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16th September 2017, 17:44 | #45641 | Link |
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https://forum.doom9.org/showthread.p...65#post1816765
This is still happening with native mode and v0.92.3. But now it's random and when it does happen the video does not recover, it just freezes and I have to End Task MPC-BE. |
16th September 2017, 18:51 | #45643 | Link | |
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D3D11VA is awesome, once madVR fully supports all its features (it's still missing deinterlacing) we'll have at least the same or better performance as DXVA2 Native, with better quality.
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HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 |
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16th September 2017, 19:22 | #45644 | Link | |
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Not to say that LAV Filters and madVR are and will be Windows exclusive anyway. |
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16th September 2017, 22:04 | #45645 | Link | |
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EDIT: P. S. Do you have 3D enabled in Windows display settings? If so, you may try turning that off and letting madVR turn it on when needed. There's been some screwy issues with that lately and I ended up disabling it in Windows which solved the problems I was having.
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HTPC: Windows 11, AMD 5900X, RTX 3080, Pioneer Elite VSX-LX303, LG G2 77" OLED Last edited by SamuriHL; 16th September 2017 at 22:08. |
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16th September 2017, 22:08 | #45646 | Link |
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Hi Madshi, i still canīt get My TV to switch to HDR.
For testing i made a new Install Win 10 1703. AMD RX560 @Crimson ReLive Edition 17.9.1 Lav Nightly 70.2-74 Madvr 92.3 Desktop is set to 1080 Full RGB 4:4:4 Win 10 HDR switch off (when i use the Win10 HDR switch, TV is switching to HDR) settings: https://picload.org/view/dgdarccr/lav.jpg.html https://picload.org/view/dgdarcil/relive.jpg.html https://picload.org/view/dgdarcca/madvr1.jpg.html https://picload.org/view/dgdarccl/madvr2.jpg.html https://picload.org/view/dgdarcci/madvr3.jpg.html https://picload.org/view/dgdarccw/madvr4.jpg.html https://picload.org/view/dgdarcir/madvr5.jpg.html https://picload.org/view/dgdarcia/madvr6.jpg.html When Playing HDR content Madvr Overlay shows https://picload.org/view/rwipgpaw/osd.jpg.html One other thing maybe its the same Problem. When i set manual 10bit my AVR info shows 10bit. When madvr switches to 4k TV stream (Fashion 4K..), it (OSD) shows P010 10bit, but AVR info say 8bit. Thx for your efforts, if you need more info, let me know. MfG Alex Last edited by Jasch; 16th September 2017 at 22:19. |
16th September 2017, 22:12 | #45647 | Link | |
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HTPC: Windows 11, AMD 5900X, RTX 3080, Pioneer Elite VSX-LX303, LG G2 77" OLED |
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16th September 2017, 22:14 | #45648 | Link |
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@Madshi
Still does not auto switch to HDR on AMD. I have to switch manually in Win10 display settings. Still does not work in fullscreen exclusive mode (washed out colors). EDIT: Just need to add that if I have 10 bit on in MadVR and 10 bit set in AMD display settings colorspace is wrong when playing 8 bit videos (everything is oversaturated). I have to manually set either the AMD display settings to 8 bit. Or MadVR to 8 bit in the display properties or use BT202 in MadVR calibration settings (close but not perfect doing it that way though) when both AMD and MadVR are set to 10 bit. I need for MadVR to do all this switching automatically. Last edited by oddball; 16th September 2017 at 22:32. |
16th September 2017, 22:15 | #45649 | Link | |
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In LAV use DXVA11 and choose you GPU -> CB Automatic -> native |
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16th September 2017, 22:18 | #45650 | Link | |
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If its on all non HDR Material has wrong Color. |
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16th September 2017, 22:18 | #45651 | Link | |
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The other issue is if I set my display to 10 bit then 8 bit colorspace gets screwed up in MadVR. Really I need MadVR to do all the switching for 8/10 bit and HDR sources. |
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16th September 2017, 22:45 | #45652 | Link | |
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I use 8bit amd madvr 10bit and dci-3 cal. profile. |
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16th September 2017, 22:45 | #45653 | Link | ||
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HTPC: Windows 11, AMD 5900X, RTX 3080, Pioneer Elite VSX-LX303, LG G2 77" OLED |
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17th September 2017, 06:12 | #45654 | Link | |
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It's weird that for 2D, FSE kicks in but for 3D it does not. Dropping back down to MC22, and it works fine, 2D or 3D which leads me down the path of a JRiver issue. Do you have the nVidia 3D Vision drivers installed? Assuming that is needed of course. With the nVidia card I've never had 3D MVC working without FSE |
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17th September 2017, 07:06 | #45655 | Link |
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Thanks madshi for the new release. HDR in FSE is working again. I had skipped 0.92.2 because of this problem. Now that I have the latest release, i finally tried custom resolution. Works well, frpm one frame dropped every 12 mins to a drop once in 1.29 days!
Only problem now is that I don't get the OSD from my avr on the custom resolutions. Guessing its because the new resolution is not exactly 23/24p? |
17th September 2017, 08:05 | #45656 | Link |
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Is the current Afterburner release able to display it's Statistic server OSD successful into madvr D3D11 ?
http://leakimg.com/8siOzj0/image.png http://leakimg.com/gvnLizT/image.png i guess i need to update for Pascal anyway now to get rid of this hysteresis occurring now inside the semi passive cards Design
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 17th September 2017 at 08:36. |
17th September 2017, 09:03 | #45658 | Link |
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i thought i get away from updating it if it wouldn't work anyways no real reason for it but thinking about it to access the nice new power curves to maybe be able to fix the hysteresis (by undervolting to get lower heat dissipation for the fans to turn on, off, on, off,on off as crazy as they do currently) here i wont have another option anyways as to update it i guess if i want or not.
I could lower madvrs render overhead maybe a little further i guess but that wouldn't be really the right way to tackle this, last option i would try. ultimately i want to get rid of this http://leakimg.com/oJ9DNu8/image.png you can see how the hysteresis starts to creep up reaching the starting point @ 52-53°C then it starts to on,off,on,off i want to avoid this without additional cooling which i think is unnecessary for this use case.
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all my compares are riddles so please try to decipher them yourselves :) It is about Time Join the Revolution NOW before it is to Late ! http://forum.doom9.org/showthread.php?t=168004 Last edited by CruNcher; 17th September 2017 at 10:52. |
17th September 2017, 09:10 | #45659 | Link | ||||||||||||||||
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Generally, game performance is roughly similar to madVR performance, with the weird exception of NGU which seems to be somewhat slower on Polaris GPUs compared to other GPUs. Quote:
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If you're sure that the media player process is really completely gone then can you please create a debug log, zip it, upload it somewhere (don't attach here) and then link to it here? Quote:
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Nothing has changed whatsoever about software decoding, native DXVA decoding, copyback DXVA decoding, D3D11 presentation/rendering, CUVID decoding, whatever. It's all the same and should still work as well as in older madVR + LAV builds. The only thing that has changed is that there is now a new (and additional, optional) decoder in LAV called "D3D11". This new decoder is somewhat similar to the older DXVA2 decoder, except that DXVA2 is based on D3D9 while the new D3D11 decoder is based based on D3D11. You don't have to use the new decoder, you can stick to what you were using before, and nothing should change for you. The reason why the new decoder doesn't work on Windows 7 is a limitation of the Microsoft Windows 7 APIs, even with the Platform update installed. The API limitation in detail is that madVR wants to access the luma and chroma channels directly in its pixel shaders, in order to provide exactly the same lossless quality as when using software or DXVA copyback decoding. But Windows 7 doesn't allow accessing the D3D11 decoder textures from within D3D11 pixel shaders. This feature was introduced only in Windows 8, and the Windows 7 Platform Update doesn't retro fit it, unfortunately. We've tried, but it simply isn't available. FYI, when using DXVA2 native decoding, the same problem exists. It's not possible to access the luma and chroma channels directly because neither D3D9 nor D3D11 pixel shaders can access DXVA2 decoding surfaces directly, in any OS. So as a result, chroma quality is very slightly lower when using DXVA2 native decoding. That's one of the reasons why nevcairiel and I implemented the new D3D11 decoder - but sadly the benefits only work on Windows 8+. Vulkan would have no benefit for me, considering that madVR is Windows, only. Most likely Vulkan GPU drivers will be less stable than D3D drivers for a while yet, so changing to Vulkan would only make things less stable than they are now. Going Vulkan makes sense mostly for devs who want to go multi-platform. Sadly, I don't have the resources to do that at this point in time. Last edited by madshi; 17th September 2017 at 09:41. |
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17th September 2017, 09:11 | #45660 | Link | |||||||
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Also, have you tried FSE mode? Which media player are you using? And you didn't remove the "amd_ags_???.dll" files, did you? Your AVR only reporting 8bit even though the madVR reads 10bit is an ominous sign. It should really be 10bit. Quote:
Washed out colors is with HDR switched on or off in the win10 display settings? If on, then it's a GPU driver or OS problem, nothing I can do about it. Quote:
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Generally, do you see any difference if you switch madVR's HDR settings back and forth between "let madVR decide" and "passthrough HDR content"? And is there any difference if you toggle between "send HDR metadata to the display" while "passthrough HDR content" is active? |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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