations - I figured the time had come to take another look. Like you I selected gfx.color_management.mode = 1 in the latest Firefox (Aurora 29.0.a2) along with defining my CalibratedMonitorProfile.icc profile as default. While cross checking between Chrome and Aurora using the test files I could see no determinable difference. Nor between them and a local copy displayed via Picasa Image Viewer. If I'm wrong I'm consistently wrong |
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9th March 2014, 23:48 | #24689 | Link | |
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If you want to use OpenCL try the following driver with the modded inf I created. Q-the-STORM who also has a GTX 780 Ti had success installing it with the modified inf on Win7 x64:
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10th March 2014, 01:45 | #24691 | Link | |
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Does anyone see shadows that are too dark with linear light dithering in 8 bit? I assume no one noticed too light of shadows in 8 bit with gamma dithering? I know I didn't. If we cannot notice the difference between the two extremes in 8 bit wouldn't any of the linear light dither options, being mathematically more correct, be fine for normal use? Best of the best can be taken too far... linear (pure power 1/0.45) looks the best to me, or maybe sRGB. Last edited by Asmodian; 10th March 2014 at 03:25. |
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10th March 2014, 01:56 | #24692 | Link | |
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https://forums.geforce.com/default/topic/527075/geforce-drivers/hardware-acceleration-decoding-issue/1/ Run it with each of the different settings you can choose for LAV hardware acceleration. Changes are you'll experience pixelation (but not dropped frames) when you run the video clip there with any of the hardware acceleration options selected, but not have the issue if you choose none. Granted just because DVX2 may cause pixelation in LAV doesn't mean you couldn't use it as an upscaling or downscaling in madVR. As you'll see if you use it in any of the madVR settings, and play the same video clip it shouldn't pixelate.
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. |
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10th March 2014, 02:04 | #24693 | Link |
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I'm just talking about 3 1D curves, not a 4096^3 3DLUT :P Inverting the whole 3DLUT and increasing its resolution would be pretty insane
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
10th March 2014, 04:13 | #24695 | Link | ||
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That might be overkill for 8-bit but then everyone with a good calibration could watch in 4-bit without noticing if they were not close to the screen. Last edited by Asmodian; 10th March 2014 at 04:23. |
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10th March 2014, 04:43 | #24696 | Link |
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That's pretty much what I'm suggesting. The problem is that as discussed, you'd need more than 256 entries for it to have an effect (so you need to apply some sort of interpolation to generate more points), and you'd have to apply the calibration's target curve on top of them to get linear RGB. And then madVR still needs to actually use it during dithering. Since madshi doesn't want to implement something complicated like that for very little gain (and I don't blame him), and since he mentioned the possibility of loading shaders directly into madVR before, I was suggesting that he could allow a custom shader to override the transfer function used during dithering.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) Last edited by Ver Greeneyes; 10th March 2014 at 05:41. |
10th March 2014, 05:01 | #24697 | Link | ||
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Which one is gamma and which one is linear (both at 8bit): Which one looks closer to the previous ones: It doesnīt matter if you inspect the pixels themselves or look at it from a distance, there are very obvious differences. Quote:
The "gamma" example is way too bright, whereas the "linear" example is a bit too dark. If I switch to sRGB, though, the linear is more accurate, while the gamma one still retains the elevated (brighter) look. Last edited by iSunrise; 10th March 2014 at 08:25. |
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10th March 2014, 08:44 | #24699 | Link | |
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On my display: Linear Power 2.2 is too dark. Linear sRGB 2.4 is almost there, but very little too dark. Linear BT.709 is a little too bright. Gamma is nothing like the original image, very bright. So my display falls somewhere between sRGB 2.4 & BT.709. I think sRGB 2.2 might be it for my display. I experimented with the Gamma slider in Nvidia Control Panel and managed to make my display match (+/-) the Linear Power 2.2 and sRGB 2.4 images madshi posted. I use a 3DLUT in madVR calibrated to power 2.2, so the gamma curve will be perfect 2.2 there. I do not load VideoLUT curves (or include them in the 3DLUT) because they create banding, even in madVR when GPU gamma ramp is disabled. I just "Profile" the monitor (w/ 128 Neutral patches) without "Calibrating" and create a 3DLUT (2.2 Relative), this gives me a 2.2 curve with no banding what so ever.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 10th March 2014 at 08:48. |
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10th March 2014, 12:03 | #24700 | Link |
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LL looks terribly dull on my rig, maybe the internal post-processing of my TV isn't compatible for some reason. My point is that as nev said, you guys seem to focus a tad too much on low bit-depths and LL isn't quite a magic bullet to everyone.
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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